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OpenCL
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Use .cpp suffix when detecting libraries. On some systems, g++
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2010-07-29 13:29:15 +00:00 |
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AVIDump.cpp
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AVIDump.h
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BPFunctions.h
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BPMemory.cpp
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BPMemory.h
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Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
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2010-09-27 04:29:51 +00:00 |
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BPStructs.cpp
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
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2010-08-10 07:25:35 +00:00 |
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CommandProcessor.h
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Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
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2010-09-27 04:29:51 +00:00 |
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CPMemory.cpp
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CPMemory.h
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Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
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2010-09-27 04:29:51 +00:00 |
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DataReader.h
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Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
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2010-07-18 05:31:51 +00:00 |
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DLCache.cpp
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Silence some compiler warnings that have accumulated.
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2010-09-16 04:22:27 +00:00 |
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DLCache.h
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
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Fifo.cpp
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
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Fifo.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
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HiresTextures.cpp
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Automatically detect and use shared library packages for
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2010-06-16 12:42:49 +00:00 |
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some ().
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2010-07-16 12:36:55 +00:00 |
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IndexGenerator.h
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
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NativeVertexWriter.h
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
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OpcodeDecoding.h
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
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PixelEngine.cpp
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I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
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2010-08-10 07:25:35 +00:00 |
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PixelEngine.h
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I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
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2010-08-10 07:25:35 +00:00 |
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PixelShaderGen.cpp
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
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PixelShaderGen.h
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
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PixelShaderManager.cpp
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
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PixelShaderManager.h
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
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Profiler.cpp
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Profiler.h
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Render.h
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2 commits in one:
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2010-07-09 20:56:16 +00:00 |
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SConscript
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I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
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2010-08-30 00:00:14 +00:00 |
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Statistics.cpp
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
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Statistics.h
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
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TextureConversionShader.cpp
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
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TextureConversionShader.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
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TextureDecoder.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
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TextureDecoder.h
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Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
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2010-08-28 15:53:01 +00:00 |
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VertexLoader_Color.cpp
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I missed some cases in r5901:
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2010-07-18 08:30:40 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_Normal.h
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_Position.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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VideoCommon: A minor optimization.
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2010-09-14 13:52:17 +00:00 |
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VertexLoader.h
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
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VertexLoaderManager.cpp
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
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VertexLoaderManager.h
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
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VertexShaderGen.cpp
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Slightly adjust z-values calculated in the vertex shader so OGL does not clip the
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2010-09-23 19:38:49 +00:00 |
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VertexShaderGen.h
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big changes here:
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2010-07-18 00:18:31 +00:00 |
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VertexShaderManager.cpp
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
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VertexShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
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VideoCommon.h
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Some work on merging the video plugins: Added a new plugin to the solution(shouldn't build by default) which combines the DX9, DX11, and OGL plugins with their common code merged (and some things temporarily removed). In it's current state the plugin is hardly usable. Perhaps someone with knowledge of the video plugins will be able to fix the things I have broken more easily than me(or point me in the right direction). I will continue to work on it as well.
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2010-09-20 21:45:47 +00:00 |
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VideoConfig.cpp
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
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VideoConfig.h
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
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2010-09-27 04:29:51 +00:00 |
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XFStructs.cpp
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
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XFStructs.h
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