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Since in this case we're setting it based on the state at record start time, not when a register is loaded, UseMemory would not be called, so this could potentially wipe out texture memory that was valid. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||