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-Reworked thread waits to never hang the Host thread for more than a really small time (e.g. when disabling DSU its thread now closes almost immediately) -Improve robustness when a large amount of devices are connected -Add devices disconnection detection (they'd stay there forever until manually refreshed) |
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| .. | ||
| DualShockUDPClient.cpp | ||
| DualShockUDPClient.h | ||
| DualShockUDPProto.h | ||