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This function does *not* always convert from UTF-16. It converts from UTF-16 on Windows and UTF-32 on other operating systems. Also renaming UTF8ToUTF16 for consistency, even though it technically doesn't have the same problem since it only was implemented on Windows. |
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| .. | ||
| Android | ||
| DInput | ||
| DualShockUDPClient | ||
| evdev | ||
| ForceFeedback | ||
| OSX | ||
| Pipes | ||
| Quartz | ||
| SDL | ||
| Touch | ||
| Wiimote | ||
| Win32 | ||
| XInput | ||
| Xlib | ||
| ControllerInterface.cpp | ||
| ControllerInterface.h | ||
| Device.cpp | ||
| Device.h | ||