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Different address spaces can be chosen in the memory view panel. * Effective (or virtual): Probably the view people mostly want. Address translation goes through MMU. * Auxiliary: ARAM address space. Does not display anything in Wii mode. * Physical: Physical address space. Only supports mem1 and mem2 (wii mode) so far. |
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| .. | ||
| BreakpointWidget.cpp | ||
| BreakpointWidget.h | ||
| CodeViewWidget.cpp | ||
| CodeViewWidget.h | ||
| CodeWidget.cpp | ||
| CodeWidget.h | ||
| JITWidget.cpp | ||
| JITWidget.h | ||
| MemoryViewWidget.cpp | ||
| MemoryViewWidget.h | ||
| MemoryWidget.cpp | ||
| MemoryWidget.h | ||
| NewBreakpointDialog.cpp | ||
| NewBreakpointDialog.h | ||
| PatchInstructionDialog.cpp | ||
| PatchInstructionDialog.h | ||
| RegisterColumn.cpp | ||
| RegisterColumn.h | ||
| RegisterWidget.cpp | ||
| RegisterWidget.h | ||
| WatchWidget.cpp | ||
| WatchWidget.h | ||