dolphin/Data/Sys/GameSettings/GSW.ini
JosJuice 2891bc9495 GameSettings: Update Rogue Squadron II and III
I've gone through all relevant settings for Rogue Squadron II and III
and overhauled their game INI files. Each setting is explained with a
comment.

Some settings I chose not to include:

* EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II.
  Without it, the affected fadeouts are replaced by a pure black screen.
  I don't think this is important enough to warrant the performance hit.
* As I was unable to find anything Rogue Squadron III needs EFB to RAM
  for, I also didn't find anything it needs DeferEFBCopies disabled for.
* I didn't find anything EFBEmulateFormatChanges was needed for in
  either game.
* Enabling EFB access makes the ship engine glow visible in Rogue
  Squadron III, but this effect is minor enough that you probably won't
  notice it's missing unless you know it's supposed to be there. Since
  this is Dolphin's heaviest game, let's give users the choice.
* I was considering forcing XFB to RAM for Rogue Squadron III to make
  fadeouts render properly instead of going from magenta to black, since
  enabling XFB to RAM doesn't really hurt performance when you're
  already enabling EFB to RAM. But then I was unable to find a reason
  why we should enable EFB to RAM for this game.

Tested in RS2 and RS3. The RS3 demo disc settings are copied from the
RS3 settings and haven't been tested by me.
2026-02-08 12:14:53 +01:00

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389 B
INI

# GSWD64, GSWE64, GSWF64, GSWI64, GSWJ64, GSWP64, GSWS64 - Star Wars: Rogue Leader
[Core]
# Strictly required.
MMU = True
# Reduces stuttering when switching to and from cockpit view.
JITFollowBranch = False
[Video_Settings]
# Improves performance, especially in levels with terrain.
CPUCull = True
[Video_Hacks]
# Avoids majorly corrupted graphics in menus.
ImmediateXFBEnable = False