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The difference between Dolphin's game IDs and GameTDB's game IDs is that GameTDB uses four characters for non-disc titles, whereas Dolphin uses six characters for all titles. This fixes: - TitleDatabase considering Datel discs to be NHL Hitz 2002 - Gecko code downloading not working for discs with IDs starting with P - Cover downloading mixing up discs with channels (e.g. Mario Kart Wii and Mario Kart Channel) and making extra HTTP requests. (Android was actually doing a better job at this than DolphinQt!) |
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| .. | ||
| Blob.cpp | ||
| Blob.h | ||
| CISOBlob.cpp | ||
| CISOBlob.h | ||
| CMakeLists.txt | ||
| CompressedBlob.cpp | ||
| CompressedBlob.h | ||
| DirectoryBlob.cpp | ||
| DirectoryBlob.h | ||
| DiscExtractor.cpp | ||
| DiscExtractor.h | ||
| DiscIO.vcxproj | ||
| DiscIO.vcxproj.filters | ||
| DiscScrubber.cpp | ||
| DiscScrubber.h | ||
| DriveBlob.cpp | ||
| DriveBlob.h | ||
| Enums.cpp | ||
| Enums.h | ||
| FileBlob.cpp | ||
| FileBlob.h | ||
| Filesystem.cpp | ||
| Filesystem.h | ||
| FileSystemGCWii.cpp | ||
| FileSystemGCWii.h | ||
| NANDImporter.cpp | ||
| NANDImporter.h | ||
| TGCBlob.cpp | ||
| TGCBlob.h | ||
| Volume.cpp | ||
| Volume.h | ||
| VolumeFileBlobReader.cpp | ||
| VolumeFileBlobReader.h | ||
| VolumeGC.cpp | ||
| VolumeGC.h | ||
| VolumeWad.cpp | ||
| VolumeWad.h | ||
| VolumeWii.cpp | ||
| VolumeWii.h | ||
| WbfsBlob.cpp | ||
| WbfsBlob.h | ||
| WiiSaveBanner.cpp | ||
| WiiSaveBanner.h | ||
| WiiWad.cpp | ||
| WiiWad.h | ||