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Call `OnStateChanged` when creating CheatsManager to update the AR and Gecko code tabs with codes for the currently running game (if any). Previously, creating CheatsManager while a game was running wouldn't show any codes until the next time the core state changed (excluding Starting or Stopping which had no effect). Fixes https://bugs.dolphin-emu.org/issues/13977. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| DolphinTool | ||
| InputCommon | ||
| MacUpdater | ||
| UICommon | ||
| UpdaterCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| WinUpdater | ||
| CMakeLists.txt | ||
| DolphinLib.ARM64.props | ||
| DolphinLib.props | ||
| DolphinLib.vcxproj | ||
| DolphinLib.vcxproj.user | ||
| DolphinLib.x64.props | ||
| VersionInfo.plist.in | ||