dolphin/Source/Core/VideoCommon/Src
2013-10-19 19:58:56 -04:00
..
OpenCL Move TextureDecoder.cl from User to Sys 2013-09-14 06:08:30 +02:00
AVIDump.cpp
AVIDump.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h
BPStructs.cpp Remove some unnecessary includes as well as simplifying exisiting ones if possible. 2013-10-19 19:58:56 -04:00
BPStructs.h
CommandProcessor.cpp Remove some unnecessary includes as well as simplifying exisiting ones if possible. 2013-10-19 19:58:56 -04:00
CommandProcessor.h Remove unused variable waitingForPEInterruptDisable. 2013-10-13 14:00:38 -04:00
ConstantManager.h OGL: update ubo workaround 2013-10-12 20:31:59 +02:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h
DLCache.h
DriverDetails.cpp Fix rendering on Adreno and Mali. This adds a new DriverDetails bug to know if the bufferstreaming is broken. Thanks degasus for fixing this. 2013-10-16 11:27:58 +00:00
DriverDetails.h Fix rendering on Adreno and Mali. This adds a new DriverDetails bug to know if the bufferstreaming is broken. Thanks degasus for fixing this. 2013-10-16 11:27:58 +00:00
EmuWindow.cpp
EmuWindow.h
Fifo.cpp sync gpu: check disable flag before volatile 2013-08-24 18:43:07 +02:00
Fifo.h
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
GenericDLCache.cpp
GenericTextureDecoder.cpp
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.h [Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes. 2013-10-06 03:12:29 -05:00
LookUpTables.h
MainBase.cpp Remove all refrences of field ordering from video backends. 2013-09-23 18:29:31 +12:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp [Android] Fix the ability to stop the game and start another. 2013-09-23 01:43:18 -05:00
OnScreenDisplay.h Refactor VideoCommon/OnScreenDisplay. 2013-08-24 02:13:54 +02:00
OpcodeDecoding.cpp
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PerfQueryBase.cpp Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
PerfQueryBase.h Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp ShaderGen: fix for commit bd80de14f4 2013-10-15 14:48:40 +02:00
PixelShaderGen.h OGL: update ubo workaround 2013-10-12 20:31:59 +02:00
PixelShaderManager.cpp VideoCommon: revert the ViewPort changes 2013-10-13 15:41:11 +02:00
PixelShaderManager.h VideoCommon: reimplement Dirty() in PixelShaderManager 2013-10-12 20:31:59 +02:00
RenderBase.cpp Remove all refrences of field ordering from video backends. 2013-09-23 18:29:31 +12:00
RenderBase.h D3D: also uses VideoCommon constant buffer handling 2013-10-12 20:29:56 +02:00
ShaderGenCommon.h VideoCommon: use memcmp to compare shader uid 2013-09-11 17:34:23 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp Removing more references to D3D9. 2013-10-06 13:37:10 +02:00
TextureCacheBase.h
TextureConversionShader.cpp VideoCommon: keep a copy of the const buffer in VideoCommon 2013-10-12 20:29:56 +02:00
TextureConversionShader.h VideoCommon: keep a copy of the const buffer in VideoCommon 2013-10-12 20:29:56 +02:00
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Remove some unnecessary includes as well as simplifying exisiting ones if possible. 2013-10-19 19:58:56 -04:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
VertexManagerBase.h
VertexShaderGen.cpp ShaderGen: drop PerPixelLighting + 8Texcoord hack 2013-10-15 14:38:26 +02:00
VertexShaderGen.h Remove some unnecessary includes as well as simplifying exisiting ones if possible. 2013-10-19 19:58:56 -04:00
VertexShaderManager.cpp VideoCommon: remove SetVSConstant4f 2013-10-12 20:31:59 +02:00
VertexShaderManager.h VideoCommon: refactor PixelShaderManager setters 2013-10-12 20:31:25 +02:00
VideoBackendBase.cpp Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
VideoBackendBase.h Remove more references to D3D9... 2013-10-06 13:30:59 +02:00
VideoCommon.h ogl: implement useful constant buffer upload 2013-10-12 20:29:56 +02:00
VideoConfig.cpp Remove some now unused VideoConfig settings. 2013-10-06 13:28:46 +02:00
VideoConfig.h Remove some now unused VideoConfig settings. 2013-10-06 13:28:46 +02:00
VideoState.cpp
VideoState.h
x64DLCache.cpp Perf: Use unordered_map instead of map in very slightly hot function. 2013-10-13 15:31:42 -04:00
x64TextureDecoder.cpp A few more warnings. 2013-09-01 23:33:35 -04:00
XFMemory.cpp
XFMemory.h
XFStructs.cpp VideoCommon: refactor PixelShaderManager setters 2013-10-12 20:31:25 +02:00
XFStructs.h