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Debugger
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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GUI
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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OS
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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BPFunctions.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
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cocoaGL.h
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cocoaGL.m
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osx fixes for nongui and ogl plugin
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2009-05-15 08:55:46 +00:00 |
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Config.cpp
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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Config.h
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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Globals.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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GLUtil.cpp
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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GLUtil.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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GLWindow.h
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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main.cpp
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OpenGL Screenshot: Fixed AA and wireframe screenshots again
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2009-06-07 11:51:53 +00:00 |
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main.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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NativeVertexFormat.cpp
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OpenGL Plugin: small fix
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2009-04-03 15:39:16 +00:00 |
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nGLUtil.cpp
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nGLUtil.h
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nmain.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
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OnScreenDisplay.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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OnScreenDisplay.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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PixelShaderCache.cpp
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Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.
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2009-06-07 21:10:02 +00:00 |
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PixelShaderCache.h
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
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rasterfont.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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rasterfont.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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Render.cpp
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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Render.h
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Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.
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2009-06-07 21:10:02 +00:00 |
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SConscript
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Move soil to external, this breaks windows build until deathroi will commit the windows part
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2009-05-08 09:31:57 +00:00 |
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SDLWindow.cpp
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SDLWindow.h
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stdafx.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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stdafx.h
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TextureConversionShader.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
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TextureConversionShader.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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TextureConverter.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
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TextureConverter.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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TextureMngr.cpp
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Some more modification of texture dumping and loading.
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2009-05-16 01:21:57 +00:00 |
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TextureMngr.h
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
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VertexLoaderManager.cpp
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
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VertexManager.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
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VertexManager.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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VertexShaderCache.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
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VertexShaderCache.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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Win32Window.cpp
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Win32Window.h
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WXGLWindow.cpp
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WXGLWindow.h
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X11Window.cpp
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Fixed some log messages
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2009-03-20 15:01:49 +00:00 |
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X11Window.h
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XFB.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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XFB.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |