dolphin/Source
NeoBrainX 0371f15c23 DX9: Only enable dst alpha pass if the EFB format has an alpha channel.
Guess it would be better if we made bpmem.blendmode.alphaupdate private to prevent improper usage...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6932 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 17:01:24 +00:00
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Core Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them) 2011-01-27 10:41:26 +00:00
DSPSpy Second attempt at issue 3458. Fixes issue 3458. 2010-12-04 03:50:55 +00:00
DSPTool
Plugins DX9: Only enable dst alpha pass if the EFB format has an alpha channel. 2011-01-27 17:01:24 +00:00
PluginSpecs Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
TestSuite
UnitTests Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
CMakeLists.txt
Dolphin_2010.sln Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them) 2011-01-27 10:41:26 +00:00
Dolphin.sln Deal with "hat" switches. 2011-01-16 17:00:17 +00:00