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OpenCL
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Kill HAVE_OPENCL.
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2011-01-06 01:11:32 +00:00 |
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AVIDump.cpp
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
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AVIDump.h
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BPFunctions.cpp
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Linux build fix.
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2010-12-29 15:23:02 +00:00 |
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BPFunctions.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
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BPMemory.cpp
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BPMemory.h
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BPStructs.cpp
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corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
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2011-01-05 17:16:52 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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Quick fifo commit:
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2011-01-13 01:29:34 +00:00 |
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CommandProcessor.h
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More FIFO work, HACK Solution for extreme overflow on breakpoints.
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2010-12-27 02:55:35 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Simplify the SSSE3 code for better understanding.
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2011-01-11 07:25:36 +00:00 |
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Debugger.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
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Debugger.h
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DLCache.cpp
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Forgot to commit the alignment for opcode last time.
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2011-01-11 05:38:12 +00:00 |
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DLCache.h
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EmuWindow.cpp
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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
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2011-01-07 04:57:59 +00:00 |
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EmuWindow.h
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Fifo.cpp
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Ops! Little fix for my prior commit.
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2010-12-27 03:46:17 +00:00 |
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Fifo.h
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FramebufferManagerBase.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
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FramebufferManagerBase.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.h
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MainBase.cpp
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Various minor fixes to allow building with clang on OS X.
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2011-01-27 05:01:00 +00:00 |
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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DX11 code maintenance, part 5:
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2011-01-24 11:57:17 +00:00 |
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Forgot to commit the alignment for opcode last time.
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2011-01-11 05:38:12 +00:00 |
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OpcodeDecoding.h
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PixelEngine.cpp
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More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
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2010-12-21 04:39:39 +00:00 |
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PixelEngine.h
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Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
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2011-01-07 19:51:28 +00:00 |
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PixelShaderGen.cpp
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second try, a compilable :) fix for issue 3976 and some optimizations to color loading that will not mess with colors.
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2011-01-25 22:30:15 +00:00 |
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PixelShaderGen.h
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
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PixelShaderManager.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
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PixelShaderManager.h
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normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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2011-01-07 19:23:57 +00:00 |
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Profiler.cpp
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Various minor fixes to allow building with clang on OS X.
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2011-01-27 05:01:00 +00:00 |
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Profiler.h
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RenderBase.cpp
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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
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2011-01-07 04:57:59 +00:00 |
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RenderBase.h
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Various minor fixes to allow building with clang on OS X.
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2011-01-27 05:01:00 +00:00 |
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SConscript
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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2011-01-07 19:23:57 +00:00 |
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TextureCacheBase.h
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DX11 code maintenance, part 7:
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2011-01-25 16:43:08 +00:00 |
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TextureConversionShader.cpp
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TextureConversionShader.h
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TextureDecoder.cpp
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TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
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2011-01-09 05:06:53 +00:00 |
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TextureDecoder.h
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VertexLoader_Color.cpp
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little fix for one piece unlimited cruise 2 and ju-on the grudge
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2011-01-26 17:22:09 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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2 fixes one for dx9 and one for software plugin.
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2011-01-23 15:29:57 +00:00 |
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VertexLoader_Normal.h
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rework the normal loading now it should be a accurate as real hardware.
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2011-01-19 13:57:15 +00:00 |
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VertexLoader_Position.cpp
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Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
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2011-01-10 13:14:56 +00:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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rework the normal loading now it should be a accurate as real hardware.
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2011-01-19 13:57:15 +00:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexManagerBase.cpp
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VertexManagerBase.h
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VertexShaderGen.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
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VertexShaderGen.h
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VertexShaderManager.cpp
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VertexShaderManager.h
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VideoCommon.h
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D3D9:
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2011-01-03 14:35:07 +00:00 |
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VideoConfig.cpp
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Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
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2011-01-25 03:30:12 +00:00 |
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VideoConfig.h
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Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
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2011-01-25 03:30:12 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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Kill HAVE_OPENCL.
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2011-01-06 01:11:32 +00:00 |
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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