dolphin/Source/Core/VideoBackends
Jordan Woyak d74d1d42d6
Merge pull request #13511 from tygyh/Use-range-based-loops-Core-VideoBackends
Core/VideoBackends: Use range-based loops
2025-05-07 15:53:18 -05:00
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D3D Use range-based loops - Core VideoBackends 2025-04-14 21:49:08 +02:00
D3D12 Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
D3DCommon VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
Metal linter: Add and apply new formatting rules 2025-04-23 11:19:57 +02:00
Null VideoCommon: Fix out-of-bounds and disabled EFB access. 2025-03-26 01:23:16 -05:00
OGL Use range-based loops - Core VideoBackends 2025-04-14 21:49:08 +02:00
Software linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
Vulkan VideoBackends/Vulkan: Use WorkQueueThreadSP for swap commands. 2025-04-30 16:29:35 -05:00
CMakeLists.txt CMake: Check WIN32 instead of CMAKE_SYSTEM_NAME STREQUAL Windows 2023-04-06 18:37:45 -07:00