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Refactors the PatchAllowlistTest to streamline the experience for developers. Instead of a textual description of what needs to change in ApprovedInis.json for RetroAchievements compatibility, the test will now generate a replacement file and instruct the coder where to copy it in their local branch, and what to update APPROVED_LIST_HASH to. The result should be easier and more instructive for developers to make changes, while still maintaining that allowed codes cannot be added or modified without recompiling Dolphin. As ApprovedInis.json no longer needs to be user-readable for this process, it no longer contains titles or pretty formatting and as such is updated in this commit, hash included.
194 lines
7.1 KiB
C++
194 lines
7.1 KiB
C++
// Copyright 2024 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
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#include <map>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <fmt/format.h>
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#include <gtest/gtest.h>
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#include <picojson.h>
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#include "Common/BitUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/Crypto/SHA1.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/IniFile.h"
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#include "Common/JsonUtil.h"
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#include "Core/AchievementManager.h"
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#include "Core/ActionReplay.h"
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#include "Core/CheatCodes.h"
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#include "Core/GeckoCode.h"
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#include "Core/GeckoCodeConfig.h"
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#include "Core/PatchEngine.h"
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struct GameHashes
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{
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std::string game_title;
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std::map<std::string /*hash*/, std::string /*patch name*/> hashes;
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};
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using AllowList = std::map<std::string /*ID*/, GameHashes>;
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template <typename T>
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void ReadVerified(const Common::IniFile& ini, const std::string& filename,
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const std::string& section, bool enabled, std::vector<T>* codes);
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TEST(PatchAllowlist, VerifyHashes)
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{
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// Iterate over GameSettings directory
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picojson::object new_allowlist;
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std::string cur_directory = File::GetExeDirectory()
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#if defined(__APPLE__)
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+ DIR_SEP "Tests" // FIXME: Ugly hack.
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#endif
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;
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std::string sys_directory = cur_directory + DIR_SEP "Sys";
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auto directory =
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File::ScanDirectoryTree(fmt::format("{}{}GameSettings", sys_directory, DIR_SEP), false);
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for (const auto& file : directory.children)
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{
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// Load ini file
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picojson::object approved;
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Common::IniFile ini_file;
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ini_file.Load(file.physicalName, true);
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std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
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std::vector<PatchEngine::Patch> patches;
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PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile());
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std::vector<Gecko::GeckoCode> geckos = Gecko::LoadCodes(Common::IniFile(), ini_file);
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std::vector<ActionReplay::ARCode> action_replays =
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ActionReplay::LoadCodes(Common::IniFile(), ini_file);
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// Filter patches for RetroAchievements approved
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ReadVerified<PatchEngine::Patch>(ini_file, game_id, "Patches_RetroAchievements_Verified", true,
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&patches);
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ReadVerified<Gecko::GeckoCode>(ini_file, game_id, "Gecko_RetroAchievements_Verified", true,
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&geckos);
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ReadVerified<ActionReplay::ARCode>(ini_file, game_id, "AR_RetroAchievements_Verified", true,
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&action_replays);
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// Iterate over approved patches
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for (const auto& patch : patches)
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{
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if (!patch.enabled)
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continue;
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// Hash patch
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch.entries.size())));
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for (const auto& entry : patch.entries)
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{
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context->Update(Common::BitCastToArray<u8>(entry.type));
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context->Update(Common::BitCastToArray<u8>(entry.address));
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context->Update(Common::BitCastToArray<u8>(entry.value));
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context->Update(Common::BitCastToArray<u8>(entry.comparand));
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context->Update(Common::BitCastToArray<u8>(entry.conditional));
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}
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auto digest = context->Finish();
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approved[patch.name] = picojson::value(Common::SHA1::DigestToString(digest));
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}
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// Iterate over approved geckos
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for (const auto& code : geckos)
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{
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if (!code.enabled)
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continue;
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// Hash patch
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.codes.size())));
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for (const auto& entry : code.codes)
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{
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context->Update(Common::BitCastToArray<u8>(entry.address));
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context->Update(Common::BitCastToArray<u8>(entry.data));
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}
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auto digest = context->Finish();
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approved[code.name] = picojson::value(Common::SHA1::DigestToString(digest));
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}
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// Iterate over approved AR codes
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for (const auto& code : action_replays)
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{
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if (!code.enabled)
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continue;
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// Hash patch
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auto context = Common::SHA1::CreateContext();
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context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.ops.size())));
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for (const auto& entry : code.ops)
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{
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context->Update(Common::BitCastToArray<u8>(entry.cmd_addr));
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context->Update(Common::BitCastToArray<u8>(entry.value));
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}
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auto digest = context->Finish();
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approved[code.name] = picojson::value(Common::SHA1::DigestToString(digest));
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}
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// Add approved patches and codes to tree
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if (!approved.empty())
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new_allowlist[game_id] = picojson::value(approved);
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}
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// Hash new allowlist
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std::string new_allowlist_str = picojson::value(new_allowlist).serialize();
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auto context = Common::SHA1::CreateContext();
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context->Update(new_allowlist_str);
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auto digest = context->Finish();
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if (digest != AchievementManager::APPROVED_LIST_HASH)
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{
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ADD_FAILURE() << "Approved list hash does not match the one in AchievementMananger."
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<< std::endl
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<< "Please update APPROVED_LIST_HASH to the following:" << std::endl
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<< Common::SHA1::DigestToString(digest);
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}
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// Compare with old allowlist
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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std::string old_allowlist;
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std::string error;
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const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
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if (!File::ReadFileToString(list_filepath, old_allowlist) || old_allowlist != new_allowlist_str)
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{
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static constexpr std::string_view NEW_APPROVED_LIST_FILENAME = "New-ApprovedInis.json";
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const auto& new_list_filepath =
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fmt::format("{}{}{}", sys_directory, DIR_SEP, NEW_APPROVED_LIST_FILENAME);
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if (!JsonToFile(new_list_filepath, picojson::value(new_allowlist), false))
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{
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ADD_FAILURE() << "Failed to write new approved list to " << list_filepath;
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}
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ADD_FAILURE() << "Approved list needs to be updated. Please run this test in your" << std::endl
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<< "local environment and copy" << std::endl
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<< new_list_filepath << std::endl
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<< "to Data/Sys/ApprovedInis.json to pass this test.";
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}
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}
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template <typename T>
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void ReadVerified(const Common::IniFile& ini, const std::string& filename,
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const std::string& section, bool enabled, std::vector<T>* codes)
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{
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for (auto& code : *codes)
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code.enabled = false;
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std::vector<std::string> lines;
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ini.GetLines(section, &lines, false);
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for (const std::string& line : lines)
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{
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if (line.empty() || line[0] != '$')
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continue;
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bool found = false;
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for (T& code : *codes)
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{
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// Exclude the initial '$' from the comparison.
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if (line.compare(1, std::string::npos, code.name) == 0)
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{
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code.enabled = enabled;
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found = true;
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}
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}
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if (!found)
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{
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// Report: approved patch in ini doesn't actually exist
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ADD_FAILURE() << "Code with approval not found" << std::endl
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<< "Game ID: " << filename << std::endl
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<< "Name: \"" << line << "\"";
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}
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}
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}
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