dolphin/Source/Core/VideoCommon/Assets/TextureAsset.h

49 lines
1.3 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <fmt/format.h>
#include <picojson.h>
#include "Common/EnumFormatter.h"
#include "VideoCommon/Assets/CustomAsset.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/RenderState.h"
namespace VideoCommon
{
struct TextureAndSamplerData
{
static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
TextureAndSamplerData* data);
static void ToJson(picojson::object* obj, const TextureAndSamplerData& data);
enum class Type
{
Type_Undefined,
Type_Texture2D,
Type_TextureCube,
Type_Max = Type_TextureCube
};
Type m_type;
CustomTextureData m_texture;
SamplerState m_sampler;
};
class TextureAsset final : public CustomLoadableAsset<CustomTextureData>
{
public:
using CustomLoadableAsset::CustomLoadableAsset;
private:
CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
};
} // namespace VideoCommon
template <>
struct fmt::formatter<VideoCommon::TextureAndSamplerData::Type>
: EnumFormatter<VideoCommon::TextureAndSamplerData::Type::Type_Max>
{
constexpr formatter() : EnumFormatter({"Undefined", "Texture2D", "TextureCube"}) {}
};