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184 lines
5.7 KiB
C++
184 lines
5.7 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/OGL/OGLShader.h"
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#include <algorithm>
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#include <cctype>
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoCommon/ShaderCompileUtils.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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{
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namespace
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{
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std::string ResolveIncludeStatements(glslang::TShader::Includer* shader_includer,
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std::string_view source, const char* includer_name = "",
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std::size_t depth = 1)
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{
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if (!shader_includer)
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{
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return std::string{source};
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}
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std::string source_str(source);
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std::istringstream iss(source_str);
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ShaderCode output;
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std::string line;
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while (std::getline(iss, line))
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{
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if (line.empty())
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{
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output.Write("{}\n", line);
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continue;
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}
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std::string_view include_preprocessor = "#include";
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if (!line.starts_with(include_preprocessor))
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{
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output.Write("{}\n", line);
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continue;
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}
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const std::string after_include = line.substr(include_preprocessor.size());
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bool local_include = true;
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std::string_view filename;
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// First non-whitespace character after include
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const std::string::const_iterator non_whitespace_iter = std::find_if_not(
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after_include.begin(), after_include.end(), [](char ch) { return std::isspace(ch); });
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if (*non_whitespace_iter == '<')
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{
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const auto after_less = std::next(non_whitespace_iter);
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if (after_less == after_include.end())
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{
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// Found less-than at the end, malformed
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output.Write("{}\n", line);
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continue;
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}
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const auto end_iter = std::find(after_less, after_include.end(), '>');
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if (end_iter == after_include.end())
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{
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// Include spans multiple lines or is malformed, just pass it along
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output.Write("{}\n", line);
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continue;
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}
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filename = std::string_view(after_less, end_iter);
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local_include = false;
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}
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else if (*non_whitespace_iter == '"')
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{
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const auto after_quote = std::next(non_whitespace_iter);
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if (after_quote == after_include.end())
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{
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// Found quote at the end, malformed
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output.Write("{}\n", line);
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continue;
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}
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const auto end_iter = std::find(after_quote, after_include.end(), '"');
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if (end_iter == after_include.end())
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{
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// Include spans multiple lines or is malformed, just pass it along
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output.Write("{}\n", line);
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continue;
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}
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filename = std::string_view(after_quote, end_iter);
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}
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const std::string header_path = std::string{filename};
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auto include_result =
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local_include ? shader_includer->includeLocal(header_path.c_str(), includer_name, depth) :
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shader_includer->includeSystem(header_path.c_str(), includer_name, depth);
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if (!include_result)
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{
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output.Write("{}\n", line);
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continue;
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}
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output.Write("{}", ResolveIncludeStatements(shader_includer, include_result->headerData,
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header_path.c_str(), ++depth));
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}
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return output.GetBuffer();
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}
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} // namespace
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static GLenum GetGLShaderTypeForStage(ShaderStage stage)
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{
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switch (stage)
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{
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case ShaderStage::Vertex:
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return GL_VERTEX_SHADER;
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case ShaderStage::Geometry:
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return GL_GEOMETRY_SHADER;
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case ShaderStage::Pixel:
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return GL_FRAGMENT_SHADER;
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case ShaderStage::Compute:
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return GL_COMPUTE_SHADER;
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default:
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return 0;
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}
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}
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OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source,
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std::string name)
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: AbstractShader(stage), m_id(ProgramShaderCache::GenerateShaderID()), m_type(gl_type),
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m_gl_id(gl_id), m_source(std::move(source)), m_name(std::move(name))
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{
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if (!m_name.empty() && g_backend_info.bSupportsSettingObjectNames)
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{
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glObjectLabel(GL_SHADER, m_gl_id, (GLsizei)m_name.size(), m_name.c_str());
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}
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}
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OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source, std::string name)
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: AbstractShader(ShaderStage::Compute), m_id(ProgramShaderCache::GenerateShaderID()),
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m_type(GL_COMPUTE_SHADER), m_gl_compute_program_id(gl_compute_program_id),
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m_source(std::move(source)), m_name(std::move(name))
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{
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if (!m_name.empty() && g_backend_info.bSupportsSettingObjectNames)
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{
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glObjectLabel(GL_PROGRAM, m_gl_compute_program_id, (GLsizei)m_name.size(), m_name.c_str());
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}
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}
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OGLShader::~OGLShader()
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{
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if (m_stage != ShaderStage::Compute)
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glDeleteShader(m_gl_id);
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else
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glDeleteProgram(m_gl_compute_program_id);
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}
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std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer,
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std::string_view name)
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{
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// Note: while the source will all be available, any errors will not
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// reference the correct paths
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std::string source_str = ResolveIncludeStatements(shader_includer, source);
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std::string name_str(name);
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if (stage != ShaderStage::Compute)
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{
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GLenum shader_type = GetGLShaderTypeForStage(stage);
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GLuint shader_id = ProgramShaderCache::CompileSingleShader(shader_type, source_str);
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if (!shader_id)
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return nullptr;
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return std::make_unique<OGLShader>(stage, shader_type, shader_id, std::move(source_str),
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std::move(name_str));
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}
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// Compute shaders.
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SHADER prog;
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if (!ProgramShaderCache::CompileComputeShader(prog, source_str))
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return nullptr;
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return std::make_unique<OGLShader>(prog.glprogid, std::move(source_str), std::move(name_str));
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}
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} // namespace OGL
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