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7 Commits

Author SHA1 Message Date
Tilka
12829a8737
Merge b6ff1b5573 into 24b0bf01d5 2025-06-08 08:32:51 +02:00
JMC47
24b0bf01d5
Merge pull request #12836 from JosJuice/opensles-buffer-size
Android: Ask system for optimal audio buffer size and sample rate
2025-06-07 23:07:37 -04:00
Tilka
19fbbf0dba
Merge pull request #13727 from JoshuaVandaele/fmt-11.2.0-localtime-deprec
fmt: Replace deprecated `fmt::localtime` usage with `Common::LocalTime`
2025-06-08 04:04:37 +01:00
Tillmann Karras
b6ff1b5573 GameSettings: add bean menu patch for A Boy and His Blob
The bean menu in this game does not react when the analog control stick
is moved perfectly to the right (0 degress). This happens when the
analog stick is mapped to digital inputs.

Currently, Dolphin contains a hardcoded controller hack to work around
this issue. With this patch, it should no longer be needed; see #13177.
2025-06-07 23:01:17 +01:00
Joshua Vandaële
4b65cc9a4c
fmt: Replace deprecated fmt::localtime usage with Common::LocalTime 2025-06-04 13:32:12 +02:00
JosJuice
f99d3dbd5c Android: Ask system for optimal audio buffer size and sample rate
This can reduce audio latency according to
https://developer.android.com/ndk/guides/audio/opensl/opensl-prog-notes#perform.

Previously we were using the hardcoded values of 48000 Hz and 256 frames
per buffer. The sample rate we use with this change is 48000 Hz on all
devices I'm aware of, but the buffer size does vary across devices.

Terminology note: The old code used the term "sample" to refer to what
Android refers to as a "frame". "Frame" is a clearer term to use for
this, so I've changed OpenSLESStream's terminology. One frame consists
of one sample per channel.
2025-05-25 11:59:33 +02:00
JosJuice
34e8fb068f Android: Get rid of OpenSLESStream's global state
Not sure if we're ever going to want to have more than one of these at
the same time, but these global variables are a code smell nonetheless.

I'm also deleting the existing member variables because they were
unused.
2025-05-25 11:55:22 +02:00
16 changed files with 208 additions and 93 deletions

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@ -0,0 +1,8 @@
# SBLE5G - A Boy and His Blob
[OnFrame]
$Fix selecting right-most bean
0x800BD308:dword:0x4181000C
[OnFrame_Enabled]
$Fix selecting right-most bean

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@ -0,0 +1,8 @@
# SBLP5G - A Boy and His Blob
[OnFrame]
$Fix selecting right-most bean
0x800BE268:dword:0x4181000C
[OnFrame_Enabled]
$Fix selecting right-most bean

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@ -0,0 +1,28 @@
package org.dolphinemu.dolphinemu.utils
import android.content.Context
import android.media.AudioManager
import androidx.annotation.Keep
import org.dolphinemu.dolphinemu.DolphinApplication
object AudioUtils {
@JvmStatic @Keep
fun getSampleRate(): Int =
getAudioServiceProperty(AudioManager.PROPERTY_OUTPUT_SAMPLE_RATE, 48000)
@JvmStatic @Keep
fun getFramesPerBuffer(): Int =
getAudioServiceProperty(AudioManager.PROPERTY_OUTPUT_FRAMES_PER_BUFFER, 256)
private fun getAudioServiceProperty(property: String, fallback: Int): Int {
return try {
val context = DolphinApplication.getAppContext()
val am = context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
Integer.parseUnsignedInt(am.getProperty(property))
} catch (e: NullPointerException) {
fallback
} catch (e: NumberFormatException) {
fallback
}
}
}

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@ -122,6 +122,10 @@ static jmethodID s_permission_handler_request_record_audio_permission;
static jmethodID s_runnable_run;
static jclass s_audio_utils_class;
static jmethodID s_audio_utils_get_sample_rate;
static jmethodID s_audio_utils_get_frames_per_buffer;
namespace IDCache
{
JNIEnv* GetEnvForThread()
@ -562,6 +566,21 @@ jmethodID GetRunnableRun()
return s_runnable_run;
}
jclass GetAudioUtilsClass()
{
return s_audio_utils_class;
}
jmethodID GetAudioUtilsGetSampleRate()
{
return s_audio_utils_get_sample_rate;
}
jmethodID GetAudioUtilsGetFramesPerBuffer()
{
return s_audio_utils_get_frames_per_buffer;
}
} // namespace IDCache
extern "C" {
@ -798,6 +817,13 @@ JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void* reserved)
s_runnable_run = env->GetMethodID(runnable_class, "run", "()V");
env->DeleteLocalRef(runnable_class);
const jclass audio_utils_class = env->FindClass("org/dolphinemu/dolphinemu/utils/AudioUtils");
s_audio_utils_class = reinterpret_cast<jclass>(env->NewGlobalRef(audio_utils_class));
s_audio_utils_get_sample_rate = env->GetStaticMethodID(audio_utils_class, "getSampleRate", "()I");
s_audio_utils_get_frames_per_buffer =
env->GetStaticMethodID(audio_utils_class, "getFramesPerBuffer", "()I");
env->DeleteLocalRef(audio_utils_class);
return JNI_VERSION;
}
@ -834,5 +860,6 @@ JNIEXPORT void JNI_OnUnload(JavaVM* vm, void* reserved)
env->DeleteGlobalRef(s_core_device_control_class);
env->DeleteGlobalRef(s_input_detector_class);
env->DeleteGlobalRef(s_permission_handler_class);
env->DeleteGlobalRef(s_audio_utils_class);
}
}

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@ -121,4 +121,8 @@ jmethodID GetPermissionHandlerRequestRecordAudioPermission();
jmethodID GetRunnableRun();
jclass GetAudioUtilsClass();
jmethodID GetAudioUtilsGetSampleRate();
jmethodID GetAudioUtilsGetFramesPerBuffer();
} // namespace IDCache

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@ -16,6 +16,7 @@
#include "AudioCommon/WASAPIStream.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/TimeUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/System.h"
@ -219,8 +220,11 @@ void StartAudioDump(Core::System& system)
std::string path_prefix = File::GetUserPath(D_DUMPAUDIO_IDX) + SConfig::GetInstance().GetGameID();
std::string base_name =
fmt::format("{}_{:%Y-%m-%d_%H-%M-%S}", path_prefix, fmt::localtime(start_time));
const auto local_time = Common::LocalTime(start_time);
if (!local_time)
return;
std::string base_name = fmt::format("{}_{:%Y-%m-%d_%H-%M-%S}", path_prefix, *local_time);
const std::string audio_file_name_dtk = fmt::format("{}_dtkdump.wav", base_name);
const std::string audio_file_name_dsp = fmt::format("{}_dspdump.wav", base_name);

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@ -8,40 +8,27 @@
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <jni.h>
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
#include "jni/AndroidCommon/IDCache.h"
// engine interfaces
static SLObjectItf engineObject;
static SLEngineItf engineEngine;
static SLObjectItf outputMixObject;
// buffer queue player interfaces
static SLObjectItf bqPlayerObject = nullptr;
static SLPlayItf bqPlayerPlay;
static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
static SLVolumeItf bqPlayerVolume;
static Mixer* g_mixer;
#define BUFFER_SIZE 512
#define BUFFER_SIZE_IN_SAMPLES (BUFFER_SIZE / 2)
// Double buffering.
static short buffer[2][BUFFER_SIZE];
static int curBuffer = 0;
static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context)
void OpenSLESStream::BQPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context)
{
ASSERT(bq == bqPlayerBufferQueue);
ASSERT(nullptr == context);
reinterpret_cast<OpenSLESStream*>(context)->PushSamples(bq);
}
void OpenSLESStream::PushSamples(SLAndroidSimpleBufferQueueItf bq)
{
ASSERT(bq == m_bq_player_buffer_queue);
// Render to the fresh buffer
g_mixer->Mix(reinterpret_cast<short*>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
SLresult result =
(*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], sizeof(buffer[0]));
curBuffer ^= 1; // Switch buffer
m_mixer->Mix(m_buffer[m_current_buffer].data(), m_frames_per_buffer);
SLresult result = (*bq)->Enqueue(bq, m_buffer[m_current_buffer].data(), m_bytes_per_buffer);
m_current_buffer ^= 1; // Switch buffer
// Comment from sample code:
// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
@ -51,61 +38,78 @@ static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context)
bool OpenSLESStream::Init()
{
JNIEnv* env = IDCache::GetEnvForThread();
jclass audio_utils = IDCache::GetAudioUtilsClass();
const SLuint32 sample_rate =
env->CallStaticIntMethod(audio_utils, IDCache::GetAudioUtilsGetSampleRate());
m_frames_per_buffer =
env->CallStaticIntMethod(audio_utils, IDCache::GetAudioUtilsGetFramesPerBuffer());
INFO_LOG_FMT(AUDIO, "OpenSLES configuration: {} Hz, {} frames per buffer", sample_rate,
m_frames_per_buffer);
constexpr SLuint32 channels = 2;
const SLuint32 samples_per_buffer = m_frames_per_buffer * channels;
m_bytes_per_buffer = m_frames_per_buffer * channels * sizeof(m_buffer[0][0]);
for (std::vector<short>& buffer : m_buffer)
buffer.resize(samples_per_buffer);
SLresult result;
// create engine
result = slCreateEngine(&engineObject, 0, nullptr, 0, nullptr, nullptr);
result = slCreateEngine(&m_engine_object, 0, nullptr, 0, nullptr, nullptr);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
result = (*m_engine_object)->Realize(m_engine_object, SL_BOOLEAN_FALSE);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
result = (*m_engine_object)->GetInterface(m_engine_object, SL_IID_ENGINE, &m_engine_engine);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, 0, 0);
result = (*m_engine_engine)->CreateOutputMix(m_engine_engine, &m_output_mix_object, 0, 0, 0);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
result = (*m_output_mix_object)->Realize(m_output_mix_object, SL_BOOLEAN_FALSE);
ASSERT(SL_RESULT_SUCCESS == result);
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM,
2,
m_mixer->GetSampleRate() * 1000,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,
SL_BYTEORDER_LITTLEENDIAN};
SLDataFormat_PCM format_pcm = {
SL_DATAFORMAT_PCM, channels,
sample_rate * 1000, SL_PCMSAMPLEFORMAT_FIXED_16,
SL_PCMSAMPLEFORMAT_FIXED_16, SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,
SL_BYTEORDER_LITTLEENDIAN};
SLDataSource audioSrc = {&loc_bufq, &format_pcm};
// configure audio sink
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, m_output_mix_object};
SLDataSink audioSnk = {&loc_outmix, nullptr};
// create audio player
const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
result =
(*engineEngine)
->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
result = (*m_engine_engine)
->CreateAudioPlayer(m_engine_engine, &m_bq_player_object, &audioSrc, &audioSnk, 2,
ids, req);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
result = (*m_bq_player_object)->Realize(m_bq_player_object, SL_BOOLEAN_FALSE);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
result = (*m_bq_player_object)->GetInterface(m_bq_player_object, SL_IID_PLAY, &m_bq_player_play);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*m_bq_player_object)
->GetInterface(m_bq_player_object, SL_IID_BUFFERQUEUE, &m_bq_player_buffer_queue);
ASSERT(SL_RESULT_SUCCESS == result);
result =
(*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE, &bqPlayerBufferQueue);
(*m_bq_player_object)->GetInterface(m_bq_player_object, SL_IID_VOLUME, &m_bq_player_volume);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
result = (*m_bq_player_buffer_queue)
->RegisterCallback(m_bq_player_buffer_queue, BQPlayerCallback, this);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, nullptr);
ASSERT(SL_RESULT_SUCCESS == result);
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
result = (*m_bq_player_play)->SetPlayState(m_bq_player_play, SL_PLAYSTATE_PLAYING);
ASSERT(SL_RESULT_SUCCESS == result);
// Render and enqueue a first buffer.
curBuffer ^= 1;
g_mixer = m_mixer.get();
m_current_buffer ^= 1;
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[0], sizeof(buffer[0]));
result = (*m_bq_player_buffer_queue)
->Enqueue(m_bq_player_buffer_queue, m_buffer[0].data(), m_bytes_per_buffer);
if (SL_RESULT_SUCCESS != result)
return false;
@ -114,39 +118,39 @@ bool OpenSLESStream::Init()
OpenSLESStream::~OpenSLESStream()
{
if (bqPlayerObject != nullptr)
if (m_bq_player_object != nullptr)
{
(*bqPlayerObject)->Destroy(bqPlayerObject);
bqPlayerObject = nullptr;
bqPlayerPlay = nullptr;
bqPlayerBufferQueue = nullptr;
bqPlayerVolume = nullptr;
(*m_bq_player_object)->Destroy(m_bq_player_object);
m_bq_player_object = nullptr;
m_bq_player_play = nullptr;
m_bq_player_buffer_queue = nullptr;
m_bq_player_volume = nullptr;
}
if (outputMixObject != nullptr)
if (m_output_mix_object != nullptr)
{
(*outputMixObject)->Destroy(outputMixObject);
outputMixObject = nullptr;
(*m_output_mix_object)->Destroy(m_output_mix_object);
m_output_mix_object = nullptr;
}
if (engineObject != nullptr)
if (m_engine_object != nullptr)
{
(*engineObject)->Destroy(engineObject);
engineObject = nullptr;
engineEngine = nullptr;
(*m_engine_object)->Destroy(m_engine_object);
m_engine_object = nullptr;
m_engine_engine = nullptr;
}
}
bool OpenSLESStream::SetRunning(bool running)
{
SLuint32 new_state = running ? SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED;
return (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, new_state) == SL_RESULT_SUCCESS;
return (*m_bq_player_play)->SetPlayState(m_bq_player_play, new_state) == SL_RESULT_SUCCESS;
}
void OpenSLESStream::SetVolume(int volume)
{
const SLmillibel attenuation =
volume <= 0 ? SL_MILLIBEL_MIN : static_cast<SLmillibel>(2000 * std::log10(volume / 100.0f));
(*bqPlayerVolume)->SetVolumeLevel(bqPlayerVolume, attenuation);
(*m_bq_player_volume)->SetVolumeLevel(m_bq_player_volume, attenuation);
}
#endif // HAVE_OPENSL_ES

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@ -3,10 +3,15 @@
#pragma once
#include <thread>
#ifdef HAVE_OPENSL_ES
#include <array>
#include <vector>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#endif // HAVE_OPENSL_ES
#include "AudioCommon/SoundStream.h"
#include "Common/Event.h"
class OpenSLESStream final : public SoundStream
{
@ -19,7 +24,25 @@ public:
static bool IsValid() { return true; }
private:
std::thread thread;
Common::Event soundSyncEvent;
static void BQPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context);
void PushSamples(SLAndroidSimpleBufferQueueItf bq);
// engine interfaces
SLObjectItf m_engine_object;
SLEngineItf m_engine_engine;
SLObjectItf m_output_mix_object;
// buffer queue player interfaces
SLObjectItf m_bq_player_object = nullptr;
SLPlayItf m_bq_player_play;
SLAndroidSimpleBufferQueueItf m_bq_player_buffer_queue;
SLVolumeItf m_bq_player_volume;
SLuint32 m_frames_per_buffer;
SLuint32 m_bytes_per_buffer;
// Double buffering.
std::array<std::vector<short>, 2> m_buffer;
int m_current_buffer = 0;
#endif // HAVE_OPENSL_ES
};

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@ -25,6 +25,7 @@
#include "Common/Logging/Log.h"
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h"
#include "Common/TimeUtil.h"
#include "Core/Config/MainSettings.h"
@ -95,12 +96,7 @@ int SDCardDiskIOCtl(File::IOFile* image, u8 pdrv, u8 cmd, void* buff)
u32 GetSystemTimeFAT()
{
const std::time_t time = std::time(nullptr);
std::tm tm;
#ifdef _WIN32
localtime_s(&tm, &time);
#else
localtime_r(&time, &tm);
#endif
std::tm tm = *Common::LocalTime(time);
DWORD fattime = 0;
fattime |= (tm.tm_year - 80) << 25;

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@ -122,7 +122,6 @@ std::string SettingsWriter::GenerateSerialNumber()
// Must be 9 characters at most; otherwise the serial number will be rejected by SDK libraries,
// as there is a check to ensure the string length is strictly lower than 10.
// 3 for %j, 2 for %H, 2 for %M, 2 for %S.
return fmt::format("{:%j%H%M%S}", fmt::localtime(t));
return fmt::format("{:09}", t % 1000000000);
}
} // namespace Common

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@ -2,23 +2,25 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/TimeUtil.h"
#include "Common/Logging/Log.h"
#include <ctime>
#include <optional>
namespace Common
{
std::optional<std::tm> Localtime(std::time_t time)
std::optional<std::tm> LocalTime(std::time_t time)
{
std::tm local_time;
#ifdef _MSC_VER
if (localtime_s(&local_time, &time) != 0)
return std::nullopt;
#else
std::tm* result = localtime_r(&time, &local_time);
if (result != &local_time)
return std::nullopt;
if (localtime_r(&time, &local_time) == NULL)
#endif
{
ERROR_LOG_FMT(COMMON, "Failed to convert time to local time: {}", std::strerror(errno));
return std::nullopt;
}
return local_time;
}
} // Namespace Common

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@ -9,5 +9,5 @@
namespace Common
{
// Threadsafe and error-checking variant of std::localtime()
std::optional<std::tm> Localtime(std::time_t time);
std::optional<std::tm> LocalTime(std::time_t time);
} // Namespace Common

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@ -8,6 +8,7 @@
#include <cstring>
#include <functional>
#include <mutex>
#include <optional>
#include <queue>
#include <utility>
#include <variant>
@ -34,6 +35,7 @@
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Common/TimeUtil.h"
#include "Common/Version.h"
#include "Core/AchievementManager.h"
@ -733,15 +735,17 @@ static std::string GenerateScreenshotFolderPath()
return path;
}
static std::string GenerateScreenshotName()
static std::optional<std::string> GenerateScreenshotName()
{
// append gameId, path only contains the folder here.
const std::string path_prefix =
GenerateScreenshotFolderPath() + SConfig::GetInstance().GetGameID();
const std::time_t cur_time = std::time(nullptr);
const std::string base_name =
fmt::format("{}_{:%Y-%m-%d_%H-%M-%S}", path_prefix, fmt::localtime(cur_time));
const auto local_time = Common::LocalTime(cur_time);
if (!local_time)
return std::nullopt;
const std::string base_name = fmt::format("{}_{:%Y-%m-%d_%H-%M-%S}", path_prefix, *local_time);
// First try a filename without any suffixes, if already exists then append increasing numbers
std::string name = fmt::format("{}.png", base_name);
@ -757,7 +761,9 @@ static std::string GenerateScreenshotName()
void SaveScreenShot()
{
const Core::CPUThreadGuard guard(Core::System::GetInstance());
g_frame_dumper->SaveScreenshot(GenerateScreenshotName());
std::optional<std::string> name = GenerateScreenshotName();
if (name)
g_frame_dumper->SaveScreenshot(*name);
}
void SaveScreenShot(std::string_view name)

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@ -16,6 +16,7 @@
#include "Common/Network.h"
#include "Common/PcapFile.h"
#include "Common/ScopeGuard.h"
#include "Common/TimeUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
@ -82,7 +83,7 @@ PCAPSSLCaptureLogger::PCAPSSLCaptureLogger()
{
const std::string filepath =
fmt::format("{}{} {:%Y-%m-%d %Hh%Mm%Ss}.pcap", File::GetUserPath(D_DUMPSSL_IDX),
SConfig::GetInstance().GetGameID(), fmt::localtime(std::time(nullptr)));
SConfig::GetInstance().GetGameID(), *Common::LocalTime(std::time(nullptr)));
m_file = std::make_unique<Common::PCAP>(
new File::IOFile(filepath, "wb", File::SharedAccess::Read), Common::PCAP::LinkType::Ethernet);
}

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@ -281,7 +281,7 @@ static std::string SystemTimeAsDoubleToString(double time)
{
// revert adjustments from GetSystemTimeAsDouble() to get a normal Unix timestamp again
const time_t seconds = static_cast<time_t>(time) + DOUBLE_TIME_OFFSET;
const auto local_time = Common::Localtime(seconds);
const auto local_time = Common::LocalTime(seconds);
if (!local_time)
return "";

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/FrameDumpFFMpeg.h"
#include "Common/TimeUtil.h"
#if defined(__FreeBSD__)
#define __STDC_CONSTANT_MACROS 1
@ -124,11 +125,15 @@ std::string GetDumpPath(const std::string& extension, std::time_t time, u32 inde
if (!dump_path.empty())
return dump_path;
const auto local_time = Common::LocalTime(time);
if (!local_time)
return "";
const std::string path_prefix =
File::GetUserPath(D_DUMPFRAMES_IDX) + SConfig::GetInstance().GetGameID();
const std::string base_name =
fmt::format("{}_{:%Y-%m-%d_%H-%M-%S}_{}", path_prefix, fmt::localtime(time), index);
fmt::format("{}_{:%Y-%m-%d_%H-%M-%S}_{}", path_prefix, *local_time, index);
const std::string path = fmt::format("{}.{}", base_name, extension);