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ea83359957
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@ -174,6 +174,15 @@ void AddCode(ARCode code)
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}
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}
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size_t CountEnabledCodes()
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{
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if (!Config::AreCheatsEnabled())
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return 0;
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std::lock_guard guard(s_lock);
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return s_active_codes.size();
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}
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void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini,
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const std::string& game_id, u16 revision)
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{
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@ -50,6 +50,7 @@ void SetSyncedCodesAsActive();
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void UpdateSyncedCodes(std::span<const ARCode> codes);
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std::vector<ARCode> ApplyAndReturnCodes(std::span<const ARCode> codes);
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void AddCode(ARCode new_code);
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size_t CountEnabledCodes();
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void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini,
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const std::string& game_id, u16 revision);
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@ -203,8 +203,8 @@ private:
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EventType* m_ev_lost = nullptr;
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CPUThreadConfigCallback::ConfigChangedCallbackID m_registered_config_callback_id;
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float m_config_oc_factor = 0.0f;
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float m_config_oc_inv_factor = 0.0f;
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float m_config_oc_factor = 1.0f;
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float m_config_oc_inv_factor = 1.0f;
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bool m_config_sync_on_skip_idle = false;
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s64 m_throttle_reference_cycle = 0;
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@ -50,6 +50,15 @@ static std::vector<GeckoCode> s_active_codes;
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static std::vector<GeckoCode> s_synced_codes;
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static std::mutex s_active_codes_lock;
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size_t CountEnabledCodes()
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{
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if (!Config::AreCheatsEnabled())
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return 0;
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std::lock_guard guard(s_active_codes_lock);
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return s_active_codes.size();
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}
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void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_id, u16 revision)
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{
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std::lock_guard lk(s_active_codes_lock);
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@ -60,6 +60,7 @@ constexpr u32 HLE_TRAMPOLINE_ADDRESS = INSTALLER_END_ADDRESS - 4;
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// preserve the emulation performance.
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constexpr u32 MAGIC_GAMEID = 0xD01F1BAD;
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size_t CountEnabledCodes();
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void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_id, u16 revision);
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void SetSyncedCodesAsActive();
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void UpdateSyncedCodes(std::span<const GeckoCode> gcodes);
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@ -454,7 +454,7 @@ private:
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u32 m_even_field_last_hl = 0; // index last halfline of the even field
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u32 m_odd_field_last_hl = 0; // index last halfline of the odd field
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float m_config_vi_oc_factor = 0.0f;
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float m_config_vi_oc_factor = 1.0f;
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Config::ConfigChangedCallbackID m_config_changed_callback_id;
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Core::System& m_system;
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@ -20,6 +20,7 @@
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/WiimoteSettings.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteCommon/DataReport.h"
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#include "Core/HW/WiimoteCommon/WiimoteHid.h"
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@ -207,7 +208,14 @@ void Wiimote::WriteReport(Report rpt)
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m_rumble_state = new_rumble_state;
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}
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m_write_reports.Push(std::move(rpt));
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auto& core_timing = Core::System::GetInstance().GetCoreTiming();
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// When invoked from the CPU thread, send the report at the proper time.
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// From other threads (e.g. on construction/destruction) send the report immediately.
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const auto report_time =
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Core::IsCPUThread() ? core_timing.GetTargetHostTime(core_timing.GetTicks()) : Clock::now();
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m_write_reports.Emplace(report_time, std::move(rpt));
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IOWakeup();
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}
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@ -334,7 +342,8 @@ bool Wiimote::Write()
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if (m_write_reports.Empty())
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return true;
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Report const& rpt = m_write_reports.Front();
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auto const& timed_report = m_write_reports.Front();
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auto const& rpt = timed_report.report;
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if (m_balance_board_dump_port > 0 && m_index == WIIMOTE_BALANCE_BOARD)
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{
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@ -342,6 +351,9 @@ bool Wiimote::Write()
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(void)Socket.send((char*)rpt.data(), rpt.size(), sf::IpAddress::LocalHost,
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m_balance_board_dump_port);
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}
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// Write the report at the proper time, mainly for speaker data, not that it will help much.
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std::this_thread::sleep_until(timed_report.time);
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int ret = IOWrite(rpt.data(), rpt.size());
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m_write_reports.Pop();
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@ -154,7 +154,14 @@ private:
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Common::Event m_thread_ready_event;
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Common::SPSCQueue<Report> m_read_reports;
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Common::SPSCQueue<Report> m_write_reports;
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struct TimedReport
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{
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TimePoint time;
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Report report;
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};
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Common::SPSCQueue<TimedReport> m_write_reports;
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bool m_speaker_enabled_in_dolphin_config = false;
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int m_balance_board_dump_port = 0;
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@ -28,7 +28,7 @@ constexpr u16 LegalNitroChannelMask = 0b0011'1111'1111'1110u;
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u16 SelectWifiChannel(u16 enabled_channels_mask, u16 current_channel)
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{
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const Common::BitSet<u16> enabled_channels{enabled_channels_mask & LegalChannelMask};
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const Common::BitSet<u16> enabled_channels(enabled_channels_mask & LegalChannelMask);
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u16 next_channel = current_channel;
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for (int i = 0; i < 16; ++i)
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{
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@ -35,6 +35,7 @@
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#include "Core/PowerPC/MMU.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/System.h"
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#include "VideoCommon/OnScreenDisplay.h"
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namespace PatchEngine
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{
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@ -200,6 +201,18 @@ void LoadPatches()
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ActionReplay::LoadAndApplyCodes(globalIni, localIni, sconfig.GetGameID(),
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sconfig.GetRevision());
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}
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const size_t enabled_patch_count =
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std::ranges::count_if(s_on_frame, [](Patch patch) { return patch.enabled; });
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if (enabled_patch_count > 0)
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{
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OSD::AddMessage(fmt::format("{} game patch(es) enabled", enabled_patch_count),
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OSD::Duration::NORMAL);
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}
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const size_t enabled_cheat_count = ActionReplay::CountEnabledCodes() + Gecko::CountEnabledCodes();
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if (enabled_cheat_count > 0)
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OSD::AddMessage(fmt::format("{} cheat(s) enabled", enabled_cheat_count), OSD::Duration::NORMAL);
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}
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static void ApplyPatches(const Core::CPUThreadGuard& guard, const std::vector<Patch>& patches)
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