Commit Graph

44465 Commits

Author SHA1 Message Date
Jordan Woyak
ecb568c45a DolphinQt: Clean up some of the style sheet hacks in StackedSettingsWindow. 2025-09-09 16:47:30 -05:00
Jordan Woyak
f66bee48e4
Merge pull request #13936 from TryTwo/imgui_bugfix
ImGui: Fix broken imgui text in Metal backend.
2025-09-08 18:00:28 -05:00
TryTwo
38cef5a3fc Fix broken imgui text in Metal backend. 2025-09-08 12:49:31 -07:00
cristian64
8a639bd13d DolphinQt: Center dialogs on top-level parent window.
The `QtUtils::AdjustSizeWithinScreen()` function now centers the
widget on their parent window after the widget's size is adjusted. This
is required in some desktop environments (generally on Linux systems) to
ensure that the just-resized widget remains aligned with its parent
window.

The creation of the **Cheats Manager** dialog is now deferred to first
show, as creating it within the main window's constructor prevents the
dialog from knowing the real position of its parent window, which is
only properly calculated on first show.

For the same reasons, the analytics prompt is now shown only when the
application is ready (i.e. when the main window has been shown).

| Before | After |
| ------ | ----- |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced analytics prompt" title="[Dolphin Emulator] Misplaced analytics prompt" src="https://github.com/user-attachments/assets/c3e43b3b-cf79-4398-b531-7de6068c583e" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered analytics prompt" title="[Dolphin Emulator] Centered analytics prompt" src="https://github.com/user-attachments/assets/a10d06d9-7438-4032-b96c-dfcb48826349" /> |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced Settings dialog" title="[Dolphin Emulator] Misplaced Settings dialog" src="https://github.com/user-attachments/assets/f35b10ee-4f07-48d4-86f9-2537ad5ca7ca" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered Settings dialog" title="[Dolphin Emulator] Centered Settings dialog" src="https://github.com/user-attachments/assets/33e37237-77a4-44f6-a0e2-b709f65b672b" /> |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced Cheats Manager dialog" title="[Dolphin Emulator] Misplaced Cheats Manager dialog" src="https://github.com/user-attachments/assets/1fbd3836-5639-4d5a-b57e-e2e21f21c9db" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered Cheats Manager dialog" title="[Dolphin Emulator] Centered Cheats Manager dialog" src="https://github.com/user-attachments/assets/3f2b1b50-de16-49b7-bac4-c444c6cab0bc" /> |
2025-09-07 21:28:05 +01:00
iwubcode
d403bc3985 Core: support inverting a 4x4 matrix 2025-09-07 11:41:09 -05:00
Jordan Woyak
11b9e40275
Merge pull request #13933 from JoshuaVandaele/rt-firmware-shadow
RealtekFirmwareLoader: Fix shadowed variable warning
2025-09-07 10:32:01 -05:00
Joshua Vandaële
83cbedd609
RealtekFirmwareLoader: Fix shadowed variable warning 2025-09-07 16:54:11 +02:00
Admiral H. Curtiss
e0332f3749
Merge pull request #13923 from AdmiralCurtiss/dark-progress-bar
DolphinQt/Styles/Dark: Adjust progress bar
2025-09-07 15:38:24 +02:00
Dentomologist
85a89eb420 RetroAchievements: Avoid uninitialized memory access
Avoid creating and then destroying a leaderboard list when game is null,
as doing so causes an access to uninitialized memory due to a bug in
rcheevos.

This can be triggered by starting a game with an invalid or expired
login token.
2025-09-05 17:23:39 -07:00
JosJuice
489952cf89 Translation resources sync with Transifex 2025-09-03 08:04:21 +02:00
Martino Fontana
667c523755 Jit: Use dcbz() emitter for dcbz_l instead of interpreter fallback
Without cache emulation, these instructions are functionally identical.
In the interpreter, their only difference is related to HID registers checks, which the JIT already doesn't do for `dcbz`.
A loop with `dcbz_l` is used in the SDK function `LCEnable`, which is called frequently in some games.
2025-09-02 23:15:28 +02:00
Martino Fontana
d1ba849876 Jit64: dcbz, use VMOVAPS with YMM registers on AVX CPUs
LLVM does this, so let's do it as well.
2025-09-02 23:15:27 +02:00
Martino Fontana
5e69da7eba x64Emitter: Support YMM registers
This is accomplished by adding a 0x100 bit the the register.
Made sure that, on AVX instructions, that bit is trucated.
2025-09-02 22:15:16 +02:00
Dentomologist
e44c99cb59 Settings: Open file dialogs at user path
When opening a file dialog to set the location of a custom path, use the
corresponding user path as the starting location instead of the current
custom path.

When no custom path was set the dialog would be opened with a blank path
which causes Windows (not sure about other platforms) to open the dialog
at the same location where the last dialog was closed, or at the current
working directory if no previous dialog had been opened.

If a nonempty custom path has been set then it has also set the
corresponding user path, so the behavior in that case is unchanged.
2025-09-01 14:51:29 -07:00
Admiral H. Curtiss
c7ff0bf475
DolphinQt/Styles/Dark: Adjust progress bar 2025-08-31 22:02:00 +02:00
Admiral H. Curtiss
88ef583c0e
DolphinQt/Styles/Dark: Fix inconsistent formatting 2025-08-31 21:41:42 +02:00
Tillmann Karras
9396f0f58e GameSettings: clean up texture filtering settings
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.

`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098. The one remaining occurrence
was merged later.

`ForceTextureFiltering` is an int option and shouldn't be set to False.

Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.

The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.

Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.

Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00
Tilka
033a0540f7
Merge pull request #13899 from SuperSamus/patch-cheats-osd
PatchEngine: OSD message showing number of enabled patches and cheats
2025-08-31 00:27:23 +01:00
Martino Fontana
64a20c74fc PatchEngine: OSD message showing number of enabled patches and cheats 2025-08-30 16:51:51 +02:00
Tilka
76c114a02b
Merge pull request #13910 from Tilka/ub
Fix some undefined behavior
2025-08-30 06:17:45 +01:00
Tillmann Karras
c248f1afa4 IOS/WD: fix wrong BitSet ctor being called
We don't want list initialization here.

Thank you, UB-san.
2025-08-30 03:05:35 +01:00
Tillmann Karras
63257d1ee9 CoreTiming: set default overclock factors to 1.0
I'm not aware of any issue here but let's set meaningful defaults
anyway.
2025-08-30 03:05:35 +01:00
Tillmann Karras
18f0bd1d4b VI: set default overclock factor to 1.0
GetTicksPerHalfLine() gets called via Preset() before RefreshConfig()
has a chance to replace the dummy value 0.0.

Thank you, UB-san.
2025-08-30 03:03:21 +01:00
Tilka
2ff3a7215b
Merge pull request #13902 from Tilka/fix_color_clamp
VideoSW: fix clamping after vertex color interpolation
2025-08-30 03:02:42 +01:00
Tilka
b47a75fa2d
Merge pull request #13912 from jordan-woyak/simplify-saturating-cast
MathUtil: Simplify SaturatingCast implementation and fix edge case.
2025-08-30 03:00:15 +01:00
Tilka
25be1cfe97
Merge pull request #13911 from Dentomologist/gamelist_gridview_sorting
GameList: Use List View's sorting for Grid View
2025-08-30 02:56:18 +01:00
JMC47
e0c72cd963
Merge pull request #13825 from jordan-woyak/dont-count-playtime-while-suspended
Common/Timer: Add a SteadyAwakeClock class to make play time tracking ignore time while suspended.
2025-08-28 13:58:26 -04:00
JMC47
dce27fb58a
Merge pull request #13913 from dreamsyntax/titledb-update
Sys: Sync wiitdb files with GameTDB 2025.08
2025-08-28 01:11:14 -04:00
Jordan Woyak
da546bebb8 MathUtil: Simplify SaturatingCast implementation with std::cmp_less/cmp_greater and fix a floating point edge case.
Thanks to Dentomologist for catching the edge case.
2025-08-27 21:24:46 -05:00
Dentomologist
489fd643d3 GameList: Use List View's sorting for Grid View
Since Grid View doesn't have a header for users to change sorting
options with, use List View's sorting in Grid View too.
2025-08-27 15:35:38 -07:00
Marocco2
008c292b4e Android: Set Dolphin documents' root supports testing parent child relationships.
Adds `DocumentsContract.Root.FLAG_SUPPORTS_IS_CHILD` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
2025-08-26 15:40:32 +02:00
dreamsyntax
9e61bee2e0 Sys: Sync wiitdb files with GameTDB
Sync with 20250826093514
2025-08-26 00:37:31 -07:00
Dentomologist
44f6743a5b CodeWidgets: Show code approval in Hardcore mode
When Hardcore mode is enabled, show an icon for each code in
ARCodeWidget and GeckoCodeWidget indicating whether it's an approved
code or not.
2025-08-25 12:31:38 -07:00
Marocco2
834f3634a8 Android: Set Dolphin documents as Local only
Adds `DocumentsContract.Root.FLAG_LOCAL_ONLY` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
2025-08-25 19:52:36 +02:00
JosJuice
de98c3b96f AchievementManager: Use HookableEvent instead of std::function callbacks
The callback mechanism AchievementManager had until now only supported
one caller registering a callback, and it didn't have any
synchronization. This isn't a problem for DolphinQt, but the PR to add
Android support for RetroAchievements exposes these problems. Let's
replace it with HookableEvent, which can handle all of this.
2025-08-24 14:47:13 +02:00
TryTwo
ca056611ac Cheats: Refresh active code after editing it. 2025-08-24 04:55:12 -07:00
JosJuice
9716148203 Arm64Emitter: Replace shifting size by 4 with IntLog2 minus 3
The instruction implementations that were shifting the size by 4 would
emit an incorrect instruction when given a size of 64. The correct
implementation is to count the number of leading or trailing zeroes in
the size parameter, which is what IntLog2 does.

No callers are affected by this, as they all use sizes other than 64.
Actually, some of these instructions are even invalid with a size of 64,
but I'm changing them anyway for consistency with the others.
2025-08-24 10:48:21 +02:00
JMC47
2b7faeb920
Merge pull request #13894 from iwubcode/material_asset_update
VideoCommon: update material asset to support additional features in custom pipelines
2025-08-23 23:49:22 -04:00
Tillmann Karras
bc417bdcee VideoSW: fix clamping after vertex color interpolation 2025-08-24 02:47:56 +01:00
iwubcode
440999d778 VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
Tilka
7782e32d9e
Merge pull request #13901 from iwubcode/render_state_rename
VideoBackends / VideoCommon: rename member variables in RenderState
2025-08-23 20:56:47 +01:00
iwubcode
14459bcc1b VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
Tilka
ab8a02566d
Merge pull request #13893 from TryTwo/PR_Slider_Fixes
Qt: Prevent QSlider's QLabels from resizing.
2025-08-23 12:44:17 +01:00
Tilka
50d3a5510c
Merge pull request #13898 from SuperSamus/patch-invalidate-cache-fixup
ActionReplay: Fixup #13764
2025-08-23 12:20:25 +01:00
Martino Fontana
8026289775 ActionReplay: Fixup #13764 2025-08-23 12:04:04 +02:00
Tilka
a1423e386c
Merge pull request #13896 from Tilka/mismatched_tags
VideoCommon: fix -Wmismatched-tags warning
2025-08-23 04:04:01 +01:00
Tillmann Karras
10d0bc66b3 VideoCommon: fix -Wmismatched-tags warning 2025-08-23 03:05:04 +01:00
JMC47
b9affd5bc8
Merge pull request #13869 from TryTwo/ImGui_Updates
Externals: Update ImGui to 1.92.2 and ImPlot. Update code to use new features.
2025-08-22 21:24:27 -04:00
iwubcode
f0098eee13 VideoCommon: further remove 'CustomPipeline' details, so we can fully remove it in the very near future 2025-08-22 19:53:17 -05:00
iwubcode
6ec8e0ed8a VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader' 2025-08-22 19:48:22 -05:00