Commit Graph
1095 Commits
Author SHA1 Message Date
JosJuiceandGitHub c23b4f4f3a Merge pull request #14626 from ChaseParate/approve-xenoblade-chronicles-60-fps-gecko-code
Gecko/RetroAchievements: Approve Xenoblade Chronicles 60 FPS Gecko code
2026-06-28 10:28:15 +02:00
DentomologistandGitHub 54b93b8d4f Merge pull request #14681 from Tilka/pony_friends
GameSettings: fix pony not showing up in Pony Friends 2
2026-06-25 12:25:45 -07:00
Jordan WoyakandGitHub 144d19433a Merge pull request #14603 from jordan-woyak/gamesettings-solitaire
GameSettings: Apply settings required for Solitaire and Mahjong WiiWare.
2026-06-14 11:47:50 -05:00
Tillmann Karras 9463c9717f GameSettings: fix pony not showing up in Pony Friends 2
EFB-to-RAM needs to be enabled at the start of grooming.
2026-06-13 18:55:16 +01:00
JMC47andGitHub 704cf84fe0 Merge pull request #14670 from JosJuice/game-ini-gbi
GameSettings: Add Game Boy Interface
2026-06-03 14:08:21 -04:00
JosJuice e0f091b096 GameSettings: Add Game Boy Interface 2026-06-02 21:37:26 +02:00
Martino Fontana 29cf0d8704 GameSettings: Add Photo Channel 2026-05-24 11:36:32 +02:00
Chase Harkcom 915b839598 Approve Xenoblade Chronicles 60 FPS Gecko code 2026-05-23 22:39:42 -04:00
DentomologistandGitHub 7b69949cec Merge pull request #14581 from matheuswillder/NFS-Gecko-Codes
GameINI: Action Replay/Gecko codes to unlock Most Wanted Black Edition and Carbon Collector's Edition in GameCube/Wii's Need for Speed
2026-05-18 13:59:06 -07:00
Matheus Willder 9cc177cc79 AR/Gecko codes to unlock Black Edition and Collector's Edition in Need for Speed
It also updates a game's INI file, as per conversation in this PR
2026-05-09 00:09:22 +00:00
spaceage64 3944310308 Add Classic Controller support cheats for Animal Crossing (all regions) 2026-04-29 19:44:31 +02:00
JMC47andGitHub ab6b30afe2 Merge pull request #14582 from jordan-woyak/gamesettings-allow-imm-xfb
GameSettings: Allow ImmediateXFB for a handful of games that seem fine with it.
2026-04-27 13:11:42 -04:00
JMC47andGitHub d47d5431a1 Merge pull request #14617 from jordan-woyak/gamesettings-secret-rings
GameSettings: Set SafeTextureCacheColorSamples for "Sonic and the Secret Rings".
2026-04-27 13:10:15 -04:00
JMC47andGitHub 77b778302c Merge pull request #14614 from jordan-woyak/gamesettings-metroid-prime
GameSettings: Disable EFBToTexture for "Metroid Prime 2: Dark Echoes (Wii)" to fix the scan visor.
2026-04-27 13:09:20 -04:00
JMC47andGitHub 6409c5beb3 Merge pull request #13931 from SuperSamus/pikmin-squared-60fps
GameINI: Add 60 FPS code for Pikmin Squared
2026-04-27 13:09:00 -04:00
JMC47andGitHub 4609cbf35b Merge pull request #14513 from cristian64/gamesettings_mario_kart_arcade_gp2
GameSettings: Add INI files for Mario Kart Arcade GP 2.
2026-04-26 17:38:45 -04:00
Martino Fontana c96d1b7b4a GameINI: Add 60 FPS code for Pikmin Squared 2026-04-25 10:45:25 +02:00
Jordan Woyak dbb80ce296 GameSettings: Set SafeTextureCacheColorSamples for "Sonic and the Secret Rings" to fix glitching text in the ring customization menu. 2026-04-24 11:55:33 -05:00
JMC47andGitHub fe639b1cea Merge pull request #14456 from AGuy27/master
GameSettings: Add patch to limit the internal frame rate in UK release of Rabbids Go Home
2026-04-22 21:55:38 -04:00
Jordan Woyak b70e28a0f6 GameSettings: Disable EFBToTexture for "Metroid Prime 2: Dark Echoes (Wii)" to fix the scan visor and clean up the other Metroid Prime ini files. 2026-04-20 13:06:58 -05:00
Jordan Woyak 9ae93b1674 GameSettings: Disable PageTableFastmem in "Second Sight" to fix freeze. 2026-04-18 18:15:32 -05:00
Jordan Woyak c88d5da3dc GameSettings: Add comments with the reason for disabling ImmediateXFB for many games. 2026-04-17 22:49:24 -05:00
Jordan Woyak c2072fdeb3 GameSettings: Apply settings required for Solitaire and Mahjong WiiWare. 2026-04-17 15:27:32 -05:00
JMC47andGitHub 42175d4e75 Merge pull request #14600 from jordan-woyak/fitness-games
GameSettings: Various fitness game fixes.
2026-04-17 13:57:28 -04:00
Jordan WoyakandGitHub 9b9b20106e Merge pull request #14594 from jordan-woyak/gamesettings-mysims
GameSettings: Apply settings for alternate regions of "MySims Agents".
2026-04-17 12:27:28 -05:00
Jordan Woyak 6190df756f GameSettings: Various fitness game fixes. 2026-04-16 12:44:11 -05:00
JMC47andGitHub 8f638bfee5 Merge pull request #14585 from jordan-woyak/gamesettings-shrek-lines
GameSettings: Enable VertexRounding in "Shrek Smash n' Crash Racing".
2026-04-16 13:13:26 -04:00
JMC47andGitHub fba5d5ef67 Merge pull request #14584 from jordan-woyak/gamesettings-millionaire
GameSettings: Disable ImmediateXFB for "Who Wants To Be A Millionaire".
2026-04-16 13:11:32 -04:00
JMC47andGitHub 5c7e361505 Merge pull request #14586 from jordan-woyak/gamesettings-hide-sneak
GameSettings: Disable DeferEFBCopies to fix shadows in "Disney's Hide & Sneak".
2026-04-16 13:10:11 -04:00
Jordan Woyak 048fb013bd GameSettings: Apply settings for alternate regions of "MySims Agents". 2026-04-14 12:56:09 -05:00
Jordan Woyak 939b6d95f2 GameSettings: EFBAccessEnable for "NFL Street 2" to fix broken custom character portraits.
Also added comments for ImmediateXFBEnable in NFL Street 1 and 2.
2026-04-14 12:35:45 -05:00
Jordan Woyak 408fdb0a3e GameSettings: Disable DeferEFBCopies to fix shadows in "Disney's Hide & Sneak". 2026-04-13 13:36:19 -05:00
Jordan Woyak 5364106ca1 GameSettings: Enable VertexRounding in "Shrek Smash n' Crash Racing" to eliminate vertical lines in game. 2026-04-13 12:58:58 -05:00
Jordan Woyak 955775e7dd GameSettings: Disable ImmediateXFB for "Who Wants To Be A Millionaire". 2026-04-13 12:12:22 -05:00
Jordan WoyakandGitHub b62bfe4b30 Merge pull request #14336 from SuperSamus/arbitrary-mipmap-disables-gpu-decoding
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
2026-04-12 20:55:22 -05:00
Jordan Woyak c8dd2c9fc4 GameSettings: The Legend of Spyro: The Eternal Night.
Allow ImmediateXFB since this game seems fine with it.
Don't force EFBAccess. Unlike other Krome games, this game doesn't do any EFB access on boot like the comment implies.
2026-04-12 14:55:35 -05:00
Jordan Woyak 75946bd385 GameSettings: Allow ImmediateXFB for a handful of games that seem fine with it. 2026-04-12 14:55:35 -05:00
JMC47andGitHub 27e09633de Merge pull request #14571 from jordan-woyak/dont-need-imm-xfb
GameSettings: Remove disabled Immediate XFB for many games that no longer need it.
2026-04-11 13:52:34 -04:00
JosJuice dd9c44b48c GameSettings: Set safe texture cache accuracy for Game Boy Player
For the HP bars in games like Pokémon Emerald, not even 2048 is enough.
Let's go all the way to Safe.
2026-04-11 18:38:35 +02:00
Jordan Woyak 23a1c7bd94 GameSettings: Remove disabled Immediate XFB for many games that no longer need it. 2026-04-10 13:04:58 -05:00
JMC47andGitHub 798f581c38 Merge pull request #14140 from iwubcode/blurry_bloom
VideoCommon: add a graphics mod feature to modify EFBs with a custom material, enhance bloom
2026-04-03 13:38:04 -04:00
Jordan Woyak 237efc6148 GameSettings: Set SafeTextureCacheColorSamples to 2048 for Game Boy Player to more reliably fix partial frame updates. 2026-04-01 10:48:05 -05:00
JosJuice c00808e52b GameSettings: Set medium texture cache accuracy for Game Boy Player
Some games are showing frame flickering, e.g. Pokémon games when only
the text at the bottom of the screen is updating. GB/GBC games are
apparently especially affected, presumably due to the extra border.
2026-04-01 09:03:18 +02:00
Jordan Woyak ac0f4390f7 GameSettings: Set a CPU overclock for Game Boy Player to avoid sporadic audio/video stream failures. 2026-03-31 23:40:54 -05:00
Jordan Woyak a021806700 GameSettings: Add ini file for Game Boy Player to automatically attach the GBPlayer hardware. 2026-03-31 23:40:54 -05:00
iwubcode 306daff517 Data: update De Blob 1 and 2 to use explicit bloom target
These two games have some strange rendering behaviors and therefore can't use the generic bloom actions.

These games have several bloom EFB copies and they draw that on top of an already rendered game.  After doing that, they render some other draw calls to "fixup" the bloom that it drew to effectively remove it.  This isn't uncommon but there is one special thing these games do...they use a RAM EFB copy for the 'fixup'.  This means when playing with high IR, the game will look blurry in specific parts of the screen where the game was attempting to fix the copy!

Bloom removal has addressed this by removing all the draw calls related to the bloom, including the fixup draws.  The user then needs to turn on 'EFB Copy To Texture Only' for the best visuals (De Blob 2 in particular is broken without this) as the default settings.

Bloom blurred will need special attention too but Dolphin doesn't currently have enough functionality to handle it.
2026-03-26 20:14:40 -05:00
iwubcode 41adc6fba8 Data: update Sonic Colors bloom definitions to remove repeats, thanks FrankyBuster 2026-03-26 20:14:40 -05:00
iwubcode 7d683b02ed Data: update Pandora's Tower Bloom and DOF definitions 2026-03-26 20:14:40 -05:00
iwubcode d8c8a04ab8 Data: add a blurred DOF feature 2026-03-26 20:14:40 -05:00
iwubcode db72877520 Data: add more bloom graphics mods 2026-03-26 20:14:40 -05:00