Commit Graph

251 Commits

Author SHA1 Message Date
Léo Lam
6ff06ed41d WII_IPC_HLE: Clean up variable naming
It doesn't make much sense to prefix g_ to static variables and for
some to be completely unprefixed.

Also renames a lot of other variables for the new conventions
2016-10-03 23:13:10 +02:00
Léo Lam
8912bb3ff4 Back up part of SYSCONF when switching to emulated BT
This fixes an issue where the Bluetooth info section could be fully
filled up by syncing 5 Wiimotes in passthrough mode then switching to
emulated Bluetooth; emulated Wiimotes were then unable to be used.

The "real" SYSCONF section is now backed up before being replaced with
a blank section that the emulated BT adapter can always fill with 5
Wiimotes without issues.

This backup is restored by the passthrough code, instead of during
the Bluetooth mode switch because this should be done regardless of the
user interface, and even without UI (if the config file is edited
manually).
2016-10-03 23:13:09 +02:00
Léo Lam
b91095a9fc IPC_HLE/57e_305: Fake vendor-specific command replies
Homebrew programs seem to rely on getting a reply to the vendor
specific commands, without which Bluetooth initialisation will never
complete.

This vendor-specific command is typically used to patch the Wii's
Bluetooth module, so the replies are only faked when the passed through
adapter is not a Wii Bluetooth module.
2016-10-03 23:13:09 +02:00
Léo Lam
5b50b1e1aa WII_IPC_HLE/57e_305: Store link keys
This stores the address of paired devices and associated link keys.
It is needed because some adapters forget all stored link keys when
they are reset, which breaks pairings because the Wii relies on the
Bluetooth module to remember them.

It doesn't fix adapters that can't remember any link key
at all and always return 0 for the number of stored/written link keys.
For those adapters, there is no fix.

This also improves the usability of passthrough mode for adapters that
already work, since pairings will now keep working even if the link
keys get cleared by something else (for example by the host Bluetooth
stack).
2016-10-03 23:13:09 +02:00
Léo Lam
419a9c55e4 WII_IPC_HLE/57e_305: Fake CommandReadBufferSize replies
Apparently, Nintendo's Bluetooth stack expects the ACL packet buffer
size to be limited to 10.

Reporting anything higher than that could cause memory corruption,
which can result in warning messages in the logs ("event mismatch"),
and more annoyingly, random disconnects.

Thanks to shuffle2 for the fix!
2016-10-03 23:06:23 +02:00
Léo Lam
4b47997cf8 Add ability to passthrough a Bluetooth adapter
This adds the ability to passthrough a whole Bluetooth adapter and skip
the majority of the Bluetooth emulation code. We use libusb to send HCI
commands, receive HCI events and transfer ACL data directly to the
first adapter that is found or to a specific adapter (if configured to)

This is possible because the Wii's Bluetooth module is actually just
a pretty standard Bluetooth adapter…

…except for two vendor-specific commands, for which replies are faked,
and also for the sync button. This adds a hotkey that works in the
exact same way as the sync button would on a Wii: it triggers an HCI
event, which emulated software interpret as a command to perform
a BT inquiry.

This commit also changes the UI code to expose passthrough mode
and WII_IPC_HLE to be a bit more thread safe (for the device map).
2016-10-03 23:06:23 +02:00
Léo Lam
59a17db6c4 Add a __LIBUSB__ define
This allows us to only check if __LIBUSB__ is defined, which is cleaner
than checking for __LIBUSB__ and _WIN32.
2016-10-03 21:07:12 +02:00
shuffle2
f121fa07c2 Merge pull request #2868 from sepalani/dolphin_ssl
Dolphin new Dump SSL features
2016-10-03 06:16:49 -07:00
shuffle2
5e8bc4aa1d Merge pull request #4244 from leoetlino/stm-shutdown
Shut down Wii software gracefully
2016-10-02 20:25:13 -07:00
Mat M
ccfc081697 Merge pull request #4245 from aldelaro5/logs-levels-changes
Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
aldelaro5
f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Léo Lam
9b72b5f144 Shut down Wii software gracefully
This adds support for triggering the power event (in the STM), so that
stopping emulation first triggers a shutdown event, which notably gives
emulated software time to save game data (issue 8979) and clean up
SYSCONF (to disconnect Wiimotes and update their state in the SYSCONF).

On the first press, the stop button/hotkey/whatever will trigger a STM
power event. On a second try, we will forcefully stop emulation, just
like how it was working before.
2016-10-01 13:06:04 +02:00
Léo Lam
ae723f5251 IPC_HLE/stm: Implement STM_UnregisterStateEvent 2016-10-01 13:06:04 +02:00
Léo Lam
fcd08be34a IPC_HLE/stm: const correctness for ResetButton 2016-10-01 13:06:04 +02:00
Léo Lam
5fb17a9014 IPC_HLE/stm: Clean up naming
Switches to the new naming conventions.
2016-10-01 13:06:04 +02:00
Léo Lam
faf202f0f6 IPC_HLE/stm: Separate header and implementation
There was as far as I know no reason to put everything in the header.

Separating the declaration from the implementation reduces build
times in case the implementation is updated without changing
any declaration.
2016-10-01 13:06:04 +02:00
Léo Lam
349b27199b IPC_HLE/es: In-class initialise member variables 2016-09-25 22:36:26 +02:00
Léo Lam
4e402379e3 IPC_HLE: Fix warnings about missing override 2016-09-07 15:09:45 +02:00
Scott Mansell
366a38a917 Merge pull request #4142 from mbc07/IPC_HLE_usb_ven
[IPC HLE] Implement /dev/usb/ven with very basic functionality
2016-09-07 13:51:55 +12:00
Markus Wick
18030ebfb4 Merge pull request #4179 from magcius/xinput2-default
Remove the old Xlib backend
2016-09-06 10:26:26 +02:00
magumagu
d557310371 Support for dynamic BAT modification (dynamic-bat).
Fundamentally, all this does is enforce the invariant that we always
translate effective addresses based on the current BAT registers and
page table before we do anything else with them.

This change can be logically divided into three parts.  The first part is
creating a table to represent the current BAT state, and keeping it up to
date (PowerPC::IBATUpdated, PowerPC::DBATUpdated, etc.).  This does
nothing by itself, but it's necessary for the other parts.

The second part (mostly in MMU.cpp) is simply removing all the hardcoded
checks for specific untranslated addresses, and consistently translating
addresses using the current BAT configuration. Very straightforward, but a
lot of code changes because we hardcoded assumptions all over the place.

The third part (mostly in Memmap.cpp) is making the fastmem arena reflect
the current BAT configuration.  We do this by redoing the mapping (calling
memmap()) based on the BAT table whenever it changes.

One additional minor change is that translation can fail in two ways:
either the segment is a direct store segment, or page table lookup failed.
The difference doesn't usually matter, but the difference affects cache
instructions, like dcbz.
2016-09-06 08:43:22 +02:00
EmptyChaos
014714d515 WII_IPC_HLE: Fix Reinit
Init cannot be called more than once because it registers the
CoreTiming callbacks, that trips the assertions and will cause
anyone with PanicAlerts disabled to crash.
2016-09-06 12:59:22 +10:00
Jasper St. Pierre
980ecfba7f IPC_HLE_net_ssl: Include mbedtls/platform.h
My version of mbedtls seems to require this -- otherwise, it doesn't compile.
2016-09-04 10:44:22 -07:00
EmptyChaos
aa16282516 Core: Change CoreTiming event key from int to EventType*
Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
mbc07
8fa687eab4 Implement /dev/usb/ven with very basic functionality (based on the old wiispeak branch) 2016-08-23 00:23:19 -04:00
JosJuice
3443a10030 CoreTiming: Merge ScheduleEvent variants into one function
Now Core::IsCPUThread() only gets called once when using the AnyThread
variant. Also, I think the enum approach makes calling code clearer.
2016-08-11 12:45:57 +02:00
JosJuice
47c8bb26f8 Remove Immediate variants of ScheduleEvent
Usage of these are replaced with regular equivalents in order
to avoid executing event handlers in the middle of JIT blocks.
2016-08-10 16:34:06 +02:00
Chris Burgener
222c4ba077 Remove Global Declarations from Movie 2016-08-04 15:24:44 -04:00
Pierre Bourdon
382e7bf2f3 Merge pull request #3825 from magumagu/wii-reset-button
Make reset button (Emulation -> Reset) work correctly for Wii games.
2016-07-21 10:58:08 +02:00
Pierre Bourdon
01e99b8a2a Merge pull request #4027 from leoetlino/fix-warnings
Fix warnings
2016-07-19 01:08:54 +02:00
Léo Lam
0e1aeedb5b Fix warnings
This fixes warnings in:
- Source/Core/InputCommon/ControllerEmu.h: avoid shadowing other
  variables (my fault)
- Source/Core/Core/IPC_HLE/WII_IPC_HLE.h: made
  SDIO_EventNotify_CPUThread static as it's not used anywhere else
2016-07-18 23:38:42 +02:00
Anthony Serna
1a81735527 Merge pull request #3859 from Aestek/feature/netplay-md5
Netplay: add md5 testing
2016-07-18 09:20:37 -05:00
Anthony J. Bentley
f4cc52813c Add required POSIX includes and fairly portable Unix include.
POSIX specifies that inet_ntoa() is declared in arpa/inet.h, and that
POLLRDNORM, etc. are defined in poll.h.

gethostbyname() is not specified by POSIX, but the manpages in OpenBSD,
FreeBSD, OS X, and glibc all state that it is declared in netdb.h.

Without these headers, the build fails on OpenBSD and possibly other
systems.
2016-07-17 04:41:15 -06:00
Aestek
9c5b546e2e Add Wii sdcard to CommonPaths 2016-07-16 22:48:46 +02:00
JosJuice
0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00
JosJuice
b960b5677b Don't ScheduleEvent from wrong thread when inserting SD card 2016-07-08 00:02:06 +02:00
Sepalani
99a741b4e2 mbedTLS: missing init and free fixed 2016-07-01 14:33:58 +04:00
Sepalani
1af3b51fa7 Added: Wii security profile 2016-07-01 14:33:58 +04:00
Sepalani
4dfad8896a Added: mbedtls errors log 2016-07-01 14:33:57 +04:00
Sepalani
529ca245d7 Added: more SSL features, plus SSL dump folder
Dump: rootca, peercert
2016-07-01 14:33:54 +04:00
Sepalani
1fdf750395 Added: INI option to verify SSL cert 2016-07-01 14:23:12 +04:00
Sepalani
d3be9d155d Fixed: Allowed unknown certificates 2016-07-01 14:23:11 +04:00
Sepalani
170d0588a7 Replaced DEBUG_SSL with INI options 2016-07-01 14:23:11 +04:00
magumagu
e01a33f69b Make reset button (Emulation -> Reset) work correctly for Wii games.
Fixes issue 8328.

As far as I know, this works the same way as console. Games will generally
react to the reset button the same way as Home->Reset, so this is
only marginally useful, but possibly nice to have in certain situations.

Note that if you try to use Reset, and you're running a WAD which isn't
installed, it will likely crash because WADs respond to the reset button
by launching themselves with ES_LAUNCH.  It might be a good idea to add some
sort of hack to make this work as expected.

It would be easy to extend this to support the power button, but it's
unclear how exactly that should be exposed in the UI. See also issue 8979.

Needs to be rebased once PR #3811 is merged.
2016-06-25 21:21:44 -07:00
Pierre Bourdon
5fcb4bb3ab Further fixes to the formatting change. WX sucks. 2016-06-24 12:16:10 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Scott Mansell
7d80aaedc7 Cleanup: fix an incorrect variable name.
For consistancy.
2016-05-29 18:14:50 +12:00
Scott Mansell
f419faa408 IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
Donkey Kong Country Returns is writing new data to some files in /tmp
when loading each level. But the savestate code was opening the files
a second time and reading some old and stale data out.

As of #3798, dolphin now correctly restores that stale data to /tmp,
which broke DKCR (and probally countless other games).

This PR closes all file handles before saving and loading savestates,
which flushes the data out and pervents this issue. (old savestates
are corrupted and will still cause crashes if loaded)
2016-05-29 16:48:46 +12:00
magumagu
cfce7a2aab Fix IPCHLE to make NeoGamma work.
NeoGamma is explicitly sending a nonsense command to the Bluetooth module;
make sure to respond with something sane.

Fixes issue 9470, a regression from PR #1856.
2016-05-07 11:37:21 -07:00
Scott Mansell
8f4ac5bbad Close all files so /tmp can be deleted on save state load.
Because the file handles were open, the recursive delete was
failing. The previous commit stopped the crash but this should
make the restore actually happen has expected.
2016-04-25 18:29:49 +12:00