Commit Graph
14305 Commits
Author SHA1 Message Date
Dr. Dystopia 0aa8e0f477 Remove redundant elaborated type specifiers 2024-08-14 10:41:36 +02:00
TilkaandGitHub d4ec524f21 Merge pull request #12996 from tygyh/Fix-retro-achievement-comment
Fix comment
2024-08-13 16:35:18 +01:00
Dr. Dystopia b86291f868 Fix comments 2024-08-13 06:58:23 +02:00
TilkaandGitHub 5af0ae25e6 Merge pull request #12979 from lycheefox/skylanders
Skylanders: Fix some skylanders and add missing ones.
2024-08-13 03:41:15 +01:00
Tillmann Karras 88bd81931f DSPHLE/Zelda: Add two missing filters
The biquad filter is used in all Pikmin games for cursor sound effects
in the main menu, although the difference is subtle.

The low-pass filter is used at least by Pikmin 2 Wii during the
spaceship crash in the intro and fixes the missing "puff" sound effects
whenever there is black smoke coming out of the engine.
2024-08-13 03:36:09 +01:00
lycheefox 194a5f3996 Skylanders: Fix some skylanders and add missing ones. 2024-08-11 19:34:51 -04:00
JMC47andGitHub e4bd14257f Merge pull request #12783 from Tilka/zelda_square
DSPHLE/Zelda: fix Pikmin 2 save sound (issue 8855)
2024-08-11 14:16:28 -04:00
JosJuiceandGitHub 6cc2133f27 Merge pull request #12811 from JosJuice/ppcanalyst-refactor-mtspr
PPCAnalyst: Refactor mtspr handling code
2024-08-11 15:33:46 +02:00
Dr. Dystopia 8995975892 Replace redundant dereferencing 2024-08-10 14:18:44 +02:00
LillyJadeKatrin 8fac6061ac Display Achievements Message for Old Version
With this change, a different message is displayed if starting a game with RetroAchievements fails due to the Dolphin version being blocked as opposed to failing because the game hash is unsupported.
2024-08-08 21:38:16 -04:00
mitaclaw e0e0c074ef JITs: Consistently Use Trivial IsDebuggingEnabled Getter 2024-08-07 04:44:45 -07:00
TilkaandGitHub 56e7e37d4f Merge pull request #12957 from Dentomologist/adjust_include_order_and_spacing
Adjust order and spacing of various #includes
2024-08-07 03:27:23 +01:00
JMC47andGitHub 68fe6779eb Merge pull request #12959 from SuperSamus/sysconf-dirty-fix
Config: Don't depend on `is_dirty` to save SYSCONF during restore
2024-08-05 11:42:56 -04:00
TilkaandGitHub bc72226668 Merge pull request #12891 from Sintendo/jitarm64-subfic
JitArm64_Integer: Optimize subfic for zero
2024-08-04 23:27:40 +01:00
mitaclaw cde64b6a3d CachedInterpreter: Software JIT Profiling Support 2024-08-02 06:00:56 -07:00
Sketch ebb6255441 Display Taiwanese covers for Taiwanese games 2024-08-01 14:42:52 -04:00
JMC47andGitHub 8a50676b83 Merge pull request #12952 from LillyJadeKatrin/retroachievements-change-discs-bug
Fixed achievements not working after a disc change.
2024-07-31 19:58:21 -04:00
Martino Fontana 991bce2d68 Config: Don't depend on is_dirty to save SYSCONF during restore
`Layer::Save` only does its thing if the layer has `is_dirty == true`.
But SYSCONF could have been modified by other layers, so if the base layer wasn't made dirty by anything else, then it wouldn't be restored.
Fixes https://bugs.dolphin-emu.org/issues/13580
2024-07-27 16:45:33 +02:00
Dentomologist d627b78c46 Adjust order and spacing of various #includes
Move some #includes around to match the Contributing guidelines.
2024-07-26 14:28:34 -07:00
LillyJadeKatrin 347aab7ab3 Fixed achievements not working after a disc change. 2024-07-25 20:46:46 -04:00
mitaclaw 6c3024c3b1 CachedInterpreter: Combine Interpret, CheckDSI, CheckProgram, and WritePC
I tried making the new templated Interpret callback test only the relevant exceptions (EXCEPTION_DSI, EXCEPTION_PROGRAM, or both), but didn't find a significant performance boost in it. As I am learning, the biggest bottleneck is the number of callbacks emitted, not usually the actual contents of them.
2024-07-23 14:09:57 -07:00
mitaclaw ae43b10eff CachedInterpreter: Use CodeOp::canEndBlock
This was a bigger performance boost than I expected.
2024-07-23 14:07:02 -07:00
mitaclaw 818647d694 CachedInterpreter: WritePC optimizations
WritePC is now needed far less, only for instructions that end the block. Unfortunately, WritePC still needs to update `PowerPCState::npc` to support the false path of conditional branch instructions. Both drawbacks should be smoothed over by optimized cached instructions in the future.
2024-07-23 14:06:40 -07:00
mitaclaw 0282fa7adb CachedInterpreter: Exception Check Callback Micro-Optimization
This saves two register pushes / pops.
2024-07-23 14:06:22 -07:00
mitaclaw f79520a906 Cached Interpreter 2.0
It now supports variable-sized data payloads and memory range freeing. It's a little faster, too.
2024-07-23 14:06:21 -07:00
Admiral H. Curtiss c71ccb548e AchievementManager: Fix incorrect check on network request return value in FetchBadge() 2024-07-23 20:49:12 +02:00
Admiral H. CurtissandGitHub 2d8f54fdd2 Merge pull request #12862 from SuperSamus/debugger-fixes
Debugger: Various fixes
2024-07-23 20:36:34 +02:00
Tillmann Karras 982893b04c Use C++20 erase_if() instead of erase(remove_if()) (NFC) 2024-07-21 16:36:06 +01:00
Admiral H. CurtissandGitHub 1fcb2ee5c1 Merge pull request #12936 from vabold/ios-inaccuracy
IOS: Fix return code inaccuracy
2024-07-19 21:27:07 +02:00
LillyJadeKatrin 8bb2f98c6a Properly Populate Player Index
The player_index field in question is ultimately what gets used to determine which ranks get displayed in the leaderboards chart, and because this was missing the chart was simply displaying the top four results no matter what.
2024-07-17 22:53:15 -04:00
LillyJadeKatrin e7504d0b12 Remove Leaderboard Fetch when Getting Info
The cause of the leaderboard spam was primarily this call where if there was an attempt to get leaderboard info and there wasn't already, there would be a fetch request. This is bad for many reasons: some games have hundreds of boards that will be fetched at startup, if there's simply no data to populate that board, this will just continue to fetch every time the dialog needs to update. To mitigate this, I simply don't load leaderboard information until there are events for that leaderboard - less information for the player, sadly, but heavily cuts down on the number of leaderboard fetches.
2024-07-17 22:51:24 -04:00
Admiral H. Curtiss 63e1419396 AchievementManager: Don't point to stack for login error message 2024-07-15 23:24:04 +02:00
AidenandMike c50689355b IOS: Fix return code inaccuracy
Co-Authored-By: Mike <99037623+MikeIsAStar@users.noreply.github.com>
2024-07-15 16:11:15 -04:00
Admiral H. Curtiss d665175a2b AchievementManager: Return the default player and game badges if the current one isn't loaded yet
This saves some copying and fixes an issue where the default badges disappear after a game was closed
2024-07-15 21:55:23 +02:00
Admiral H. Curtiss 7a36d5373a AchievementManager: Improve error message for repeated pausing 2024-07-14 23:09:53 +02:00
Admiral H. CurtissandGitHub a0fc8e6b13 Merge pull request #12929 from LillyJadeKatrin/retroachievements-leaderboard-fixes
Fix Leaderboards Tab
2024-07-14 16:47:59 +02:00
LillyJadeKatrin 0108ecebcb Fix Leaderboards Tab
Now that we have some test data, it wasn't showing up in the leaderboards tab; this fixes it to ensure (1) that the right ID is being passed to UpdateRow and (2) the map of leaderboard entries is being populated correctly.
2024-07-14 10:13:27 -04:00
Admiral H. CurtissandGitHub a273dc2de2 Merge pull request #12924 from JosJuice/ra-unverified-ini-osd
RetroAchievements: Show OSD messages also for unverified INI files
2024-07-14 04:15:05 +02:00
Admiral H. CurtissandGitHub 95933d5158 Merge pull request #12907 from GaryOderNichts/fix/init_ipc_running
IOS::HLE::EmulationKernel::InitIPC: Fix WiiIPC ack generation
2024-07-12 16:48:37 +02:00
GaryOderNichts 82b97ca904 IOS::HLE::EmulationKernel::InitIPC: Fix WiiIPC ack generation 2024-07-11 19:41:28 +02:00
JosJuice 1bf12a50c2 RetroAchievements: Show OSD messages also for unverified INI files
Currently we're showing OSD messages for unknown patches in known INI
files, but not for unknown patches in unknown INI files. I don't think
this distinction makes much sense to the user. If there's a patch the
user can't use, they probably want to be aware of that fact.
2024-07-10 13:16:54 +02:00
JosJuice e6b9091ffc RetroAchievements: Skip LoadApprovedList if there are no patches
There being no active patches is by far the most common case, so let's
optimize for this case.
2024-07-09 09:55:51 +02:00
JosJuice f59678842b RetroAchievements: Delay calling LoadApprovedList
0c14b0c8a7 made Dolphin load a file from
the Sys folder the first time AchievementManager::GetInstance() is
called. Because Android calls AchievementManager::GetInstance() from
setBackgroundExecutionAllowedNative, this had two negative consequences
on Android:

1. The first time setBackgroundExecutionAllowedNative gets called is
   often before directory initialization is done. Getting the path of
   the Sys folder before directory initialization is done causes a crash.
2. setBackgroundExecutionAllowedNative is called from the GUI thread,
   and we don't want file I/O on the GUI thread for performance reasons.

This change makes us load the data from the Sys folder the first time
the data is needed instead. This also saves us from having to load the
data at all when hardcore mode is inactive.
2024-07-09 09:55:07 +02:00
Admiral H. CurtissandGitHub 01a2cf8db9 Merge pull request #12919 from JosJuice/set-background-execution-allowed-crash
Fix AchievementManager::SetBackgroundExecutionAllowed crash
2024-07-08 01:13:25 +02:00
JosJuice 95e2064099 Fix AchievementManager::SetBackgroundExecutionAllowed crash
We mustn't use m_system when it is nullptr. This was causing Dolphin to
crash on Android whenever an activity was recreated or resumed while
emulation is running, which is super common.
2024-07-07 23:56:10 +02:00
Admiral H. CurtissandGitHub b10d62cf66 Merge pull request #12913 from LillyJadeKatrin/retroachievements-allowlist-test
RetroAchievements - Patch Allowlist Unit Test
2024-07-07 23:48:09 +02:00
LillyJadeKatrin 0c14b0c8a7 Add Approved Patch Allowlist for Achievements
Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
2024-07-07 13:42:09 -04:00
LillyJadeKatrin 8b427de28f Remove popups for challenges
The challenge popups have proven to be excessive and are no longer useful thanks to the achievements hotkey. Instead, those events will ask for an immediate RP-level update to the achievements dialog, which will among other things re-sort the dialog to show challenges on top faster.
2024-07-06 07:36:31 -04:00
LillyJadeKatrin 2372b6a386 Add Open Achievements Hotkey
Adds a hotkey to pause emulation and bring up the Achievements dialog.
2024-07-06 07:36:31 -04:00
Martino Fontana 5b13903e6a Intepreter: Step before checking for breakpoints
This way, by pressing Continue on top of a breakpoint, the emulation will actually continue (like on Cached Interpreter and JIT), instead of doing nothing.
2024-07-05 21:33:23 +02:00