JMC47
239c4e444c
Merge pull request #14279 from jordan-woyak/nfs-hp2-speedhack
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GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
2026-03-04 00:35:45 -05:00
JMC47
aa1c198325
Merge pull request #14297 from jordan-woyak/speedhack-stunt-racer
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GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
2026-03-03 16:12:55 -05:00
Jordan Woyak
b063fda9a8
GameSettings: Add patches to limit the internal frame rate in Rabbids Go Home and Rabbids Lab.
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Thanks to mickle pickle and ruru for helping to port the the Rabbids Go Home patch for the European versions of the game.
2026-02-26 04:48:57 -06:00
Dentomologist
e9d7ee8b57
Merge pull request #14352 from Windsurf7/sonicmega-gameini
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GameINI: Formatting updates to Sonic Mega Collection
2026-02-23 18:28:38 -08:00
JosJuice
000eaf0c0c
Merge pull request #14389 from FrankyBuster/master
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Metal Arms and PoP Two Thrones aspect ratio setting fix
2026-02-23 19:11:58 +01:00
JosJuice
ffa03fec78
Merge pull request #14331 from JosJuice/game-inis-rs
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GameSettings: Update Rogue Squadron II and III
2026-02-23 16:56:06 +01:00
Dentomologist
b55aaa8ca7
Merge pull request #14376 from Windsurf7/lozss-gameini
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GameINI: Formatting updates to The Legend of Zelda Skyward Sword
2026-02-21 12:34:23 -08:00
Dentomologist
f6bfceed60
Merge pull request #14364 from Windsurf7/mariogalaxy-gameini
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GameINI: Formatting updates to Super Mario Galaxy & New Super Mario B…
2026-02-21 12:32:55 -08:00
FrankyBuster
e3c2ed6250
GameINI: PoP Two Thrones Aspect ratio correction
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Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
2026-02-20 20:02:51 -06:00
FrankyBuster
aff3e3190c
GameINI: Metal Arms Aspect ratio correction
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Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
Apply suggestion from @jordan-woyak
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2026-02-20 20:02:51 -06:00
crediar
2c62214875
Added Triforce support
2026-02-15 20:14:14 -06:00
Windsurf7
fe617172f3
GameINI: Formatting updates to Sonic Mega Collection
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This PR provides formatting updates to Sonic Mega Collection.
All regions:
* Formatting fixes.
* Updated to follow my code naming convention for Sega games.
2026-02-16 01:34:26 +03:00
spaceage64
c08db74e6b
Add classic controller support code for RUUE01 - Animal Crossing: City Folk (NTSC-U)
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Added control scheme to codes.
Split .ini files based on Rev 0/1.
Added controller mapping instructions.
Added other regions and removed redundant lines.
Added Grass Deterioration cheats.
Changed wording regarding Right Stick variant.
Removed credits from RA Verified list.
Update ApprovedInis.json from PatchAllowlist test.
Updated approved list hash to match AchievementManager.
Attempted to fix the approved hash list again.
Update approved INI list and PatchAllowlist verification data
2026-02-15 19:41:40 +01:00
JMC47
4e0a4fe5df
Merge pull request #14361 from Windsurf7/monkeyballbanana-gameini
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GameINI: Formatting updates to Super Monkey Ball on wii
2026-02-15 03:47:06 -05:00
JMC47
cbcaba1856
Merge pull request #14360 from Windsurf7/monkeyballadv-gameini
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GameINI: Formatting updates to Super Monkey Ball Adventure
2026-02-15 03:46:13 -05:00
JMC47
93afe0858c
Merge pull request #14370 from Windsurf7/warioworld-gameini
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GameINI: Formatting updates to Wario World
2026-02-15 03:45:19 -05:00
JMC47
bbd275ccea
Merge pull request #14377 from Windsurf7/lozfsa-gameini
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GameINI: Formatting updates to The Legend of Zelda Four Swords Advent…
2026-02-15 03:44:44 -05:00
Windsurf7
2c2a8c5c40
GameINI: Formatting updates to The Legend of Zelda Four Swords Adventures
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This PR provides formatting updates to The Legend of Zelda: Four Swords Adventures.
All regions:
* Title fixed.
2026-02-13 05:05:01 +03:00
Windsurf7
b1aab4ff01
GameINI: Formatting updates to The Legend of Zelda Skyward Sword
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This PR provides formatting updates to The Legend of Zelda: Skyward Sword.
All regions:
* Formatting fixes.
2026-02-13 05:03:24 +03:00
Windsurf7
5c879a4973
GameINI: Formatting updates to The Legend of Zelda Twilight Princess
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This PR provides formatting updates to The Legend of Zelda: Twilight Princess.
All regions:
* Formatting fixes.
2026-02-13 05:01:36 +03:00
Windsurf7
3ea6a26822
GameINI: Formatting updates to Wario World
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This PR provides formatting updates to Wario World.
All regions:
* Formatting fixes to match other Nintendo games.
2026-02-13 04:50:06 +03:00
Windsurf7
f372a32e16
GameINI: Formatting updates to Super Mario Galaxy & New Super Mario Bros Wii
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This PR provides formatting updates to Super Mario Galaxy & New Super Mario Bros Wii.
All regions:
* Formatting fixes.
2026-02-13 04:34:42 +03:00
Windsurf7
7d9254898c
GameINI: Formatting updates to Super Monkey Ball on wii
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This PR provides formatting updates to Super Monkey Ball: Banana Blitz & Super Monkey Ball: Step and Roll.
All regions:
* Formatting fixes.
2026-02-13 04:23:37 +03:00
Windsurf7
d8ca279ca5
GameINI: Formatting updates to Super Monkey Ball Adventure
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This PR provides formatting updates to Super Monkey Ball Adventure.
All regions:
* Formatting fixes.
2026-02-13 04:21:40 +03:00
Dentomologist
59d255e8e7
Merge pull request #14332 from ElTioRata/megaman-ws
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Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-11 11:07:15 -08:00
Martino Fontana
f84cb40e2c
Revert "Disable Deferred EFB Copies on Mario kart Wii"
2026-02-09 22:59:03 +01:00
ElTioRata
0bc5a8acb8
Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-08 16:09:14 -03:00
JosJuice
2891bc9495
GameSettings: Update Rogue Squadron II and III
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I've gone through all relevant settings for Rogue Squadron II and III
and overhauled their game INI files. Each setting is explained with a
comment.
Some settings I chose not to include:
* EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II.
Without it, the affected fadeouts are replaced by a pure black screen.
I don't think this is important enough to warrant the performance hit.
* As I was unable to find anything Rogue Squadron III needs EFB to RAM
for, I also didn't find anything it needs DeferEFBCopies disabled for.
* I didn't find anything EFBEmulateFormatChanges was needed for in
either game.
* Enabling EFB access makes the ship engine glow visible in Rogue
Squadron III, but this effect is minor enough that you probably won't
notice it's missing unless you know it's supposed to be there. Since
this is Dolphin's heaviest game, let's give users the choice.
* I was considering forcing XFB to RAM for Rogue Squadron III to make
fadeouts render properly instead of going from magenta to black, since
enabling XFB to RAM doesn't really hurt performance when you're
already enabling EFB to RAM. But then I was unable to find a reason
why we should enable EFB to RAM for this game.
Tested in RS2 and RS3. The RS3 demo disc settings are copied from the
RS3 settings and haven't been tested by me.
2026-02-08 12:14:53 +01:00
JMC47
ac19ef5452
GameINI: Force Safe Texture Cache to Samurai Shodown Anthology
2026-02-01 00:42:27 -05:00
Jordan Woyak
bb7e011673
Merge pull request #14254 from droidpeti/master
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GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
2026-01-27 17:32:25 -06:00
Jordan Woyak
8541dfa419
GameSettings: Add patches to limit framerate in Dark Summit and mention reason for ImmediateXFBEnable=false.
2026-01-26 20:54:06 -06:00
JMC47
d474ae99f9
Merge pull request #14295 from JMC47/evoframerate
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GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
2026-01-26 21:28:01 -05:00
Dentomologist
1b6a45df69
Merge pull request #14214 from JoshuaVandaele/cmake-nonbreaking-improvements
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CMake: Various improvements
2026-01-25 18:33:46 -08:00
JMC47
e5b7f82c16
GameINI: Add patch to limit internal framerate of 4x4 Evo 2.
2026-01-24 22:29:20 -05:00
JMC47
38566eb1d3
Merge pull request #14300 from jordan-woyak/speedhack-007qos
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GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
2026-01-24 15:11:11 -05:00
Jordan Woyak
ad505b8833
GameSettings: Add patches to limit framerate in 007 Quantum of Solace and remove ImmediateXFBEnable=False.
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Thanks to JMC for the JPN region patch.
2026-01-23 19:27:26 -06:00
Jordan Woyak
811c090912
GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
2026-01-23 02:56:58 -06:00
Jordan Woyak
39ecd277d6
GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and mention the rationale for setting SafeTextureCacheColorSamples.
2026-01-23 01:08:39 -06:00
Ballai Péter
0afdfd9146
GMSE01: Added author credits for Gecko Codes
2026-01-18 00:53:08 +01:00
JMC47
d32db5e319
Merge pull request #14256 from Tilka/we_cheer
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GameSettings: improve We Cheer and We Cheer 2 default settings
2026-01-17 18:22:58 -05:00
JMC47
9e8e644fbf
Merge pull request #14193 from jordan-woyak/budokaiprogressive
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GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
2026-01-17 18:20:37 -05:00
Jordan Woyak
43ae718088
GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
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The patches rearrange some branching to insert a call to VIWaitForRetrace in the main game loop.
This allows ImmediateXFB to work properly so it is no longer forced off by the game ini.
2026-01-17 17:19:53 -06:00
JMC47
663f71b5d1
Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates
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GameSettings: ImmediateXFB updates.
2026-01-17 18:18:46 -05:00
JMC47
a7b695bd08
Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb
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GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
2026-01-17 18:18:08 -05:00
Martino Fontana
753537377a
GameINI: Enable EFB Access for PES 2009-2013
2026-01-15 19:25:11 +01:00
Tillmann Karras
de214d74c3
GameSettings: improve We Cheer and We Cheer 2 default settings
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Also use lowercase 'ini' file extension.
2026-01-06 22:30:44 +00:00
Jordan Woyak
a01bf63665
GameSettings: Disable ImmediateXFB for many games where significantly problematic.
2025-12-24 02:02:51 -06:00
Jordan Woyak
c217698965
GameSettings: Added comments with the rationale for disabling ImmediateXFB for many games.
2025-12-24 02:02:51 -06:00
JMC47
9cb8b69f4e
Merge pull request #14221 from Filoppi/patch-25
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Update conversion matrix for NTSC-J
2025-12-22 13:42:02 -05:00
JMC47
f76a2ec004
Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
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VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-22 13:35:52 -05:00