Javier Martinez
7ca8dc3767
Use std path utility for automatic path seperator handling.
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It was being done manually, which a TODO comment advised against.
Using generic_string() from std::filesystem::path solves this.
Fix encoding issue using generic_wstring instead.
2025-04-08 16:54:11 -04:00
JMC47
01363572cb
Merge pull request #13483 from Sam-Belliveau/fixed_playback_speed
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Use Doubles for Sample Rate Conversion
2025-04-08 13:45:12 -04:00
TryTwo
91380258a1
GameConfig Settings: If no game setting exists for a certain option, then show the global setting value. Previously showed the default value if the game setting didn't exist.
2025-04-07 20:41:46 -07:00
JMC47
ee27f03a43
Merge pull request #13439 from jordan-woyak/perf-marker
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Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups.
2025-04-07 17:57:56 -04:00
Admiral H. Curtiss
b306d00d5d
DolphinQt/AudioPane: Fix Audio backend dropdown not using translated names
2025-04-06 05:09:23 +02:00
JMC47
f59507c856
Merge pull request #13488 from TryTwo/PR_MonsterHT_ini_bloom
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Game setting fix: Monster Hunter Tri bloom
2025-04-05 21:38:11 -04:00
TryTwo
69bdb0535c
Gamesetting fix: Monster Hunter Tri. set EFBAccessEnable = True to fix over-bloom issues.
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Was broken due to the default for this setting being switched.
2025-04-05 17:40:32 -07:00
Dentomologist
ec49ea5be3
PerformanceMetrics: Fix window arrangement
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Fix overlays stacking on top of each other or not moving to the edge of
the screen when enabling or disabling overlays while emulation is
active.
This change only applies when Config::GFX_MOVABLE_PERFORMANCE_METRICS is
False.
2025-04-05 14:22:17 -07:00
Sam Belliveau
74e752ed9c
Mixer: Use Doubles for Sample Rate Conversion.
2025-04-05 13:46:37 -05:00
JosJuice
2d1671a863
Merge pull request #13485 from jordan-woyak/timer-dualcore-fix
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CoreTiming: Fix Precision Frame Timing in Dual Core mode on Windows.
2025-04-05 08:52:32 +02:00
Jordan Woyak
06afa0036a
CoreTiming: Fix Precision Frame Timing in Dual Core mode on Windows.
2025-04-04 19:13:53 -05:00
JosJuice
edb1db7400
Translation resources sync with Transifex
2025-04-04 21:45:46 +02:00
JMC47
bee7035322
Merge pull request #13426 from jordan-woyak/sleepy-windows
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Common/CoreTiming: Create a PrecisionTimer class for better frame pacing.
2025-04-04 15:34:00 -04:00
Jordan Woyak
e0e53f3235
Common/Timer: Use YieldProcessor on Windows.
2025-04-03 15:48:51 -05:00
Jordan Woyak
7dc27753e2
CoreTiming: Add a setting to use Common::PrecisionTimer.
2025-04-03 15:48:51 -05:00
Jordan Woyak
e5c8935acc
Common: Create a PrecisionTimer class.
2025-04-03 15:48:51 -05:00
Admiral H. Curtiss
dadbd2f9fb
Merge pull request #13479 from iwubcode/mali_draw_fix
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VideoCommon: fix a mali draw bug that causes crashes in some games
2025-04-03 21:55:41 +02:00
Jordan Woyak
af1f07207f
VideoInterface: Throttle for VBlank only when necessary.
2025-04-02 23:24:03 -05:00
Jordan Woyak
c42dab6388
Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups.
2025-04-02 23:23:51 -05:00
JMC47
61ab662733
Merge pull request #13424 from Sam-Belliveau/granule-performance-improvements
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AudioCommon: Increased Granule Synthesis Performance
2025-04-02 22:44:14 -04:00
Dr. Dystopia
ebc9c8492d
Use std::views::values and std::views::keys functions - NetPlayServer
2025-04-02 20:06:10 +02:00
Tilka
c705e366f0
Merge pull request #13478 from jordan-woyak/metal-af
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VideoBackends/Metal: Fix anisotropic filtering handling.
2025-04-02 09:07:44 +01:00
iwubcode
ec36fce7c6
VideoCommon: fix a mali bug by moving the perf queries back to being close to the draw call, having them apart seems to cause errors on some devices
2025-04-01 18:32:42 -05:00
Sam Belliveau
877864c23a
Improve Performance of Granular Buffering + User Adjustable Buffer Size
2025-04-01 18:17:21 -04:00
Jordan Woyak
33a7283d3b
VideoBackends/Metal: Fix anisotropic filtering handling.
2025-04-01 15:09:21 -05:00
JosJuice
01a7732d50
IOS: Disguise Rock Band PlayStation USB devices as Wii equivalents
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This lets you use PS3 Rock Band controllers with Wii Rock Band and
Guitar Hero games.
A normal user will probably never have any reason to disable this
behavior, but I figured maybe there's some person out there who would
like to disable it. (For instance, I know there's a mod for RB3 that's
trying to implement the same kind of cross-console controller
compatibility, and that can only be tested if the behavior I'm adding is
disabled.) So the behavior is controlled by an INI-only setting.
2025-03-31 21:24:25 +02:00
Jordan Woyak
17c994df2a
InputCommon: Move SDL Device class into its own cpp/h files.
2025-03-30 23:23:06 -05:00
Jordan Woyak
4533605c03
DolphinQt: Update tooltips for ImmediateXFB, VBISkip, SkipPresentingDuplicateFrames interaction clarity.
2025-03-30 20:55:26 -05:00
Jordan Woyak
920f940ad0
DolphinQt: Don't toggle GFX_HACK_SKIP_DUPLICATE_XFBS when GFX_HACK_IMMEDIATE_XFB or GFX_HACK_VI_SKIP are enabled.
2025-03-30 20:51:20 -05:00
Admiral H. Curtiss
1b85da9b85
Merge pull request #13471 from Nitch2024/CTRL+G
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[Debugger] CTRL+G support in code and memory view
2025-03-30 15:39:54 +02:00
Tillmann Karras
7e57834691
GameSettings: fix startup hang in Moki Moki
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The game sets up a fifo breakpoint callback that just writes a flag to
memory. The hang occurs right after calling GXEnableBreakPt(). It is a
busy loop that repeatedly compares the same register without reloading
it from memory. I guess the developers forgot to make the variable
atomic and never noticed because on hardware the breakpoint is hit
immediately so the flag is already set when it is loaded for the first
(and only) time. This patch grows the loop by one instruction to include
the flag load in the loop.
2025-03-30 00:48:22 +00:00
Nitch2024
1b87ea83e6
[Debugger] CTRL+G support in code and memory view
2025-03-29 12:43:15 -07:00
JosJuice
957265ba52
Common: Make Profiler thread safe
2025-03-29 15:05:02 +01:00
JMC47
9819d66a47
Merge pull request #13221 from mitaclaw/nrvo-fails-1
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GCC: Remedy NRVO Fails
2025-03-29 03:26:46 -04:00
JMC47
f00b7d39f0
Merge pull request #13465 from TryTwo/PR_Bugfix
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AudioPanel Bugfix
2025-03-28 19:56:36 -04:00
TryTwo
efd993f382
AudioPanel bugfix: Forgot to wrap an optional slider in a conditional.
2025-03-28 15:50:24 -07:00
JMC47
4c727a84c5
Merge pull request #13456 from jordan-woyak/mapping-window-blank-square-fix
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DolphinQt: Fix blank square in MappingWindow's top-left corner.
2025-03-28 18:44:32 -04:00
JMC47
932b4abdcf
Merge pull request #13457 from jordan-woyak/efb-access-fix
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VideoCommon: Fix out-of-bounds and disabled EFB access.
2025-03-28 18:43:57 -04:00
JMC47
7d794897c4
Merge pull request #13434 from JosJuice/android-non-blocking-input-detection
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Android: Don't use separate thread for MotionAlertDialog
2025-03-28 18:25:04 -04:00
JMC47
e0032b3e2c
Merge pull request #13122 from TryTwo/PR_Audio_Configs
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AudioPanel: Refactor to use Config system.
2025-03-28 14:52:54 -04:00
JosJuice
c7ede8a6b7
Merge pull request #13461 from JoshuaVandaele/warningsbegone
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Fix shadowed variable warnings and missing declarations
2025-03-28 18:43:09 +01:00
JosJuice
ee22cf9b22
Merge pull request #13462 from jordan-woyak/android-wm-mapping-fix
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Android/Input: Fix crash when mapping wii remote extensions.
2025-03-28 18:35:15 +01:00
Jordan Woyak
0a3feb3e42
Android/Input: Fix a crash when mapping wii remote extensions.
2025-03-27 18:29:02 -05:00
Joshua Vandaële
3a1a60d4f8
Fix shadowed variable warnings and missing declarations
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- PPCSymbolDB: Resolve shadowed variable warnings
- PerformanceMetrics: Resolve shadowed variable warnings
- SWEfbInterface: Add missing declarations
2025-03-27 21:48:08 +01:00
Tilka
662cfa38c2
Merge pull request #13460 from jordan-woyak/play-time-tracker-thread-name
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Core: Name the play time tracker thread.
2025-03-27 17:02:36 +00:00
JMC47
cb24821dcc
Merge pull request #13217 from cristian64/extract_gecko_creator_name
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DolphinQt: Extract creator name from code name in Gecko codes.
2025-03-27 12:26:47 -04:00
Jordan Woyak
ebd879cb30
Core: Name the play time tracker thread.
2025-03-27 01:38:55 -05:00
TryTwo
e5608c6ca5
ConfigControl fix: Add invalid index check to ConfigComplexChoice. Resolve with a default index that can be set.
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If more control is needed, it could be changed to allow multiple states to point to the same index.
2025-03-26 13:15:57 -07:00
TryTwo
896b4bb1fa
AudioPanel: Refactor to use Config system. Some options were changed to a different format, for easier compatibility.
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Removed VolumeChanged signal, as ConfigChanged will trigger what is needed.
Only applies UpdateSoundStream to things that can change during emulation.
Settings::SetVolume might no longer be used, but left it in.
2025-03-26 12:26:01 -07:00
tygyh
1ecd6fbc9b
Move variables to inner scope
2025-03-26 18:21:46 +01:00