Commit Graph

1688 Commits

Author SHA1 Message Date
JosJuice
91a323df96 Android: Update to NDK 27.0.12077973 2024-07-30 18:24:48 +02:00
MayImilae
9a730bacce Change Dual Core (speedup) to Dual Core (speedhack) 2024-07-28 03:56:58 -07:00
JosJuice
9193045989 Revert "Android: Disable input device sensor input due to crash"
This reverts commit 75fb1a7edf.
2024-07-28 11:29:17 +02:00
JosJuice
59cbe5a843 Android: Add workaround for AOSP input device sensor suspend bug 2024-07-28 11:29:17 +02:00
JosJuice
7b0a7f15b0 Android: Use structural equality for sensorDetails
To fix the crash in input device sensor handling, we should look up
Sensors using structural equality. Unfortunately, Sensor.equals
implements referential equality, and HashMap doesn't let us provide a
custom comparator. Because the number of sensors is relatively small,
and because we have a reason to keep a sorted list of sensors around
anyway, let's switch from HashMap to ArrayList.
2024-07-28 11:29:02 +02:00
Admiral H. Curtiss
5ea3d9fca0
Merge pull request #12856 from LillyJadeKatrin/retroachievements-pause-v2
Handle Pausing in AchievementManager
2024-07-04 22:53:04 +02:00
OatmealDome
656a5a18db
Merge pull request #12903 from MayImilae/logos-update
Logo refresh for android, windows, and linux
2024-07-02 02:11:12 -04:00
OatmealDome
1bec2b6484
Merge pull request #12823 from JosJuice/android-new-version-code
Android: Adopt a new versionCode scheme
2024-07-01 22:04:18 -04:00
MayImilae
3f71928860 Logo refresh for android, windows, and linux 2024-07-01 06:29:57 -07:00
JosJuice
bc67fc97c3 Revert "Audit uses of IsRunning and GetState"
This reverts commit 72cf2bdb87.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
2024-06-26 20:36:46 +02:00
OatmealDome
04b0ceedcd Android: Update copyright year in About dialog to 2024 2024-06-24 15:08:12 -04:00
JosJuice
01b44837f4 Android: Track whether app is in foreground 2024-06-23 18:16:33 -04:00
Admiral H. Curtiss
9b33b777cf
Merge pull request #12828 from JosJuice/unify-state-variables-2
Clean up Core::GetState
2024-06-22 20:20:54 +02:00
JosJuice
72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
deReeperJosh
a87ea694a9 Add 2 More Slots for Power Discs on Emulated Base 2024-06-20 10:22:26 +01:00
JosJuice
ea7928b3cd Android: Replace log type names map with array
Storing the log type names in a map results in them getting re-sorted by
their keys, which doesn't quite give us the sorting we want. In
particular, the Achievements category ended up being sorted at R (for
RetroAchivements) instead of at A. Every use of the map is just
iterating through it, so there's no real reason why it has to be a map
anyway.
2024-06-15 20:06:34 +02:00
JosJuice
2fdeb85f0e Android: Replace deprecated setSystemUiVisibility
No functional change.
2024-06-15 15:02:50 +02:00
JosJuice
b9e11a3a35 Android: Adopt a new versionCode scheme
Right now, we assign a versionCode to each Android build of Dolphin by
counting the total number of git commits made. This has worked fine so
far, but it won't work as-is for the new release process.

Let's say we're currently on commit 20000. If we want to create a
release under the new release process, we would create a release branch,
add a new commit on it that updates the release name in CMake files and
so on, and create a tag for that commit. The Android build of this
release commit would get the version code 20001. However, the master
branch is also going to get a commit with the version code 20001 sooner
or later, and this commit would be an entirely different commit than
commit 20001 on the release branch. This isn't much of a problem for
people downloading Dolphin from dolphin-emu.org, but it's a big problem
for Google Play, as Google Play doesn't allow us to upload two builds
with the same version code.

This commit makes us calculate the Android version code in a new way:
The number of commits times two, and if the current build isn't a
release build, plus 1. (We check whether the current build is a release
build by checking whether there's a tag for the current commit.)

With this new version code scheme, the release commit described in my
example would get the version code 40002, and the master commit would
get the version code 40003. This lets us upload both corresponding
builds to Google Play, and also lets the user switch from the release
build to the development build if they would like to. (Under normal
circumstances, Android forbids installing a build with an older version
code than the currently installed build. Therefore, whether the 1 is
added for release builds or for development builds is a decision with
consequences.)
2024-06-01 17:36:20 +02:00
Admiral H. Curtiss
cd9521f293
Merge pull request #12807 from TacoTheDank/cleanupProguard
Android: Clean up ProGuard
2024-05-31 17:41:20 +02:00
TacoTheDank
51f4dfabc2 Android: Fix Gradle deprecation 2024-05-25 22:13:25 -04:00
TacoTheDank
5a6fbc4c57 Android: Clean up ProGuard 2024-05-25 21:56:19 -04:00
JosJuice
7a4740adf7 Android: Fix crash when no devices have outputs
Regression from 5171290bdb.
2024-05-20 21:36:00 +02:00
OatmealDome
59c6739013
Merge pull request #12727 from Simonx22/android-dependencies-042024
Android: Update dependencies
2024-04-21 13:54:37 -04:00
Admiral H. Curtiss
a46ffc5d08
Merge pull request #12686 from JosJuice/android-remove-strikeout
Android: Unset STRIKE_THRU_TEXT_FLAG for editable settings
2024-04-20 23:34:05 +02:00
Simonx22
e4f97a2532 Android: Update dependencies 2024-04-20 17:53:11 +02:00
Admiral H. Curtiss
3a0720dd1f
Merge pull request #12681 from nlebeck/taskviewmodel-refactor
Refactor `TaskViewModel` to track task-related state in a single `MutableLiveData` instance
2024-04-13 01:42:12 +02:00
Admiral H. Curtiss
b623a36005
Merge pull request #12688 from JosJuice/android-alert-synchronize
Android: Fix race condition in displayAlertMsg
2024-04-13 01:40:30 +02:00
mitaclaw
94712ea06f Android: Access Software JIT Profiling 2024-04-09 13:43:32 -07:00
mitaclaw
ee8bcf2ccc JitCache: Software Profiling Restoration
Rekindle software JIT profiling with a std::chrono conversion and a config connection.
2024-04-09 13:43:31 -07:00
Niel Lebeck
d7836efa1a Refactor TaskViewModel to track task-related state in a single MutableLiveData instance 2024-04-07 17:10:02 -07:00
mitaclaw
be27c4f877 NativeLibrary: Create displayToastMsg Method 2024-04-06 15:41:23 -07:00
JosJuice
9ca9d073df Android: Fix race condition in displayAlertMsg
It was possible for sAlertMessageLock.notify() to be called before
sAlertMessageLock.wait(), causing Dolphin to deadlock. In particular,
this was guaranteed to happen if displayAlertMsg was called from the UI
thread while the emulation activity is being destroyed, because
runOnUiThread runs the passed-in anonymous function immediately when
called from the UI thread.

By replacing Object.wait/Object.notify with Semaphore.acquire/
Semaphore.release, it no longer matters what order the methods are
called in.
2024-04-05 22:46:48 +02:00
JosJuice
eef71d50c3 Android: Unset STRIKE_THRU_TEXT_FLAG for editable settings
Because SettingViewHolder is used in RecyclerViews, we have to
explicitly unset STRIKE_THRU_TEXT_FLAG when we don't want it, otherwise
it might be left over from when the SettingViewHolder was representing
a different setting.
2024-04-05 20:14:41 +02:00
Matt
39f5597089 Add tapserver BBA and Modem Adapter UI config to Android
This PR simply exposes the tapserver options in Serial Port 1 on Android. They already exist and work, but are not selectable. I've tested the tapserver options myself with Phantasy Star Online Episode I & II and they work fine.
2024-03-25 17:37:29 +00:00
Martin Michelsen
02deaa6748 Implement GC modem adapter
This implements the GameCube modem adapter. This implementation is stable but not perfect; it drops frames if the receive FIFO length is exceeded. This is probably due to the unimplemented interrupt mentioned in the comments. If the tapserver end of the connection is aware of this limitation, it's easily circumvented by lowering the MTU of the link, but ideally this wouldn't be necessary.

This has been tested with a couple of different versions of Phantasy Star Online, including Episodes 1 & 2 Trial Edition. The Trial Edition is the only version of the game that supports the Modem Adapter and not the Broadband Adapter, which is what made this commit necessary in the first place.
2024-03-17 18:37:55 -07:00
Martin Michelsen
f90812d8e1 fix android syntax error 2024-03-17 18:37:55 -07:00
Martin Michelsen
0c364cbb4c implement tapserver BBA on all platforms
This expands the tapserver BBA interface to be available on all platforms. tapserver itself is still macOS-only, but newserv (the PSO server) is not, and it can directly accept local and remote tapserver connections as well. This makes the tapserver interface potentially useful on all platforms.
2024-03-17 18:37:55 -07:00
Mai
dd15c012f3
Merge pull request #12573 from JosJuice/android-wii-menu-download-size
Android: Mention download size in the Wii Menu not installed message
2024-02-11 13:52:01 -05:00
JosJuice
b404da78c4 Android: Mention download size in the Wii Menu not installed message
Google Play's policies require us to tell the user the size of any large
download.

The size seems to vary by just a megabyte or two across regions in my
testing, so I'm listing a rough size for all the regions.

I'm also taking the opportunity to shorten the message to make it easier
to read.
2024-02-11 11:34:51 +01:00
JosJuice
06964a921d Android: Don't check Wii Menu version before directory initialization
Fixes a crash.
2024-02-11 11:15:18 +01:00
JosJuice
48ae529762 Android: Update Load Wii System Menu string in onPrepareOptionsMenu
Because the wording of the Load Wii System Menu string can change
depending on the contents of the NAND, we should update that menu item in
a method that's guaranteed to get called every time the user opens the
menu rather than one that's only guaranteed to be called once.
2024-02-11 10:58:42 +01:00
JosJuice
6cf55ab1ee InputCommon: Unify GetProfileName and GetProfileDirectoryName
After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.

This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.

This commit also fixes a regression from d6c0f8e749. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
JosJuice
4e57b66dcf
Merge pull request #12375 from JosJuice/android-gate-size-crash
Android: Fix crash when trying to edit gate size setting
2024-01-07 19:34:06 +01:00
Mai
2f7f7afe6d
Merge pull request #12468 from JosJuice/android-targets-fixes
Android: Fix the targets line in build.gradle.kts
2024-01-05 01:55:11 -05:00
JosJuice
b56e6cc03d Android: Update the comment for the targets line in build.gradle.kts
This comment hasn't really made sense since 23bebc5270 commented out
the relevant line.
2023-12-30 14:16:28 +01:00
JosJuice
b5f41e0742 Android: Fix syntax of the targets line in build.gradle.kts
Seems like this was missed in the conversion to Kotlin in 001089dbf4.
2023-12-30 14:14:40 +01:00
BlakDulz
45d3c41d68 Make DocumentProvider Support Thumbnail
This  will make DocumentUI or the built-in Android System Internal Files Manager app showing Thumbnail of Image file instead of image type icon.
2023-12-24 15:34:10 +07:00
BlakDulz
d667fca8d3 Implement Refresh on DocumentProvider
"When interacting with DocumentUI or the built-in Android System Internal Files Manager app and performing Create, Rename, and Delete operations, DocumentsUI will not automatically refresh the changes.
Previously, users had to manually pull down from the top to refresh the changes. This commit aims to fix this issue by automatically notifying the system that changes have occurred and triggering a requery."
2023-12-23 23:26:54 +07:00
Admiral H. Curtiss
36cb8110f4
Merge pull request #12346 from iwubcode/arb_mipmaps_default_off
Core: disable arbitrary mipmap detection by default
2023-12-16 16:23:10 +01:00
JosJuice
fe014dac06
Merge pull request #12369 from t895/coil-cache
Android: Allow Coil image cache to use more memory
2023-12-13 21:11:59 +01:00
JosJuice
f87a4f0385
Merge pull request #12383 from iwubcode/android_new_sdk_for_cpp20
Android: update NDK to 26.1.10909125 in order to pick up new compiler features
2023-12-11 19:16:32 +01:00
iwubcode
b27cf432eb Android: update NDK to 26.1.10909125 in order to pick up new compiler with more C++20 features 2023-12-10 19:14:29 -06:00
JosJuice
c55f21729f Add "large entry points map" setting
To aid in debugging, this makes it possible to disable the recently
added 32/64 GiB region which hasn't had a proper name so far.
2023-12-10 21:07:27 +01:00
JosJuice
ab4f4c62ee Android: Fix crash when trying to edit gate size setting
The gate size is 79.37125 by default, and the step size is 0.5. Android
throws an exception if we try to show the slider with the value set to
something that isn't divisible by the step size. To avoid this problem,
round the value.
2023-12-10 10:49:16 +01:00
Charles Lombardo
93a5df3b92 android: Compile and target Android 14 2023-12-09 15:44:29 -05:00
Charles Lombardo
5d2e3de576 android Update dependencies 2023-12-09 15:44:29 -05:00
Charles Lombardo
c5d81c1006 android: Regenerate baseline profile module for AGP 8.2.0 2023-12-09 15:44:29 -05:00
Charles Lombardo
001089dbf4 android: Convert gradle files to kotlin gradle dsl 2023-12-09 14:57:09 -05:00
t895
42a4630245 Android: Allow Coil image cache to use more memory
Allows the Coil memory cache to use up to 90% of the application's available memory. Previously this could cause problems with reloading images in very large libraries of games.
2023-12-09 14:55:58 -05:00
JosJuice
a4eff2acc1 Android: Don't call Run before directory initialization
Combined with the previous commits, this finally fixes the bug where
Dolphin had a chance of crashing if you returned to it after Android
killed the Dolphin process.
2023-12-08 19:36:11 +01:00
JosJuice
a31214b8c6 Android: Fix EmulationActivity's handling of process recreation 2023-12-08 19:31:12 +01:00
JosJuice
5aa80603d7 Android: Reload EmulationActivity settings on title change
This way, we ensure that game INI settings are properly applied. I don't
think we actually expose the affected settings on a per-game basis in
the UI, but still.
2023-12-08 17:57:30 +01:00
JosJuice
11041e950d Android: Combine reading cutout setting with updateOrientation 2023-12-08 17:56:29 +01:00
JosJuice
4203632c93 Android: Improve GameFileCacheManager comments 2023-12-07 21:09:17 +01:00
JosJuice
3e7a16f225 Android: Use config changed callback for tracking recursive scan setting
This way the Settings class doesn't contain a hardcoded reference to
a specific setting. And Settings.loadSettings no longer calls
getBoolean, which is a step towards fixing the crash when recreating
EmulationActivity after process death.
2023-12-07 21:09:17 +01:00
JosJuice
d80f9d53fc Android: Expose config changed callbacks 2023-12-07 21:09:17 +01:00
Minh Truong
4b91bf48f5 Finish parent activity after directory initializer completes
Add frontIntent flag to control activity.finish()

Moved parent activity finish inside of performLaunchChecks
2023-12-01 15:12:10 -06:00
iwubcode
d57c1cbe6c Android / Core / DolphinQt: disable arbitrary mipmap detection by default, let the games that need it be enabled with a config option, there aren't many of them 2023-12-01 14:23:56 -06:00
Mai
b7435be90a
Merge pull request #12298 from Shoegzer/master
Update default IP for HLE BBA
2023-11-28 22:45:17 +01:00
Mai
ac53766058
Merge pull request #12215 from JosJuice/android-si-devices
Android: Add more GameCube controller types
2023-11-28 19:21:29 +01:00
Shoegzer
21e9cdfbd0 Also update IP in Android GUI 2023-11-15 13:50:54 -05:00
JosJuice
d04e67be3d Add fastmem arena setting
Just for debugging.
2023-10-31 19:43:49 +01:00
JosJuice
b3bfcc5d7f PowerPC: Allow toggling write-back cache during emulation
Now that PR 10575 is merged, the JIT automatically clears its cache
when this setting is changed, making this reasonable to implement.
2023-10-31 19:43:49 +01:00
JosJuice
d811c12196 Android: Add more GameCube controller types
For all your PSO needs.
2023-10-01 18:47:49 +02:00
JosJuice
d6c0f8e749 Android: Get profile name from core
To avoid duplicating information between Kotlin and C++.
2023-10-01 18:47:49 +02:00
Charles Lombardo
fa37336ba3 Android: Adjust settings slider dialog
Move text above slider
2023-09-23 10:58:29 -04:00
Charles Lombardo
f205a20d3f Android: Use 0.5 unit step size and show decimal for numeric settings
In some settings where the default value could not be evenly divided by the step size for the slider, there would be a crash. This increases the precision of all double numeric settings to 0.5 and now shows the decimal that you couldn't see before.
2023-09-23 10:48:23 -04:00
Charles Lombardo
f13b29196d Android: Use custom image loader for game covers
This fixes a bug where custom cover loading was initiated but would finish by the time another image view would be in the place of the previous one.
2023-09-20 14:36:58 -04:00
JosJuice
c378365324 Android: Get rid of unnecessary nullability in features.settings 2023-09-03 17:44:26 +02:00
JosJuice
26e9294075
Merge pull request #12153 from JosJuice/android-iso-paths-jni
Android: Use JNI for setting/getting ISO paths
2023-09-03 17:38:52 +02:00
JosJuice
190e71a318 Android: Use JNI for setting/getting ISO paths
This gets rid of the last Android-specific code that directly interfaces
with INI files.
2023-09-02 12:58:20 +02:00
JosJuice
1c47c510cd Android: Remove all uses of Any from SliderSetting
This makes casting unnecessary, preventing the kind of type error we
just had from occurring in the future.
2023-09-02 10:05:42 +02:00
JosJuice
e6138d7683 Android: Fix controller float sliders crashing
By not setting a stepSize, stepSize was getting set to the default
value of 0, which is an Int. This later caused a crash when trying to
cast it to Float.
2023-09-02 09:12:42 +02:00
Charles Lombardo
5e5887a378
Merge pull request #12095 from t895/color-space-settings
Android: Expose color space settings
2023-08-30 10:07:07 -04:00
Charles Lombardo
53fc3446d5 Android: Support settings with float values
We did support float settings before but we never showed anything past the decimal place before.
2023-08-29 00:30:03 -04:00
Charles Lombardo
80b329b77f Android: Expose color correction settings 2023-08-29 00:20:16 -04:00
Charles Lombardo
153a95482a
Merge pull request #12119 from ThunderousEcho/feature/latching-buttons
Added latching buttons (Android)
2023-08-28 15:32:47 -04:00
Charles Oliner
ee395bb2e5 Added latching buttons
Added latching buttons, buttons which turn on when you press them and off when you press them again.
2023-08-27 13:28:53 -04:00
JosJuice
f9959656e7
Merge pull request #11919 from t895/kotlin-controls
Android: Convert "features.input" package to Kotlin
2023-08-26 19:10:56 +02:00
Charles Lombardo
6a19629fc6 Android: Convert TvSettingsItem to Kotlin 2023-08-25 14:54:17 -04:00
Charles Lombardo
ed9467dc1b Android: Convert HomeScreenChannel to Kotlin 2023-08-25 14:54:17 -04:00
Charles Lombardo
09c2c6541d Android: Convert GameFileCache to Kotlin 2023-08-25 14:54:17 -04:00
Charles Lombardo
a56ee1a62e Android: Convert GameFile to Kotlin 2023-08-25 14:54:16 -04:00
Charles Lombardo
0e3b33d901 Android: Convert InputMappingControlSettingViewHolder to Kotlin 2023-08-25 14:20:33 -04:00
Charles Lombardo
6caa4307ac Android: Convert ProfileViewHolder to Kotlin 2023-08-25 14:20:33 -04:00
Charles Lombardo
29e5c78541 Android: Convert ProfileDialogPresenter to Kotlin 2023-08-25 14:20:33 -04:00
Charles Lombardo
6ad18e4ee5 Android: Convert ProfileAdapter to Kotlin 2023-08-25 14:20:33 -04:00
Charles Lombardo
dfafa74ba1 Android: Convert MotionAlertDialog to Kotlin 2023-08-25 14:20:33 -04:00
Charles Lombardo
5171290bdb Android: Convert AdvancedMappingDialog to Kotlin 2023-08-25 14:20:33 -04:00
Charles Lombardo
d049be0cad Android: Convert AdvancedMappingControlViewHolder to Kotlin 2023-08-25 14:20:33 -04:00