The bean menu in this game does not react when the analog control stick
is moved perfectly to the right (0 degress). This happens when the
analog stick is mapped to digital inputs.
Currently, Dolphin contains a hardcoded controller hack to work around
this issue. With this patch, it should no longer be needed; see #13177.
Refactors the PatchAllowlistTest to streamline the experience for developers. Instead of a textual description of what needs to change in ApprovedInis.json for RetroAchievements compatibility, the test will now generate a replacement file and instruct the coder where to copy it in their local branch, and what to update APPROVED_LIST_HASH to. The result should be easier and more instructive for developers to make changes, while still maintaining that allowed codes cannot be added or modified without recompiling Dolphin.
As ApprovedInis.json no longer needs to be user-readable for this process, it no longer contains titles or pretty formatting and as such is updated in this commit, hash included.
Prince of Persia: Sands of Time exhibits screen tearing on FMVs in Dolphin. Tested the setting (suggested by Amphitryon) on PC and Android and can confirm the tearing previously seen is gone with EarlyXFBOutput disabled.
Update several INI GameSettings for Blue Tongue Entertainment games
Add comments & more Nick games fixes
Adds comments to all FMV fixes and adds even more fixes for Nick games
The game sets up a fifo breakpoint callback that just writes a flag to
memory. The hang occurs right after calling GXEnableBreakPt(). It is a
busy loop that repeatedly compares the same register without reloading
it from memory. I guess the developers forgot to make the variable
atomic and never noticed because on hardware the breakpoint is hit
immediately so the flag is already set when it is loaded for the first
(and only) time. This patch grows the loop by one instruction to include
the flag load in the loop.
Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,brocken,bufferin,clen,collet,datas,delt,diety,extint,fpr,inout,inport,interm,nd,nin,ontop,pixelx,re-use,re-used,sav,stateman,strat,transer,wil`
As the PS2 version is the only one with proper 16:9 widescreen, this cheat brings widescreen to the Gamecube version. This cheat has been tested on the NTSC version, but is stated to be region free.