Commit Graph

33 Commits

Author SHA1 Message Date
iwubcode
306daff517 Data: update De Blob 1 and 2 to use explicit bloom target
These two games have some strange rendering behaviors and therefore can't use the generic bloom actions.

These games have several bloom EFB copies and they draw that on top of an already rendered game.  After doing that, they render some other draw calls to "fixup" the bloom that it drew to effectively remove it.  This isn't uncommon but there is one special thing these games do...they use a RAM EFB copy for the 'fixup'.  This means when playing with high IR, the game will look blurry in specific parts of the screen where the game was attempting to fix the copy!

Bloom removal has addressed this by removing all the draw calls related to the bloom, including the fixup draws.  The user then needs to turn on 'EFB Copy To Texture Only' for the best visuals (De Blob 2 in particular is broken without this) as the default settings.

Bloom blurred will need special attention too but Dolphin doesn't currently have enough functionality to handle it.
2026-03-26 20:14:40 -05:00
iwubcode
41adc6fba8 Data: update Sonic Colors bloom definitions to remove repeats, thanks FrankyBuster 2026-03-26 20:14:40 -05:00
iwubcode
7d683b02ed Data: update Pandora's Tower Bloom and DOF definitions 2026-03-26 20:14:40 -05:00
iwubcode
d8c8a04ab8 Data: add a blurred DOF feature 2026-03-26 20:14:40 -05:00
iwubcode
db72877520 Data: add more bloom graphics mods 2026-03-26 20:14:40 -05:00
iwubcode
ace082af23 Data: provide a blur mod for games with bloom
Add a mod for all games with bloom targets that blurs the bloom based on resolution using a custom material.  The shader exposes bloom brightness and the amount of spread through uniforms (not exposed in the UI yet).

The original shader logic was done by TryTwo.  This shader was reworked for graphics mods and cleaned up slightly.

Co-authored-by: TryTwo <taolas@gmail.com>
2026-03-26 20:13:16 -05:00
iwubcode
e31a61d17d Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube 2025-11-18 18:38:20 -06:00
Luz Paz
38099f282d GraphicMods: Fix typo in DBZ Budokai Tenkaichi 3/metadata.json 2025-03-04 04:35:10 -05:00
Martino Fontana
cb8b235a48 Remove Bloom Definitions for Skylanders Trap Team 2024-10-10 22:03:34 +02:00
Martino Fontana
7215610dfe Add Bloom definitions for Need for Speed: Nitro 2024-07-27 21:24:32 +02:00
Martino Fontana
9285f13186 Add Bloom Definitions for Skylanders Trap Team 2024-03-24 23:20:25 +01:00
Martino Fontana
a98bceba9f Add Bloom Definitions for Skylanders Giants 2024-03-23 23:56:02 +01:00
Seedonator
5dc01e6107
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions 2023-08-18 21:08:16 +02:00
Martino Fontana
b086051de6 Add Bloom Definitions for Skylanders: Spyro's Adventure 2023-06-30 22:02:54 +02:00
Notexe
6a0a11c0b3 Data: Add missing Super Mario Sunshine goop map texture to graphics mod 2023-06-08 20:00:07 +10:00
linckandrea
a05654b571 GraphicMods: The Last Story: update HUD mod & add DOF definitions 2023-02-06 22:01:54 +01:00
linckandrea
f024fa7ee0 GraphicMods: add Pandora's Tower 2023-02-06 22:01:47 +01:00
linckandrea
c175b67407 GraphicMods: add built in mods for DOF 2023-02-06 22:01:46 +01:00
Admiral H. Curtiss
0ec4ef4d25
Merge pull request #11033 from autofire372/mp3-bloom
Add bloom definitions for Metroid Prime 3
2023-01-30 09:00:44 +01:00
autofire372
53f3d97b7d
Add bloom definitions for Metroid Prime 3 2023-01-30 08:59:30 +01:00
Andrea
af868b74f7
GraphicMods: The Last Story: Fixes for Bloom and HUD mods. 2022-10-08 22:27:14 +02:00
SilentHeII
e5aa5214ed
Add bloom definitions for Sonic Colors
Adds definitions to add or remove bloom to Sonic Colors.
2022-07-11 22:46:07 -05:00
SilentHeII
e6cbc8f631
Add Bloom Definitions for Sin and Punishment 2
Adds bloom definitions for Sin and Punishment: Star Successor for use with bloom removal and native resolution bloom.
2022-07-09 01:13:09 -05:00
JMC47
7cc89f5642
Merge pull request #10816 from iwubcode/super_mario_galaxy_bloom_def
Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-07 19:57:52 -04:00
JMC47
32a5b8bfd2
Merge pull request #10805 from iwubcode/runefactory_frontier_bloom_definition
Data: Add Rune Factory Frontier bloom definition graphics mod
2022-07-07 19:49:26 -04:00
Techjar
6104ee09a9 Data: Add Super Mario Sunshine goop map graphics mod 2022-07-07 15:02:51 -04:00
iwubcode
958354e285 Data: add Super Mario Galaxy bloom definition graphics mod 2022-07-06 21:51:39 -05:00
iwubcode
3227244372 Data: Add Rune Factory Frontier bloom definition 2022-07-02 15:14:21 -05:00
iwubcode
1970a27b57 Data: add Wii Play and Skyward Sword bloom definitions 2022-07-02 11:49:21 -05:00
iwubcode
eda3fd8bf1 Data: add Monster Hunter Tri full game and rename folder to reflect that. It has the same bloom ids as the demo disc. 2022-07-02 11:49:21 -05:00
iwubcode
ba007a0244 Data: rename Battalion Wars 2, Mario Strikers Charged, The House of the Dead: Overkill, and The Last Story to properly reflect their game name / spelling 2022-07-02 11:49:21 -05:00
iwubcode
d0540f19ac Data: add built in mods for bloom and HUD 2022-07-02 11:49:21 -05:00
iwubcode
3eb3e1c83a Data: add default data for hud and bloom on some games 2022-06-27 18:22:08 -05:00