This commit is contained in:
Chris Dock 2026-03-17 15:48:34 -04:00 committed by GitHub
commit dabe17a2ff
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GPG Key ID: B5690EEEBB952194
4 changed files with 35 additions and 15 deletions

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@ -130,6 +130,12 @@ const std::string SConfig::GetGameTDBID() const
return m_gametdb_id;
}
const std::string SConfig::GetGameIDElfDol() const
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
return m_game_id_elf_dol;
}
const std::string SConfig::GetTitleName() const
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
@ -158,6 +164,7 @@ void SConfig::ResetRunningGameMetadata()
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
SetRunningGameMetadata("00000000", "", 0, 0, DiscIO::Region::Unknown);
SetElfDolID("");
}
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
@ -258,6 +265,12 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
DolphinAnalytics::Instance().ReportGameStart();
}
void SConfig::SetElfDolID(const std::string& game_id)
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
m_game_id_elf_dol = game_id;
}
void SConfig::OnESTitleChanged()
{
auto& system = Core::System::GetInstance();
@ -357,7 +370,9 @@ struct SetGameMetadata
constexpr char BACKSLASH = '\\';
constexpr char FORWARDSLASH = '/';
std::ranges::replace(executable_path, BACKSLASH, FORWARDSLASH);
config->SetRunningGameMetadata(SConfig::MakeGameID(PathToFileName(executable_path)));
std::string made_game_id = SConfig::MakeGameID(PathToFileName(executable_path));
config->SetRunningGameMetadata(made_game_id);
config->SetElfDolID(made_game_id);
Host_TitleChanged();

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@ -61,6 +61,7 @@ struct SConfig
const std::string GetGameID() const;
const std::string GetGameTDBID() const;
const std::string GetGameIDElfDol() const;
const std::string GetTitleName() const;
const std::string GetTitleDescription() const;
u64 GetTitleID() const;
@ -70,6 +71,8 @@ struct SConfig
void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform);
void SetRunningGameMetadata(const std::string& game_id);
void SetElfDolID(const std::string& game_id);
// Triggered when Dolphin loads a title directly
// Reloads title-specific map files, patches, etc.
static void OnTitleDirectlyBooted(const Core::CPUThreadGuard& guard);
@ -125,6 +128,7 @@ private:
mutable std::recursive_mutex m_metadata_lock;
std::string m_game_id;
std::string m_game_id_elf_dol;
std::string m_gametdb_id;
std::string m_title_name;
std::string m_title_description;

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@ -25,8 +25,9 @@ void DynamicInputTextureManager::Load()
m_configuration.clear();
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::set<std::string> dynamic_input_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_DYNAMICINPUT_IDX), game_id);
const std::string& game_id_elf_dol = SConfig::GetInstance().GetGameIDElfDol();
const std::set<std::string> dynamic_input_directories = GetTextureDirectoriesWithGameId(
File::GetUserPath(D_DYNAMICINPUT_IDX), game_id_elf_dol.empty() ? game_id : game_id_elf_dol);
for (const auto& dynamic_input_directory : dynamic_input_directories)
{

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@ -85,8 +85,12 @@ void HiresTexture::Update()
}
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::set<std::string> texture_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
const std::string& game_id_elf_dol = SConfig::GetInstance().GetGameIDElfDol();
// If there is an elf/dol id, use that. Otherwise, fallback to the game id.
const std::set<std::string> texture_directories = GetTextureDirectoriesWithGameId(
File::GetUserPath(D_HIRESTEXTURES_IDX), game_id_elf_dol.empty() ? game_id : game_id_elf_dol);
constexpr auto extensions = std::to_array<std::string_view>({".png", ".dds"});
for (const auto& texture_directory : texture_directories)
@ -141,16 +145,12 @@ void HiresTexture::Update()
}
}
if (g_ActiveConfig.bCacheHiresTextures)
{
OSD::AddMessage(fmt::format("Loading '{}' custom textures", s_hires_texture_cache.size()),
10000);
}
else
{
OSD::AddMessage(
fmt::format("Found '{}' custom textures", s_hires_texture_id_to_arbmipmap.size()), 10000);
}
const auto message =
fmt::format("{} '{}' custom textures for {} '{}'",
g_ActiveConfig.bCacheHiresTextures ? "Preloading" : "Found",
s_hires_texture_cache.size(), game_id_elf_dol.empty() ? "game" : "elf/dol",
game_id_elf_dol.empty() ? game_id : game_id_elf_dol);
OSD::AddMessage(message, 10000);
}
void HiresTexture::Clear()