IOS/KBD: Move keyboard logic to Common/Keyboard

The keypress loop was simplified and its keyboard state buffer removed.
This commit is contained in:
Sepalani 2025-04-19 23:57:08 +04:00
parent da8610e76f
commit ce13f2dbbe
6 changed files with 294 additions and 265 deletions

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@ -93,6 +93,8 @@ add_library(common
JitRegister.h
JsonUtil.h
JsonUtil.cpp
Keyboard.h
Keyboard.cpp
Lazy.h
LinearDiskCache.h
Logging/ConsoleListener.h

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@ -0,0 +1,242 @@
// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/Keyboard.h"
#include <array>
#include <utility>
#ifdef _WIN32
#include <windows.h>
#endif
namespace
{
// Crazy ugly
#ifdef _WIN32
constexpr std::size_t KEYBOARD_STATE_SIZE = 256;
constexpr std::array<u8, KEYBOARD_STATE_SIZE> VK_HID_QWERTY{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2A, // Backspace
0x2B, // Tab
0x00, 0x00,
0x00, // Clear
0x28, // Return
0x00, 0x00,
0x00, // Shift
0x00, // Control
0x00, // ALT
0x48, // Pause
0x39, // Capital
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x29, // Escape
0x00, 0x00, 0x00, 0x00,
0x2C, // Space
0x4B, // Prior
0x4E, // Next
0x4D, // End
0x4A, // Home
0x50, // Left
0x52, // Up
0x4F, // Right
0x51, // Down
0x00, 0x00, 0x00,
0x46, // Print screen
0x49, // Insert
0x4C, // Delete
0x00,
// 0 -> 9
0x27, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
// A -> Z
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13,
0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x00, 0x00, 0x00, 0x00, 0x00,
// Numpad 0 -> 9
0x62, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61,
0x55, // Multiply
0x57, // Add
0x00, // Separator
0x56, // Subtract
0x63, // Decimal
0x54, // Divide
// F1 -> F12
0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
// F13 -> F24
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x53, // Numlock
0x47, // Scroll lock
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// Modifier keys
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x33, // ';'
0x2E, // Plus
0x36, // Comma
0x2D, // Minus
0x37, // Period
0x38, // '/'
0x35, // '~'
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2F, // '['
0x32, // '\'
0x30, // ']'
0x34, // '''
0x00, //
0x00, // Nothing interesting past this point.
};
constexpr std::array<u8, KEYBOARD_STATE_SIZE> VK_HID_AZERTY{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2A, // Backspace
0x2B, // Tab
0x00, 0x00,
0x00, // Clear
0x28, // Return
0x00, 0x00,
0x00, // Shift
0x00, // Control
0x00, // ALT
0x48, // Pause
0x39, // Capital
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x29, // Escape
0x00, 0x00, 0x00, 0x00,
0x2C, // Space
0x4B, // Prior
0x4E, // Next
0x4D, // End
0x4A, // Home
0x50, // Left
0x52, // Up
0x4F, // Right
0x51, // Down
0x00, 0x00, 0x00,
0x46, // Print screen
0x49, // Insert
0x4C, // Delete
0x00,
// 0 -> 9
0x27, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
// A -> Z
0x14, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x33, 0x11, 0x12, 0x13,
0x04, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1D, 0x1B, 0x1C, 0x1A, 0x00, 0x00, 0x00, 0x00, 0x00,
// Numpad 0 -> 9
0x62, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61,
0x55, // Multiply
0x57, // Add
0x00, // Separator
0x56, // Substract
0x63, // Decimal
0x54, // Divide
// F1 -> F12
0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
// F13 -> F24
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x53, // Numlock
0x47, // Scroll lock
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// Modifier keys
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x30, // '$'
0x2E, // Plus
0x10, // Comma
0x00, // Minus
0x36, // Period
0x37, // '/'
0x34, // ' '
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2D, // ')'
0x32, // '\'
0x2F, // '^'
0x00, // ' '
0x38, // '!'
0x00, // Nothing interesting past this point.
};
u8 MapVirtualKeyToHID(u8 virtual_key, int keyboard_layout)
{
switch (keyboard_layout)
{
case Common::KBD_LAYOUT_AZERTY:
return VK_HID_AZERTY[virtual_key];
case Common::KBD_LAYOUT_QWERTY:
default:
return VK_HID_QWERTY[virtual_key];
}
}
#else
u8 MapVirtualKeyToHID(u8 virtual_key, int keyboard_layout)
{
return virtual_key;
}
#endif
} // Anonymous namespace
namespace Common
{
bool Common::IsVirtualKeyPressed(int virtual_key)
{
#ifdef _WIN32
return (GetAsyncKeyState(virtual_key) & 0x8000) != 0;
#else
// TODO: do it for non-Windows platforms
return false;
#endif
}
u8 Common::PollHIDModifiers()
{
u8 modifiers = 0;
#ifdef _WIN32
using VkHidPair = std::pair<int, u8>;
// References:
// https://learn.microsoft.com/windows/win32/inputdev/virtual-key-codes
// https://www.usb.org/document-library/device-class-definition-hid-111
static const std::vector<VkHidPair> MODIFIERS_MAP{
{VK_LCONTROL, 0x01}, // HID modifier: Bit 0 - LEFT CTRL
{VK_LSHIFT, 0x02}, // HID modifier: Bit 1 - LEFT SHIFT
{VK_LMENU, 0x04}, // HID modifier: Bit 2 - LEFT ALT
{VK_LWIN, 0x08}, // HID modifier: Bit 3 - LEFT GUI
{VK_RCONTROL, 0x10}, // HID modifier: Bit 4 - RIGHT CTRL
{VK_RSHIFT, 0x20}, // HID modifier: Bit 5 - RIGHT SHIFT
{VK_RMENU, 0x40}, // HID modifier: Bit 6 - RIGHT ALT
{VK_RWIN, 0x80} // HID modifier: Bit 7 - RIGHT GUI
};
for (const auto& [virtual_key, hid_modifier] : MODIFIERS_MAP)
{
if (IsVirtualKeyPressed(virtual_key))
modifiers |= hid_modifier;
}
#else
// TODO: Implementation for non-Windows platforms
#endif
return modifiers;
}
HIDPressedKeys PollHIDPressedKeys(int keyboard_layout)
{
HIDPressedKeys pressed_keys{};
auto it = pressed_keys.begin();
#ifdef _WIN32
for (std::size_t virtual_key = 0; virtual_key < KEYBOARD_STATE_SIZE; ++virtual_key)
{
if (!IsVirtualKeyPressed(static_cast<int>(virtual_key)))
continue;
*it = MapVirtualKeyToHID(static_cast<u8>(virtual_key), keyboard_layout);
if (++it == pressed_keys.end())
break;
}
#else
// TODO: Implementation for non-Windows platforms
#endif
return pressed_keys;
}
} // namespace Common

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@ -0,0 +1,23 @@
// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "Common/CommonTypes.h"
namespace Common
{
enum
{
KBD_LAYOUT_QWERTY = 0,
KBD_LAYOUT_AZERTY = 1
};
using HIDPressedKeys = std::array<u8, 6>;
bool IsVirtualKeyPressed(int virtual_key);
u8 PollHIDModifiers();
HIDPressedKeys PollHIDPressedKeys(int keyboard_layout);
} // namespace Common

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@ -3,9 +3,6 @@
#include "Core/IOS/USB/USB_KBD.h"
#include <array>
#include <queue>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
@ -16,169 +13,11 @@
#include "Core/System.h"
#include "InputCommon/ControlReference/ControlReference.h" // For background input check
#ifdef _WIN32
#include <windows.h>
#endif
namespace IOS::HLE
{
namespace
{
// Crazy ugly
#ifdef _WIN32
constexpr std::array<u8, 256> s_key_codes_qwerty{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2A, // Backspace
0x2B, // Tab
0x00, 0x00,
0x00, // Clear
0x28, // Return
0x00, 0x00,
0x00, // Shift
0x00, // Control
0x00, // ALT
0x48, // Pause
0x39, // Capital
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x29, // Escape
0x00, 0x00, 0x00, 0x00,
0x2C, // Space
0x4B, // Prior
0x4E, // Next
0x4D, // End
0x4A, // Home
0x50, // Left
0x52, // Up
0x4F, // Right
0x51, // Down
0x00, 0x00, 0x00,
0x46, // Print screen
0x49, // Insert
0x4C, // Delete
0x00,
// 0 -> 9
0x27, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
// A -> Z
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13,
0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x00, 0x00, 0x00, 0x00, 0x00,
// Numpad 0 -> 9
0x62, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61,
0x55, // Multiply
0x57, // Add
0x00, // Separator
0x56, // Subtract
0x63, // Decimal
0x54, // Divide
// F1 -> F12
0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
// F13 -> F24
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x53, // Numlock
0x47, // Scroll lock
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// Modifier keys
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x33, // ';'
0x2E, // Plus
0x36, // Comma
0x2D, // Minus
0x37, // Period
0x38, // '/'
0x35, // '~'
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2F, // '['
0x32, // '\'
0x30, // ']'
0x34, // '''
0x00, //
0x00, // Nothing interesting past this point.
};
constexpr std::array<u8, 256> s_key_codes_azerty{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2A, // Backspace
0x2B, // Tab
0x00, 0x00,
0x00, // Clear
0x28, // Return
0x00, 0x00,
0x00, // Shift
0x00, // Control
0x00, // ALT
0x48, // Pause
0x39, // Capital
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x29, // Escape
0x00, 0x00, 0x00, 0x00,
0x2C, // Space
0x4B, // Prior
0x4E, // Next
0x4D, // End
0x4A, // Home
0x50, // Left
0x52, // Up
0x4F, // Right
0x51, // Down
0x00, 0x00, 0x00,
0x46, // Print screen
0x49, // Insert
0x4C, // Delete
0x00,
// 0 -> 9
0x27, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
// A -> Z
0x14, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x33, 0x11, 0x12, 0x13,
0x04, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1D, 0x1B, 0x1C, 0x1A, 0x00, 0x00, 0x00, 0x00, 0x00,
// Numpad 0 -> 9
0x62, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61,
0x55, // Multiply
0x57, // Add
0x00, // Separator
0x56, // Substract
0x63, // Decimal
0x54, // Divide
// F1 -> F12
0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
// F13 -> F24
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x53, // Numlock
0x47, // Scroll lock
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// Modifier keys
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x30, // '$'
0x2E, // Plus
0x10, // Comma
0x00, // Minus
0x36, // Period
0x37, // '/'
0x34, // ' '
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2D, // ')'
0x32, // '\'
0x2F, // '^'
0x00, // ' '
0x38, // '!'
0x00, // Nothing interesting past this point.
};
#else
constexpr std::array<u8, 256> s_key_codes_qwerty{};
constexpr std::array<u8, 256> s_key_codes_azerty{};
#endif
} // Anonymous namespace
USB_KBD::MessageData::MessageData(MessageType type, u8 modifiers_, PressedKeyData pressed_keys_)
: msg_type{Common::swap32(static_cast<u32>(type))}, modifiers{modifiers_},
pressed_keys{pressed_keys_}
USB_KBD::MessageData::MessageData(MessageType type, const State& state)
: msg_type{Common::swap32(static_cast<u32>(type))}, modifiers{state.modifiers},
pressed_keys{state.pressed_keys}
{
}
@ -194,13 +33,13 @@ std::optional<IPCReply> USB_KBD::Open(const OpenRequest& request)
INFO_LOG_FMT(IOS, "USB_KBD: Open");
Common::IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.GetOrCreateSection("USB Keyboard")->Get("Layout", &m_keyboard_layout, KBD_LAYOUT_QWERTY);
ini.GetOrCreateSection("USB Keyboard")
->Get("Layout", &m_keyboard_layout, Common::KBD_LAYOUT_QWERTY);
m_message_queue = {};
m_old_key_buffer.fill(false);
m_old_modifiers = 0x00;
m_previous_state = {};
// m_message_queue.emplace(MessageType::KeyboardConnect, 0, PressedKeyData{});
// m_message_queue.emplace(MessageType::KeyboardConnect, {});
return Device::Open(request);
}
@ -223,91 +62,18 @@ std::optional<IPCReply> USB_KBD::IOCtl(const IOCtlRequest& request)
return IPCReply(IPC_SUCCESS);
}
bool USB_KBD::IsKeyPressed(int key) const
{
#ifdef _WIN32
return (GetAsyncKeyState(key) & 0x8000) != 0;
#else
// TODO: do it for non-Windows platforms
return false;
#endif
}
void USB_KBD::Update()
{
if (!Config::Get(Config::MAIN_WII_KEYBOARD) || Core::WantsDeterminism() || !m_is_active)
return;
u8 modifiers = 0x00;
PressedKeyData pressed_keys{0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
bool got_event = false;
size_t num_pressed_keys = 0;
for (size_t i = 0; i < m_old_key_buffer.size(); i++)
{
const bool key_pressed_now = IsKeyPressed(static_cast<int>(i));
const bool key_pressed_before = m_old_key_buffer[i];
u8 key_code = 0;
const State current_state{.modifiers = Common::PollHIDModifiers(),
.pressed_keys = Common::PollHIDPressedKeys(m_keyboard_layout)};
if (key_pressed_now ^ key_pressed_before)
{
if (key_pressed_now)
{
switch (m_keyboard_layout)
{
case KBD_LAYOUT_QWERTY:
key_code = s_key_codes_qwerty[i];
break;
if (current_state == m_previous_state)
return;
case KBD_LAYOUT_AZERTY:
key_code = s_key_codes_azerty[i];
break;
}
if (key_code == 0x00)
continue;
pressed_keys[num_pressed_keys] = key_code;
num_pressed_keys++;
if (num_pressed_keys == pressed_keys.size())
break;
}
got_event = true;
}
m_old_key_buffer[i] = key_pressed_now;
}
#ifdef _WIN32
if (GetAsyncKeyState(VK_LCONTROL) & 0x8000)
modifiers |= 0x01;
if (GetAsyncKeyState(VK_LSHIFT) & 0x8000)
modifiers |= 0x02;
if (GetAsyncKeyState(VK_MENU) & 0x8000)
modifiers |= 0x04;
if (GetAsyncKeyState(VK_LWIN) & 0x8000)
modifiers |= 0x08;
if (GetAsyncKeyState(VK_RCONTROL) & 0x8000)
modifiers |= 0x10;
if (GetAsyncKeyState(VK_RSHIFT) & 0x8000)
modifiers |= 0x20;
// TODO: VK_MENU is for ALT, not for ALT GR (ALT GR seems to work though...)
if (GetAsyncKeyState(VK_MENU) & 0x8000)
modifiers |= 0x40;
if (GetAsyncKeyState(VK_RWIN) & 0x8000)
modifiers |= 0x80;
#else
// TODO: modifiers for non-Windows platforms
#endif
if (modifiers ^ m_old_modifiers)
{
got_event = true;
m_old_modifiers = modifiers;
}
if (got_event)
m_message_queue.emplace(MessageType::Event, modifiers, pressed_keys);
m_message_queue.emplace(MessageType::Event, current_state);
m_previous_state = std::move(current_state);
}
} // namespace IOS::HLE

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@ -3,12 +3,11 @@
#pragma once
#include <array>
#include <queue>
#include <string>
#include <type_traits>
#include "Common/CommonTypes.h"
#include "Common/Keyboard.h"
#include "Core/IOS/Device.h"
#include "Core/IOS/IOS.h"
@ -32,7 +31,13 @@ private:
Event = 2
};
using PressedKeyData = std::array<u8, 6>;
struct State
{
u8 modifiers = 0;
Common::HIDPressedKeys pressed_keys{};
auto operator<=>(const State&) const = default;
};
#pragma pack(push, 1)
struct MessageData
@ -41,26 +46,15 @@ private:
u32 unk1 = 0;
u8 modifiers = 0;
u8 unk2 = 0;
PressedKeyData pressed_keys{};
Common::HIDPressedKeys pressed_keys{};
MessageData(MessageType msg_type, u8 modifiers, PressedKeyData pressed_keys);
MessageData(MessageType msg_type, const State& state);
};
static_assert(std::is_trivially_copyable_v<MessageData>,
"MessageData must be trivially copyable, as it's copied into emulated memory.");
#pragma pack(pop)
std::queue<MessageData> m_message_queue;
std::array<bool, 256> m_old_key_buffer{};
u8 m_old_modifiers = 0;
bool IsKeyPressed(int key) const;
// This stuff should probably die
enum
{
KBD_LAYOUT_QWERTY = 0,
KBD_LAYOUT_AZERTY = 1
};
int m_keyboard_layout = KBD_LAYOUT_QWERTY;
State m_previous_state;
int m_keyboard_layout = Common::KBD_LAYOUT_QWERTY;
};
} // namespace IOS::HLE

View File

@ -132,6 +132,7 @@
<ClInclude Include="Common\IOFile.h" />
<ClInclude Include="Common\JitRegister.h" />
<ClInclude Include="Common\JsonUtil.h" />
<ClInclude Include="Common\Keyboard.h" />
<ClInclude Include="Common\Lazy.h" />
<ClInclude Include="Common\LdrWatcher.h" />
<ClInclude Include="Common\LinearDiskCache.h" />
@ -830,6 +831,7 @@
<ClCompile Include="Common\IOFile.cpp" />
<ClCompile Include="Common\JitRegister.cpp" />
<ClCompile Include="Common\JsonUtil.cpp" />
<ClCompile Include="Common\Keyboard.cpp" />
<ClCompile Include="Common\LdrWatcher.cpp" />
<ClCompile Include="Common\Logging\ConsoleListenerWin.cpp" />
<ClCompile Include="Common\Logging\LogManager.cpp" />