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Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance
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@ -74,6 +74,7 @@ void TextureCache::Invalidate()
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TextureCache::~TextureCache()
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TextureCache::~TextureCache()
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{
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{
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Invalidate();
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if (temp)
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if (temp)
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{
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{
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FreeAlignedMemory(temp);
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FreeAlignedMemory(temp);
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