mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 10:47:48 +00:00
IOS/KBD: Add keyboard support for SDL3 backend
This commit is contained in:
parent
757d03896f
commit
80b8b52387
@ -349,6 +349,11 @@ if(OPROFILE_FOUND)
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target_link_libraries(common PRIVATE OProfile::OProfile)
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endif()
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if(ENABLE_SDL)
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target_link_libraries(common PRIVATE SDL3::SDL3)
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target_compile_definitions(common PRIVATE -DHAVE_SDL3)
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endif()
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if(ENABLE_LLVM)
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find_package(LLVM CONFIG)
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if(LLVM_FOUND)
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@ -4,12 +4,25 @@
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#include "Common/Keyboard.h"
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#include <array>
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#include <mutex>
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#include <utility>
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#ifdef _WIN32
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#include <windows.h>
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#elif defined(HAVE_SDL3)
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#include <SDL_events.h>
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#include <SDL_keyboard.h>
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#endif
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#ifdef HAVE_SDL3
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// Will be overridden by Dolphin's SDL InputBackend
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u32 Common::KeyboardContext::s_sdl_init_event_type(-1);
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u32 Common::KeyboardContext::s_sdl_update_event_type(-1);
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u32 Common::KeyboardContext::s_sdl_quit_event_type(-1);
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#endif
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#include "Core/Config/MainSettings.h"
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namespace
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{
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// Crazy ugly
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@ -173,59 +186,180 @@ u8 MapVirtualKeyToHID(u8 virtual_key, int keyboard_layout)
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#else
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u8 MapVirtualKeyToHID(u8 virtual_key, int keyboard_layout)
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{
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// SDL3 keyboard state uses scan codes already based on HID usage id
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return virtual_key;
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}
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#endif
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std::weak_ptr<Common::KeyboardContext> s_keyboard_context;
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std::mutex s_keyboard_context_mutex;
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// Will be updated by DolphinQt's Host:
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// - SetRenderHandle
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// - SetFullscreen
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Common::KeyboardContext::HandlerState s_handler_state{};
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} // Anonymous namespace
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namespace Common
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{
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bool Common::IsVirtualKeyPressed(int virtual_key)
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KeyboardContext::KeyboardContext()
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{
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if (Config::Get(Config::MAIN_WII_KEYBOARD))
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Init();
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}
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KeyboardContext::~KeyboardContext()
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{
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if (Config::Get(Config::MAIN_WII_KEYBOARD))
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Quit();
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}
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void KeyboardContext::Init()
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{
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#if !defined(_WIN32) && defined(HAVE_SDL3)
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SDL_Event event{s_sdl_init_event_type};
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SDL_PushEvent(&event);
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m_keyboard_state = SDL_GetKeyboardState(nullptr);
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#endif
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m_is_ready = true;
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}
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void KeyboardContext::Quit()
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{
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m_is_ready = false;
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#if !defined(_WIN32) && defined(HAVE_SDL3)
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SDL_Event event{s_sdl_quit_event_type};
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SDL_PushEvent(&event);
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#endif
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}
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void* KeyboardContext::HandlerState::GetHandle() const
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{
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if (is_rendering_to_main && !is_fullscreen)
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return main_handle;
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return renderer_handle;
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}
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void KeyboardContext::NotifyInit()
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{
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if (auto self = s_keyboard_context.lock())
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self->Init();
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}
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void KeyboardContext::NotifyHandlerChanged(const KeyboardContext::HandlerState& state)
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{
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s_handler_state = state;
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if (s_keyboard_context.expired())
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return;
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#if !defined(_WIN32) && defined(HAVE_SDL3)
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SDL_Event event{s_sdl_update_event_type};
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SDL_PushEvent(&event);
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#endif
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}
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void KeyboardContext::NotifyQuit()
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{
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if (auto self = s_keyboard_context.lock())
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self->Quit();
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}
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void* KeyboardContext::GetWindowHandle()
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{
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return s_handler_state.GetHandle();
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}
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std::shared_ptr<KeyboardContext> KeyboardContext::GetInstance()
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{
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const std::lock_guard guard(s_keyboard_context_mutex);
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std::shared_ptr<KeyboardContext> ptr = s_keyboard_context.lock();
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if (!ptr)
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{
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ptr = std::shared_ptr<KeyboardContext>(new KeyboardContext);
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s_keyboard_context = ptr;
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}
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return ptr;
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}
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HIDPressedState KeyboardContext::GetPressedState(int keyboard_layout) const
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{
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return m_is_ready ? HIDPressedState{.modifiers = PollHIDModifiers(),
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.pressed_keys = PollHIDPressedKeys(keyboard_layout)} :
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HIDPressedState{};
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}
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bool KeyboardContext::IsVirtualKeyPressed(int virtual_key) const
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{
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#ifdef _WIN32
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return (GetAsyncKeyState(virtual_key) & 0x8000) != 0;
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#elif defined(HAVE_SDL3)
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if (virtual_key >= SDL_NUM_SCANCODES)
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return false;
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return m_keyboard_state[virtual_key] == 1;
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#else
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// TODO: do it for non-Windows platforms
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// TODO: Android implementation
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return false;
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#endif
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}
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u8 Common::PollHIDModifiers()
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u8 KeyboardContext::PollHIDModifiers() const
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{
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u8 modifiers = 0;
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#ifdef _WIN32
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using VkHidPair = std::pair<int, u8>;
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// References:
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// https://learn.microsoft.com/windows/win32/inputdev/virtual-key-codes
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// https://wiki.libsdl.org/SDL3/SDL_Scancode
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// https://www.usb.org/document-library/device-class-definition-hid-111
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//
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// HID modifier: Bit 0 - LEFT CTRL
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// HID modifier: Bit 1 - LEFT SHIFT
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// HID modifier: Bit 2 - LEFT ALT
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// HID modifier: Bit 3 - LEFT GUI
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// HID modifier: Bit 4 - RIGHT CTRL
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// HID modifier: Bit 5 - RIGHT SHIFT
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// HID modifier: Bit 6 - RIGHT ALT
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// HID modifier: Bit 7 - RIGHT GUI
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static const std::vector<VkHidPair> MODIFIERS_MAP{
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{VK_LCONTROL, 0x01}, // HID modifier: Bit 0 - LEFT CTRL
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{VK_LSHIFT, 0x02}, // HID modifier: Bit 1 - LEFT SHIFT
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{VK_LMENU, 0x04}, // HID modifier: Bit 2 - LEFT ALT
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{VK_LWIN, 0x08}, // HID modifier: Bit 3 - LEFT GUI
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{VK_RCONTROL, 0x10}, // HID modifier: Bit 4 - RIGHT CTRL
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{VK_RSHIFT, 0x20}, // HID modifier: Bit 5 - RIGHT SHIFT
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{VK_RMENU, 0x40}, // HID modifier: Bit 6 - RIGHT ALT
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{VK_RWIN, 0x80} // HID modifier: Bit 7 - RIGHT GUI
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#ifdef _WIN32
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{VK_LCONTROL, 0x01}, {VK_LSHIFT, 0x02}, {VK_LMENU, 0x04},
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{VK_LWIN, 0x08}, {VK_RCONTROL, 0x10}, {VK_RSHIFT, 0x20},
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{VK_RMENU, 0x40}, {VK_RWIN, 0x80}
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#elif defined(HAVE_SDL3)
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{SDL_SCANCODE_LCTRL, 0x01}, {SDL_SCANCODE_LSHIFT, 0x02}, {SDL_SCANCODE_LALT, 0x04},
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{SDL_SCANCODE_LGUI, 0x08}, {SDL_SCANCODE_RCTRL, 0x10}, {SDL_SCANCODE_RSHIFT, 0x20},
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{SDL_SCANCODE_RALT, 0x40}, {SDL_SCANCODE_RGUI, 0x80}
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#else
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// TODO: Android implementation
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#endif
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};
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for (const auto& [virtual_key, hid_modifier] : MODIFIERS_MAP)
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{
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if (IsVirtualKeyPressed(virtual_key))
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modifiers |= hid_modifier;
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}
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#else
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// TODO: Implementation for non-Windows platforms
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#endif
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return modifiers;
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}
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HIDPressedKeys PollHIDPressedKeys(int keyboard_layout)
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HIDPressedKeys KeyboardContext::PollHIDPressedKeys(int keyboard_layout) const
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{
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HIDPressedKeys pressed_keys{};
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auto it = pressed_keys.begin();
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#ifdef _WIN32
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for (std::size_t virtual_key = 0; virtual_key < KEYBOARD_STATE_SIZE; ++virtual_key)
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const std::size_t begin = 0;
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const std::size_t end = KEYBOARD_STATE_SIZE;
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#elif defined(HAVE_SDL3)
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const std::size_t begin = SDL_SCANCODE_A;
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const std::size_t end = SDL_SCANCODE_LCTRL;
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#else
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const std::size_t begin = 0;
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const std::size_t end = 0;
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#endif
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for (std::size_t virtual_key = begin; virtual_key < end; ++virtual_key)
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{
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if (!IsVirtualKeyPressed(static_cast<int>(virtual_key)))
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continue;
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@ -234,9 +368,6 @@ HIDPressedKeys PollHIDPressedKeys(int keyboard_layout)
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if (++it == pressed_keys.end())
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break;
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}
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#else
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// TODO: Implementation for non-Windows platforms
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#endif
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return pressed_keys;
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}
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} // namespace Common
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <memory>
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#include "Common/CommonTypes.h"
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@ -17,7 +18,55 @@ enum
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using HIDPressedKeys = std::array<u8, 6>;
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bool IsVirtualKeyPressed(int virtual_key);
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u8 PollHIDModifiers();
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HIDPressedKeys PollHIDPressedKeys(int keyboard_layout);
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struct HIDPressedState
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{
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u8 modifiers = 0;
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HIDPressedKeys pressed_keys{};
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auto operator<=>(const HIDPressedState&) const = default;
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};
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class KeyboardContext
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{
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public:
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~KeyboardContext();
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struct HandlerState
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{
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void* main_handle = nullptr;
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void* renderer_handle = nullptr;
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bool is_fullscreen = false;
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bool is_rendering_to_main = false;
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void* GetHandle() const;
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};
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static void NotifyInit();
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static void NotifyHandlerChanged(const HandlerState& state);
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static void NotifyQuit();
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static void* GetWindowHandle();
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static std::shared_ptr<KeyboardContext> GetInstance();
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HIDPressedState GetPressedState(int keyboard_layout) const;
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#ifdef HAVE_SDL3
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static u32 s_sdl_init_event_type;
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static u32 s_sdl_update_event_type;
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static u32 s_sdl_quit_event_type;
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#endif
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private:
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KeyboardContext();
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void Init();
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void Quit();
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bool IsVirtualKeyPressed(int virtual_key) const;
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u8 PollHIDModifiers() const;
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HIDPressedKeys PollHIDPressedKeys(int keyboard_layout) const;
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bool m_is_ready = false;
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#ifdef HAVE_SDL3
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const u8* m_keyboard_state = nullptr;
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#endif
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};
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} // namespace Common
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@ -15,7 +15,7 @@
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namespace IOS::HLE
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{
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USB_KBD::MessageData::MessageData(MessageType type, const State& state)
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USB_KBD::MessageData::MessageData(MessageType type, const Common::HIDPressedState& state)
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: msg_type{Common::swap32(static_cast<u32>(type))}, modifiers{state.modifiers},
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pressed_keys{state.pressed_keys}
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{
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@ -38,11 +38,21 @@ std::optional<IPCReply> USB_KBD::Open(const OpenRequest& request)
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m_message_queue = {};
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m_previous_state = {};
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m_keyboard_context = Common::KeyboardContext::GetInstance();
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// m_message_queue.emplace(MessageType::KeyboardConnect, {});
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return Device::Open(request);
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}
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std::optional<IPCReply> USB_KBD::Close(u32 fd)
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{
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INFO_LOG_FMT(IOS, "USB_KBD: Close");
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m_keyboard_context.reset();
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return Device::Close(fd);
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}
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std::optional<IPCReply> USB_KBD::Write(const ReadWriteRequest& request)
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{
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// Stubbed.
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@ -64,11 +74,13 @@ std::optional<IPCReply> USB_KBD::IOCtl(const IOCtlRequest& request)
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void USB_KBD::Update()
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{
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if (!Config::Get(Config::MAIN_WII_KEYBOARD) || Core::WantsDeterminism() || !m_is_active)
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if (!Config::Get(Config::MAIN_WII_KEYBOARD) || Core::WantsDeterminism() || !m_is_active ||
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!m_keyboard_context)
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{
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return;
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}
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const State current_state{.modifiers = Common::PollHIDModifiers(),
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.pressed_keys = Common::PollHIDPressedKeys(m_keyboard_layout)};
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const auto current_state = m_keyboard_context->GetPressedState(m_keyboard_layout);
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if (current_state == m_previous_state)
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return;
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@ -19,6 +19,7 @@ public:
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USB_KBD(EmulationKernel& ios, const std::string& device_name);
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std::optional<IPCReply> Open(const OpenRequest& request) override;
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std::optional<IPCReply> Close(u32 fd) override;
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std::optional<IPCReply> Write(const ReadWriteRequest& request) override;
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std::optional<IPCReply> IOCtl(const IOCtlRequest& request) override;
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void Update() override;
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@ -31,14 +32,6 @@ private:
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Event = 2
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};
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struct State
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{
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u8 modifiers = 0;
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Common::HIDPressedKeys pressed_keys{};
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auto operator<=>(const State&) const = default;
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};
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#pragma pack(push, 1)
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struct MessageData
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{
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@ -48,13 +41,14 @@ private:
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u8 unk2 = 0;
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Common::HIDPressedKeys pressed_keys{};
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MessageData(MessageType msg_type, const State& state);
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MessageData(MessageType msg_type, const Common::HIDPressedState& state);
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};
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static_assert(std::is_trivially_copyable_v<MessageData>,
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"MessageData must be trivially copyable, as it's copied into emulated memory.");
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#pragma pack(pop)
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std::queue<MessageData> m_message_queue;
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State m_previous_state;
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Common::HIDPressedState m_previous_state;
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int m_keyboard_layout = Common::KBD_LAYOUT_QWERTY;
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std::shared_ptr<Common::KeyboardContext> m_keyboard_context;
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};
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} // namespace IOS::HLE
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@ -16,6 +16,7 @@
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#endif
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#include "Common/Common.h"
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#include "Common/Keyboard.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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@ -62,6 +63,11 @@ void Host::SetRenderHandle(void* handle)
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{
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m_render_to_main = Config::Get(Config::MAIN_RENDER_TO_MAIN);
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Common::KeyboardContext::NotifyHandlerChanged({.main_handle = m_main_window_handle.load(),
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.renderer_handle = handle,
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.is_fullscreen = m_render_fullscreen.load(),
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.is_rendering_to_main = m_render_to_main.load()});
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if (m_render_handle == handle)
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return;
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@ -176,6 +182,11 @@ void Host::SetRenderFullscreen(bool fullscreen)
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{
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m_render_fullscreen = fullscreen;
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Common::KeyboardContext::NotifyHandlerChanged({.main_handle = m_main_window_handle.load(),
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.renderer_handle = m_render_handle.load(),
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.is_fullscreen = fullscreen,
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.is_rendering_to_main = m_render_to_main.load()});
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if (g_gfx && g_gfx->IsFullscreen() != fullscreen && g_ActiveConfig.ExclusiveFullscreenEnabled())
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{
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RunWithGPUThreadInactive([fullscreen] { g_gfx->SetFullscreen(fullscreen); });
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@ -24,6 +24,7 @@
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#include "Common/Config/Config.h"
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#include "Common/Contains.h"
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#include "Common/FileUtil.h"
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#include "Common/Keyboard.h"
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#include "Common/StringUtil.h"
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#include "Core/AchievementManager.h"
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@ -791,6 +792,10 @@ void Settings::SetUSBKeyboardConnected(bool connected)
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if (IsUSBKeyboardConnected() != connected)
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{
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Config::SetBaseOrCurrent(Config::MAIN_WII_KEYBOARD, connected);
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if (connected)
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Common::KeyboardContext::NotifyInit();
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else
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Common::KeyboardContext::NotifyQuit();
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emit USBKeyboardConnectionChanged(connected);
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}
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}
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@ -3,6 +3,7 @@
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#include "InputCommon/ControllerInterface/SDL/SDL.h"
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#include <optional>
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#include <span>
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#include <thread>
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#include <vector>
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@ -14,12 +15,70 @@
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#include <SDL3/SDL.h>
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#include "Common/Event.h"
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#include "Common/Keyboard.h"
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#include "Common/Logging/Log.h"
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#include "Common/ScopeGuard.h"
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#include "Core/Host.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/SDL/SDLGamepad.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
using UniqueSDLWindow = std::unique_ptr<SDL_Window, void (*)(SDL_Window*)>;
|
||||
|
||||
// Based on sdl2-compat
|
||||
SDL_Window* SDL_CreateWindowFrom(void* handle)
|
||||
{
|
||||
SDL_Window* window;
|
||||
{
|
||||
SDL_PropertiesID props;
|
||||
props = SDL_CreateProperties();
|
||||
if (!props)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
SDL_SetPointerProperty(props, "sdl2-compat.external_window", handle);
|
||||
window = SDL_CreateWindowWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
}
|
||||
if (SDL_TextInputActive(window))
|
||||
{
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_TEXT);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER, SDL_CAPITALIZE_NONE);
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN, false);
|
||||
SDL_StartTextInputWithProperties(window, props);
|
||||
SDL_DestroyProperties(props);
|
||||
}
|
||||
return window;
|
||||
}
|
||||
|
||||
std::optional<const char*> UpdateKeyboardHandle(UniqueSDLWindow* unique_window)
|
||||
{
|
||||
std::optional<const char*> error;
|
||||
|
||||
// Doesn't seem to work with X11 until SDL 3.10:
|
||||
// - https://github.com/libsdl-org/SDL/pull/10467
|
||||
void* keyboard_handle = Common::KeyboardContext::GetWindowHandle();
|
||||
SDL_Window* keyboard_window = SDL_CreateWindowFrom(keyboard_handle);
|
||||
if (keyboard_window == nullptr)
|
||||
error = SDL_GetError();
|
||||
|
||||
unique_window->reset(keyboard_window);
|
||||
if (error.has_value())
|
||||
return error;
|
||||
|
||||
// SDL aggressive hooking might make the window borderless sometimes
|
||||
if (!Host_RendererIsFullscreen())
|
||||
{
|
||||
SDL_SetWindowFullscreen(keyboard_window, 0);
|
||||
SDL_SetWindowBordered(keyboard_window, true);
|
||||
}
|
||||
return error;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace ciface::SDL
|
||||
{
|
||||
|
||||
@ -40,6 +99,7 @@ private:
|
||||
Uint32 m_stop_event_type;
|
||||
Uint32 m_populate_event_type;
|
||||
std::thread m_hotplug_thread;
|
||||
UniqueSDLWindow m_keyboard_window{nullptr, SDL_DestroyWindow};
|
||||
};
|
||||
|
||||
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface)
|
||||
@ -155,7 +215,7 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
|
||||
return;
|
||||
}
|
||||
|
||||
const Uint32 custom_events_start = SDL_RegisterEvents(2);
|
||||
const Uint32 custom_events_start = SDL_RegisterEvents(5);
|
||||
if (custom_events_start == static_cast<Uint32>(-1))
|
||||
{
|
||||
ERROR_LOG_FMT(CONTROLLERINTERFACE, "SDL failed to register custom events");
|
||||
@ -163,6 +223,9 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
|
||||
}
|
||||
m_stop_event_type = custom_events_start;
|
||||
m_populate_event_type = custom_events_start + 1;
|
||||
Common::KeyboardContext::s_sdl_init_event_type = custom_events_start + 2;
|
||||
Common::KeyboardContext::s_sdl_update_event_type = custom_events_start + 3;
|
||||
Common::KeyboardContext::s_sdl_quit_event_type = custom_events_start + 4;
|
||||
|
||||
// Drain all of the events and add the initial joysticks before returning. Otherwise, the
|
||||
// individual joystick events as well as the custom populate event will be handled _after_
|
||||
@ -285,6 +348,40 @@ bool InputBackend::HandleEventAndContinue(const SDL_Event& e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (e.type == Common::KeyboardContext::s_sdl_init_event_type)
|
||||
{
|
||||
if (const int error = SDL_InitSubSystem(SDL_INIT_VIDEO); error != 0)
|
||||
{
|
||||
ERROR_LOG_FMT(IOS_USB, "SDL failed to init subsystem to capture keyboard input: {}",
|
||||
SDL_GetError());
|
||||
return true;
|
||||
}
|
||||
|
||||
if (const auto error = UpdateKeyboardHandle(&m_keyboard_window); error.has_value())
|
||||
{
|
||||
ERROR_LOG_FMT(IOS_USB, "SDL failed to attach window to capture keyboard input: {}", *error);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (e.type == Common::KeyboardContext::s_sdl_update_event_type)
|
||||
{
|
||||
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
||||
return true;
|
||||
|
||||
// Release previous SDLWindow
|
||||
m_keyboard_window.reset();
|
||||
|
||||
if (const auto error = UpdateKeyboardHandle(&m_keyboard_window); error.has_value())
|
||||
{
|
||||
ERROR_LOG_FMT(IOS_USB, "SDL failed to switch window to capture keyboard input: {}", *error);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (e.type == Common::KeyboardContext::s_sdl_quit_event_type)
|
||||
{
|
||||
m_keyboard_window.reset();
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user