mirror of
https://github.com/dolphin-emu/dolphin.git
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Merge pull request #14140 from iwubcode/blurry_bloom
VideoCommon: add a graphics mod feature to modify EFBs with a custom material, enhance bloom
This commit is contained in:
@@ -0,0 +1,45 @@
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void process_fragment(in DolphinFragmentInput frag_input, out DolphinFragmentOutput frag_output)
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{
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int layer = int(frag_input.tex0.z);
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int r = int(efb_scale) * int(SPREAD_MULTIPLIER);
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int coord;
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int length;
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int2 initial_coords = int2(frag_input.tex0.xy * source_resolution.xy);
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vec4 brightness = float4(1.0, 1.0, 1.0, 1.0);
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if (HORIZONTAL)
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{
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length = int(source_resolution.x);
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coord = initial_coords.x;
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brightness = BRIGHTNESS_MULTIPLIER * brightness;
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}
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else
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{
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length = int(source_resolution.y);
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coord = initial_coords.y;
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}
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int offset;
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vec4 count = vec4(0.0,0.0,0.0,0.0);
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vec4 col = vec4(0.0,0.0,0.0,0.0);
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for (offset = -r; offset <= r; offset++)
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{
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int pos = coord + offset;
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if (pos <= length && pos >= 0)
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{
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int3 sample_coords;
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if (HORIZONTAL)
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{
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sample_coords = int3(int2(pos, initial_coords.y), layer);
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}
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else
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{
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sample_coords = int3(int2(initial_coords.x, pos), layer);
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}
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col += texelFetch(samp0, sample_coords, 0);
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count += vec4(1.0,1.0,1.0,1.0);
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}
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}
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frag_output.main = col / count * brightness;
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}
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@@ -0,0 +1,23 @@
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{
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"properties":[
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{
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"code_name": "HORIZONTAL",
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"default": true,
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"description": "Whether to apply the blur horizontally or vertically",
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"type": "bool"
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},
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{
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"code_name": "SPREAD_MULTIPLIER",
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"default": 1.0,
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"description": "How much to spread the blur",
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"type": "float"
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},
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{
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"code_name": "BRIGHTNESS_MULTIPLIER",
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"default": 1.0,
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"description": "How bright the blur is",
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"type": "float"
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}
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],
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"samplers":[]
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}
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@@ -0,0 +1,4 @@
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void process_vertex(in DolphinVertexInput vertex_input, out DolphinVertexOutput vertex_output)
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{
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dolphin_process_emulated_vertex(vertex_input, vertex_output);
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}
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@@ -0,0 +1,19 @@
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{
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"next_material_asset":"dolphin_bloom_blur_vertical",
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"properties":[
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{
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"type": "bool",
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"value": true
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},
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{
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"type": "float",
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"value": 1.0
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},
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{
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"type": "float",
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"value": 1.0
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}
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],
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"textures":[],
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"shader_asset": "dolphin_bloom_blur"
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}
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@@ -0,0 +1,19 @@
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{
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"next_material_asset":"",
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"properties":[
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{
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"type": "bool",
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"value": false
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},
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{
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"type": "float",
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"value": 1.0
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},
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{
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"type": "float",
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"value": 1.0
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}
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],
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"textures":[],
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"shader_asset": "dolphin_bloom_blur"
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}
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@@ -0,0 +1,41 @@
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{
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"meta":
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{
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"title": "Bloom Blurred",
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"author": "Dolphin Team",
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"description": "Modifies bloom effects to blur them to their native resolution. Results in bloom looking much more natural at higher resolutions but the blur may be too intense in some games."
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},
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"features":
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[
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{
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"group": "Bloom",
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"action": "custom_pipeline",
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"action_data":
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{
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"material_asset": "dolphin_bloom_blur_horizontal"
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}
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}
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],
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"assets": [
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{
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"data": {
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"metadata": "blur.rastershader",
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"pixel_shader": "blur.ps.glsl",
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"vertex_shader": "blur.vs.glsl"
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},
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"name": "dolphin_bloom_blur"
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},
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{
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"data": {
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"metadata": "blur_horizontal.rastermaterial"
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},
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"name": "dolphin_bloom_blur_horizontal"
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},
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{
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"data": {
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"metadata": "blur_vertical.rastermaterial"
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},
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"name": "dolphin_bloom_blur_vertical"
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}
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]
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}
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@@ -0,0 +1,45 @@
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void process_fragment(in DolphinFragmentInput frag_input, out DolphinFragmentOutput frag_output)
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{
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int layer = int(frag_input.tex0.z);
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int r = int(efb_scale) * int(SPREAD_MULTIPLIER);
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int coord;
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int length;
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int2 initial_coords = int2(frag_input.tex0.xy * source_resolution.xy);
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vec4 brightness = float4(1.0, 1.0, 1.0, 1.0);
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if (HORIZONTAL)
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{
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length = int(source_resolution.x);
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coord = initial_coords.x;
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brightness = BRIGHTNESS_MULTIPLIER * brightness;
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}
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else
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{
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length = int(source_resolution.y);
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coord = initial_coords.y;
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}
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int offset;
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vec4 count = vec4(0.0,0.0,0.0,0.0);
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vec4 col = vec4(0.0,0.0,0.0,0.0);
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for (offset = -r; offset <= r; offset++)
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{
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int pos = coord + offset;
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if (pos <= length && pos >= 0)
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{
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int3 sample_coords;
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if (HORIZONTAL)
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{
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sample_coords = int3(int2(pos, initial_coords.y), layer);
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}
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else
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{
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sample_coords = int3(int2(initial_coords.x, pos), layer);
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}
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col += texelFetch(samp0, sample_coords, 0);
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count += vec4(1.0,1.0,1.0,1.0);
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}
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}
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frag_output.main = col / count * brightness;
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}
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@@ -0,0 +1,23 @@
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{
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"properties":[
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{
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"code_name": "HORIZONTAL",
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"default": true,
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"description": "Whether to apply the blur horizontally or vertically",
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"type": "bool"
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},
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{
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"code_name": "SPREAD_MULTIPLIER",
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"default": 1.0,
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"description": "How much to spread the blur",
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"type": "float"
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},
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{
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"code_name": "BRIGHTNESS_MULTIPLIER",
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"default": 1.0,
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"description": "How bright the blur is",
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"type": "float"
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}
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],
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"samplers":[]
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}
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@@ -0,0 +1,4 @@
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void process_vertex(in DolphinVertexInput vertex_input, out DolphinVertexOutput vertex_output)
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{
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dolphin_process_emulated_vertex(vertex_input, vertex_output);
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}
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@@ -0,0 +1,19 @@
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{
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"next_material_asset":"dolphin_dof_blur_vertical",
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"properties":[
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{
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"type": "bool",
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"value": true
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},
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{
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"type": "float",
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"value": 1.0
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},
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{
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"type": "float",
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"value": 1.0
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}
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],
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"textures":[],
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"shader_asset": "dolphin_dof_blur"
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}
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@@ -0,0 +1,19 @@
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{
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"next_material_asset":"",
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"properties":[
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{
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"type": "bool",
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"value": false
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},
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{
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"type": "float",
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"value": 1.0
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},
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{
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"type": "float",
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"value": 1.0
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}
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],
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"textures":[],
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"shader_asset": "dolphin_dof_blur"
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}
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@@ -0,0 +1,41 @@
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{
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"meta":
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{
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"title": "DOF Blurred",
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"author": "Dolphin Team",
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"description": "Modifies depth of field effects to blur them to their native resolution. Results in depth of field looking much more natural at higher resolutions but the blur may be too intense in some games."
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},
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"features":
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[
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{
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"group": "DOF",
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"action": "custom_pipeline",
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"action_data":
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{
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"material_asset": "dolphin_dof_blur_horizontal"
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}
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}
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],
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"assets": [
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{
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"data": {
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"metadata": "blur.rastershader",
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"pixel_shader": "blur.ps.glsl",
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"vertex_shader": "blur.vs.glsl"
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},
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"name": "dolphin_dof_blur"
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||||
},
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{
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"data": {
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||||
"metadata": "blur_horizontal.rastermaterial"
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},
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"name": "dolphin_dof_blur_horizontal"
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},
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{
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"data": {
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||||
"metadata": "blur_vertical.rastermaterial"
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||||
},
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"name": "dolphin_dof_blur_vertical"
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||||
}
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]
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}
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@@ -0,0 +1,31 @@
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{
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"meta":
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{
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"title": "Bloom Texture Definitions",
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"author": "iwubcode"
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},
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"groups":
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[
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{
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"name": "Bloom",
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"targets": [
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{
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||||
"type": "efb",
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"texture_filename": "efb1_n000022_40x28_6"
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||||
},
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||||
{
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||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000021_80x56_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000020_160x112_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000025_320x224_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
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@@ -0,0 +1,65 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Blurred",
|
||||
"author": "Dolphin Team",
|
||||
"description": "Modifies bloom effects to blur them to their native resolution. Results in bloom looking much more natural at higher resolutions but the blur may be too intense in some games."
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "CustomBloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000134_20x14_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000022_40x28_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000131_80x56_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000130_160x112_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"features":
|
||||
[
|
||||
{
|
||||
"group": "CustomBloom",
|
||||
"action": "custom_pipeline",
|
||||
"action_data":
|
||||
{
|
||||
"material_asset": "dolphin_bloom_blur_horizontal"
|
||||
}
|
||||
}
|
||||
],
|
||||
"assets": [
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur.rastershader",
|
||||
"pixel_shader": "../../All Games Blurred Bloom/blur.ps.glsl",
|
||||
"vertex_shader": "../../All Games Blurred Bloom/blur.vs.glsl"
|
||||
},
|
||||
"name": "dolphin_bloom_blur"
|
||||
},
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur_horizontal.rastermaterial"
|
||||
},
|
||||
"name": "dolphin_bloom_blur_horizontal"
|
||||
},
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur_vertical.rastermaterial"
|
||||
},
|
||||
"name": "dolphin_bloom_blur_vertical"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Removal",
|
||||
"author": "Dolphin Team",
|
||||
"description": "Skips drawing bloom effects. May be preferable when using a bloom solution from Dolphin's post processing shaders or a third party tool. Requires enabling 'EFB Copy To Texture Only'"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "CustomBloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000134_20x14_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000022_40x28_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000131_80x56_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000130_160x112_6"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Fixup",
|
||||
"targets": [
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "tex1_256x179_802b7563f35b613a_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000182_640x448_5"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000380_320x224_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000380_240x224_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"features":
|
||||
[
|
||||
{
|
||||
"group": "CustomBloom",
|
||||
"action": "skip"
|
||||
},
|
||||
{
|
||||
"group": "Fixup",
|
||||
"action": "skip"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Blurred",
|
||||
"author": "Dolphin Team",
|
||||
"description": "Modifies bloom effects to blur them to their native resolution. Results in bloom looking much more natural at higher resolutions but the blur may be too intense in some games."
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "CustomBloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000134_20x14_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000022_40x28_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000131_80x56_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000130_160x112_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"features":
|
||||
[
|
||||
{
|
||||
"group": "CustomBloom",
|
||||
"action": "custom_pipeline",
|
||||
"action_data":
|
||||
{
|
||||
"material_asset": "dolphin_bloom_blur_horizontal"
|
||||
}
|
||||
}
|
||||
],
|
||||
"assets": [
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur.rastershader",
|
||||
"pixel_shader": "../../All Games Blurred Bloom/blur.ps.glsl",
|
||||
"vertex_shader": "../../All Games Blurred Bloom/blur.vs.glsl"
|
||||
},
|
||||
"name": "dolphin_bloom_blur"
|
||||
},
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur_horizontal.rastermaterial"
|
||||
},
|
||||
"name": "dolphin_bloom_blur_horizontal"
|
||||
},
|
||||
{
|
||||
"data": {
|
||||
"metadata": "../../All Games Blurred Bloom/blur_vertical.rastermaterial"
|
||||
},
|
||||
"name": "dolphin_bloom_blur_vertical"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Removal",
|
||||
"author": "Dolphin Team",
|
||||
"description": "Skips drawing bloom effects. May be preferable when using a bloom solution from Dolphin's post processing shaders or a third party tool."
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "CustomBloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000134_20x14_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000022_40x28_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000131_80x56_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000130_160x112_6"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Fixup",
|
||||
"targets": [
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "tex1_240x224_05a5e9c230d056cc_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000182_640x448_5"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000380_320x224_6"
|
||||
},
|
||||
{
|
||||
"type": "draw_started",
|
||||
"texture_filename": "efb1_n000380_240x224_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"features":
|
||||
[
|
||||
{
|
||||
"group": "CustomBloom",
|
||||
"action": "skip"
|
||||
},
|
||||
{
|
||||
"group": "Fixup",
|
||||
"action": "skip"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000038_160x120_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000038_160x120_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000167_80x58_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000043_80x56_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000013_80x60_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000015_320x224_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000015_320x224_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000069_80x60_4"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000068_160x120_4"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "autofire372"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000023_320x224_4"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000024_320x224_4"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "Stalin15"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000010_80x60_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom and DOF Texture Definitions",
|
||||
"author": "linckandrea"
|
||||
"author": "linckandrea, iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
@@ -15,7 +15,7 @@
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n21_20x15_1"
|
||||
"texture_filename": "efb1_n21_40x30_1"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -25,10 +25,6 @@
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n10_320x240_4"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n11_320x240_1"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000010_82x58_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000011_42x30_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000010_82x58_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000011_42x30_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "Silent Hell"
|
||||
"author": "Silent Hell, FrankyBuster"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
@@ -13,37 +13,17 @@
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000007_160x120_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000008_160x120_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000009_80x60_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000010_80x60_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000011_40x30_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000012_40x30_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000013_20x15_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000014_20x15_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000015_160x120_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "Dr. Azathoth"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_320x240_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_640x480_1"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000690_80x56_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000102_80x66_6"
|
||||
},
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000025_320x232_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000038_80x60_4"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"meta":
|
||||
{
|
||||
"title": "Bloom Texture Definitions",
|
||||
"author": "iwubcode"
|
||||
},
|
||||
"groups":
|
||||
[
|
||||
{
|
||||
"name": "Bloom",
|
||||
"targets": [
|
||||
{
|
||||
"type": "efb",
|
||||
"texture_filename": "efb1_n000102_80x66_6"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user