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Merge pull request #13692 from jordan-woyak/work-queue-thread-command-queue
WorkQueueThread: Fix Cancel() race with internal command queue.
This commit is contained in:
commit
776086fa1c
@ -3,7 +3,6 @@
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#pragma once
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#include <atomic>
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#include <functional>
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#include <future>
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#include <mutex>
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@ -22,8 +21,10 @@ template <typename T, bool IsSingleProducer>
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class WorkQueueThreadBase final
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{
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public:
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using FunctionType = std::function<void(T)>;
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WorkQueueThreadBase() = default;
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WorkQueueThreadBase(std::string name, std::function<void(T)> function)
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WorkQueueThreadBase(std::string name, FunctionType function)
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{
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Reset(std::move(name), std::move(function));
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}
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@ -31,11 +32,10 @@ public:
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// Shuts the current work thread down (if any) and starts a new thread with the given function
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// Note: Some consumers of this API push items to the queue before starting the thread.
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void Reset(std::string name, std::function<void(T)> function)
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void Reset(std::string name, FunctionType function)
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{
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auto lg = GetLockGuard();
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Shutdown();
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m_run_thread.store(true, std::memory_order_relaxed);
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m_thread = std::thread(std::bind_front(&WorkQueueThreadBase::ThreadLoop, this), std::move(name),
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std::move(function));
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}
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@ -56,25 +56,30 @@ public:
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void Cancel()
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{
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auto lg = GetLockGuard();
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if (IsRunning())
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{
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m_skip_work.store(true, std::memory_order_relaxed);
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WaitForCompletion();
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m_skip_work.store(false, std::memory_order_relaxed);
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}
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else
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{
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m_items.Clear();
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}
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// Fast path avoids round trip thread communication and saves ~20us.
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if (m_items.Empty())
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return;
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RunCommand([&] { m_items.Clear(); });
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}
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// Tells the worker thread to stop when its queue is empty.
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// Blocks until the worker thread exits. Does nothing if thread isn't running.
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void Shutdown() { StopThread(true); }
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void Shutdown()
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{
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auto lg = GetLockGuard();
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WaitForCompletion();
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StopThread();
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}
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// Tells the worker thread to stop immediately, potentially leaving work in the queue.
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// Blocks until the worker thread exits. Does nothing if thread isn't running.
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void Stop() { StopThread(false); }
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void Stop()
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{
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auto lg = GetLockGuard();
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StopThread();
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}
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// Stops the worker thread ASAP and empties the queue.
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void StopAndCancel()
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@ -94,18 +99,33 @@ public:
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}
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private:
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void StopThread(bool wait_for_completion)
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using CommandFunction = std::function<void()>;
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// Blocking.
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void RunCommand(CommandFunction cmd)
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{
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auto lg = GetLockGuard();
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if (wait_for_completion)
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WaitForCompletion();
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if (m_run_thread.exchange(false, std::memory_order_relaxed))
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if (!IsRunning())
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{
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m_event.Set();
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m_thread.join();
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std::invoke(cmd);
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return;
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}
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m_commands.Emplace(std::move(cmd));
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m_event.Set();
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m_commands.WaitForEmpty();
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}
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// Stop immediately.
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void StopThread()
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{
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if (!m_thread.joinable())
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return;
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// empty-function shutdown signal.
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m_commands.Emplace(CommandFunction{});
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m_event.Set();
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m_thread.join();
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m_commands.Clear();
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}
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auto GetLockGuard()
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@ -124,24 +144,29 @@ private:
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bool IsRunning() { return m_thread.joinable(); }
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void ThreadLoop(const std::string& thread_name, const std::function<void(T)>& function)
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void ThreadLoop(const std::string& thread_name, const FunctionType& function)
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{
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Common::SetCurrentThreadName(thread_name.c_str());
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while (m_run_thread.load(std::memory_order_relaxed))
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while (true)
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{
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while (!m_commands.Empty())
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{
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CommandFunction& command = m_commands.Front();
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// empty-function shutdown signal.
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if (!command)
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return;
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std::invoke(command);
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m_commands.Pop();
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}
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if (m_items.Empty())
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{
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m_event.Wait();
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continue;
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}
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if (m_skip_work.load(std::memory_order_relaxed))
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{
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m_items.Clear();
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continue;
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}
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function(std::move(m_items.Front()));
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m_items.Pop();
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}
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@ -149,9 +174,8 @@ private:
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std::thread m_thread;
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Common::WaitableSPSCQueue<T> m_items;
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Common::WaitableSPSCQueue<CommandFunction> m_commands;
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Common::Event m_event;
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std::atomic_bool m_skip_work = false;
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std::atomic_bool m_run_thread = false;
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using DummyMutex = std::type_identity<void>;
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using ProducerMutex = std::conditional_t<IsSingleProducer, DummyMutex, std::recursive_mutex>;
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