VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissors instead

This commit is contained in:
iwubcode 2025-11-13 21:44:29 -06:00
parent 0c349306e3
commit 7495c99d13
3 changed files with 51 additions and 3 deletions

View File

@ -34,10 +34,21 @@ void AbstractGfx::BeginUtilityDrawing()
void AbstractGfx::EndUtilityDrawing()
{
// Reset framebuffer/scissor/viewport. Pipeline will be reset at next draw.
// Reset framebuffer. Pipeline will be reset at next draw.
g_framebuffer_manager->BindEFBFramebuffer();
BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL, bpmem.scissorBR,
bpmem.scissorOffset, xfmem.viewport);
// Reset our viewport and scissors to the last stored value if we have it
// We might not have one in the scenario where we're doing utility drawing
// at the start of launching the software (ex: drawing the compile shaders
// before start dialog)
if (m_viewport_and_scissors)
{
SetViewport(m_viewport_and_scissors->viewport_x, m_viewport_and_scissors->viewport_y,
m_viewport_and_scissors->viewport_width, m_viewport_and_scissors->viewport_height,
m_viewport_and_scissors->viewport_near_depth,
m_viewport_and_scissors->viewport_far_depth);
SetScissorRect(m_viewport_and_scissors->scissors_rect);
}
}
void AbstractGfx::SetFramebuffer(AbstractFramebuffer* framebuffer)
@ -87,6 +98,16 @@ void AbstractGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool co
EndUtilityDrawing();
}
void AbstractGfx::SetViewportAndScissor(ViewportAndScissors viewport_and_scissors)
{
m_viewport_and_scissors = std::move(viewport_and_scissors);
}
const std::optional<AbstractGfx::ViewportAndScissors>& AbstractGfx::GetViewportAndScissors() const
{
return m_viewport_and_scissors;
}
void AbstractGfx::SetViewportAndScissor(const MathUtil::Rectangle<int>& rect, float min_depth,
float max_depth)
{

View File

@ -10,6 +10,7 @@
#include <array>
#include <memory>
#include <optional>
#include <vector>
class AbstractFramebuffer;
@ -126,6 +127,23 @@ public:
AbstractFramebuffer* GetCurrentFramebuffer() const { return m_current_framebuffer; }
struct ViewportAndScissors
{
MathUtil::Rectangle<int> scissors_rect;
float viewport_x;
float viewport_y;
float viewport_width;
float viewport_height;
float viewport_near_depth;
float viewport_far_depth;
};
// Sets the last viewport and scissors, uses it to restore on 'EndUtilityDrawing'
void SetViewportAndScissor(ViewportAndScissors viewport_and_scissors);
// Gets the last set viewport and scissors
const std::optional<ViewportAndScissors>& GetViewportAndScissors() const;
// Sets viewport and scissor to the specified rectangle. rect is assumed to be in framebuffer
// coordinates, i.e. lower-left origin in OpenGL.
void SetViewportAndScissor(const MathUtil::Rectangle<int>& rect, float min_depth = 0.0f,
@ -177,6 +195,7 @@ protected:
private:
Common::EventHook m_config_changed;
std::optional<ViewportAndScissors> m_viewport_and_scissors;
};
extern std::unique_ptr<AbstractGfx> g_gfx;

View File

@ -265,6 +265,14 @@ void SetScissorAndViewport(FramebufferManager* frame_buffer_manager, ScissorPos
y = static_cast<float>(g_gfx->GetCurrentFramebuffer()->GetHeight()) - y - height;
g_gfx->SetViewport(x, y, width, height, near_depth, far_depth);
g_gfx->SetViewportAndScissor(AbstractGfx::ViewportAndScissors{.scissors_rect = converted_rc,
.viewport_x = x,
.viewport_y = y,
.viewport_width = width,
.viewport_height = height,
.viewport_near_depth = near_depth,
.viewport_far_depth = far_depth});
}
void SetDepthMode()