GameList: Add status bar with game count

The status bar shows the number of games in your collection. If any
games are hidden by the platform, region, or search filters it will also
show how many games are visible and how many are filtered.

The visibility of the status bar can be toggled from the menu by
selecting `View`->`Show Game Count`.

Implements https://bugs.dolphin-emu.org/issues/9517.
This commit is contained in:
Dentomologist 2026-03-04 15:24:30 -08:00
parent 49d5299f1e
commit 7209cf87cb
11 changed files with 119 additions and 0 deletions

View File

@ -265,6 +265,8 @@ add_executable(dolphin-emu
FIFO/FIFOAnalyzer.h
FIFO/FIFOPlayerWindow.cpp
FIFO/FIFOPlayerWindow.h
GameCount.cpp
GameCount.h
GameList/GameList.cpp
GameList/GameList.h
GameList/GameListModel.cpp

View File

@ -165,6 +165,7 @@
<ClCompile Include="EmulatedUSB\WiiSpeakWindow.cpp" />
<ClCompile Include="FIFO\FIFOAnalyzer.cpp" />
<ClCompile Include="FIFO\FIFOPlayerWindow.cpp" />
<ClCompile Include="GameCount.cpp" />
<ClCompile Include="GameList\GameList.cpp" />
<ClCompile Include="GameList\GameListModel.cpp" />
<ClCompile Include="GameList\GameTracker.cpp" />
@ -395,6 +396,7 @@
<QtMoc Include="EmulatedUSB\WiiSpeakWindow.h" />
<QtMoc Include="FIFO\FIFOAnalyzer.h" />
<QtMoc Include="FIFO\FIFOPlayerWindow.h" />
<QtMoc Include="GameCount.h" />
<QtMoc Include="GameList\GameList.h" />
<QtMoc Include="GameList\GameListModel.h" />
<QtMoc Include="GameList\GameTracker.h" />

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@ -0,0 +1,33 @@
// Copyright 2026 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/GameCount.h"
#include <QFontMetrics>
#include <QLayout>
#include <QStatusBar>
GameCount::GameCount(QWidget* const parent) : QStatusBar(parent)
{
setSizeGripEnabled(false);
QFontMetrics font_metrics(font());
const int margin = font_metrics.height() / 5;
layout()->setContentsMargins(margin, margin, margin, margin);
}
void GameCount::OnGameCountUpdated(const int total_games, const int visible_games)
{
const int filtered_games = total_games - visible_games;
if (filtered_games > 0)
{
showMessage(tr("%1 game(s) in your collection (%2 visible, %3 filtered)")
.arg(total_games)
.arg(visible_games)
.arg(filtered_games));
}
else
{
showMessage(tr("%1 game(s) in your collection").arg(total_games));
}
}

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@ -0,0 +1,15 @@
// Copyright 2026 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QStatusBar>
class GameCount : public QStatusBar
{
Q_OBJECT
public:
explicit GameCount(QWidget* parent = nullptr);
void OnGameCountUpdated(int total_games, int visible_games);
};

View File

@ -139,6 +139,8 @@ GameList::GameList(QWidget* parent) : QStackedWidget(parent), m_model(this)
connect(m_grid, &QListView::doubleClicked, this, &GameList::GameSelected);
connect(&m_model, &QAbstractItemModel::rowsInserted, this, &GameList::ConsiderViewChange);
connect(&m_model, &QAbstractItemModel::rowsRemoved, this, &GameList::ConsiderViewChange);
connect(&m_model, &QAbstractItemModel::rowsInserted, this, &GameList::UpdateGameCount);
connect(&m_model, &QAbstractItemModel::rowsRemoved, this, &GameList::UpdateGameCount);
addWidget(m_list);
addWidget(m_grid);
@ -1043,6 +1045,8 @@ void GameList::OnGameListVisibilityChanged()
{
m_list_proxy->invalidate();
m_grid_proxy->invalidate();
UpdateGameCount();
}
void GameList::OnSectionResized(int index, int, int)
@ -1171,6 +1175,15 @@ void GameList::SetSearchTerm(const QString& term)
m_grid_proxy->invalidate();
UpdateColumnVisibility();
UpdateGameCount();
}
void GameList::UpdateGameCount() const
{
const int total_games = m_model.rowCount(QModelIndex{});
const int visible_games = m_list_proxy->rowCount();
emit GameCountUpdated(total_games, visible_games);
}
void GameList::ZoomIn()

View File

@ -43,6 +43,8 @@ public:
void OnColumnVisibilityToggled(const QString& row, bool visible);
void OnGameListVisibilityChanged();
void UpdateGameCount() const;
void resizeEvent(QResizeEvent* event) override;
void PurgeCache();
@ -51,6 +53,7 @@ public:
signals:
void GameSelected();
void GameCountUpdated(int total_games, int visible_games) const;
void OnStartWithRiivolution(const UICommon::GameFile& game);
void NetPlayHost(const UICommon::GameFile& game);
void SelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);

View File

@ -95,6 +95,7 @@
#include "DolphinQt/EmulatedUSB/WiiSpeakWindow.h"
#include "DolphinQt/FIFO/FIFOPlayerWindow.h"
#include "DolphinQt/GCMemcardManager.h"
#include "DolphinQt/GameCount.h"
#include "DolphinQt/GameList/GameList.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/HotkeyScheduler.h"
@ -449,6 +450,7 @@ void MainWindow::CreateComponents()
m_menu_bar = new MenuBar(this);
m_tool_bar = new ToolBar(this);
m_search_bar = new SearchBar(this);
m_game_count = new GameCount(this);
m_game_list = new GameList(this);
m_render_widget = new RenderWidget;
m_stack = new QStackedWidget(this);
@ -738,9 +740,30 @@ void MainWindow::ConnectStack()
layout->addWidget(m_game_list);
layout->addWidget(m_search_bar);
layout->addWidget(m_game_count);
layout->setSpacing(0);
layout->setContentsMargins(0, 0, 0, 0);
connect(m_search_bar, &SearchBar::Search, m_game_list, &GameList::SetSearchTerm);
connect(m_game_list, &GameList::GameCountUpdated, m_game_count, &GameCount::OnGameCountUpdated);
m_game_list->UpdateGameCount();
const auto update_spacing = [this](const bool game_count_is_visible) {
// The bottom margin of the search bar and the top margin of the game count are both suitable
// when the other widget is hidden, but when both are visible the gap created by the combination
// is too large. To fix this we set the bottom margin of the search bar to 0 when the game count
// is visible and set it to the top margin when the game count is hidden.
m_game_count->setVisible(game_count_is_visible);
auto* const search_layout = m_search_bar->layout();
QMargins search_margins = search_layout->contentsMargins();
const int new_bottom_margin = game_count_is_visible ? 0 : search_margins.top();
search_margins.setBottom(new_bottom_margin);
search_layout->setContentsMargins(search_margins);
};
update_spacing(Settings::Instance().IsGameCountVisible());
connect(&Settings::Instance(), &Settings::GameCountVisibilityChanged, update_spacing);
m_stack->addWidget(widget);

View File

@ -31,6 +31,7 @@ class CodeWidget;
class DiscordHandler;
class DragEnterEvent;
class FreeLookWindow;
class GameCount;
class GameList;
class GBATASInputWindow;
class GCTASInputWindow;
@ -241,6 +242,7 @@ private:
MenuBar* m_menu_bar;
SearchBar* m_search_bar;
GameList* m_game_list;
GameCount* m_game_count;
RenderWidget* m_render_widget = nullptr;
bool m_rendering_to_main;
bool m_stop_confirm_showing = false;

View File

@ -595,6 +595,13 @@ void MenuBar::AddViewMenu()
AddShowPlatformsMenu(view_menu);
AddShowRegionsMenu(view_menu);
view_menu->addSeparator();
QAction* const show_game_count = view_menu->addAction(tr("Show Game Count"));
show_game_count->setCheckable(true);
show_game_count->setChecked(Settings::Instance().IsGameCountVisible());
connect(show_game_count, &QAction::toggled, &Settings::Instance(),
&Settings::SetGameCountVisible);
view_menu->addSeparator();
QAction* const purge_action =
view_menu->addAction(tr("Purge Game List Cache"), this, &MenuBar::PurgeGameListCache);

View File

@ -514,6 +514,21 @@ void Settings::SetAutoRefreshEnabled(bool enabled)
emit AutoRefreshToggled(enabled);
}
bool Settings::IsGameCountVisible() const
{
return GetQSettings().value(QStringLiteral("GameCount/Visible"), true).toBool();
}
void Settings::SetGameCountVisible(const bool visible)
{
if (IsGameCountVisible() == visible)
return;
GetQSettings().setValue(QStringLiteral("GameCount/Visible"), visible);
emit GameCountVisibilityChanged(visible);
}
QString Settings::GetDefaultGame() const
{
return QString::fromStdString(Config::Get(Config::MAIN_DEFAULT_ISO));
@ -815,6 +830,7 @@ void Settings::RefreshWidgetVisibility()
emit DebugModeToggled(IsDebugModeEnabled());
emit LogVisibilityChanged(IsLogVisible());
emit LogConfigVisibilityChanged(IsLogConfigVisible());
emit GameCountVisibilityChanged(IsGameCountVisible());
}
void Settings::SetDebugFont(QFont font)

View File

@ -110,6 +110,8 @@ public:
void ReloadTitleDB();
bool IsAutoRefreshEnabled() const;
void SetAutoRefreshEnabled(bool enabled);
bool IsGameCountVisible() const;
void SetGameCountVisible(bool visible);
// Emulation
int GetStateSlot() const;
@ -228,6 +230,7 @@ signals:
void DevicesChanged();
void WiiSpeakMuteChanged(bool muted);
void EnableGfxModsChanged(bool enabled);
void GameCountVisibilityChanged(bool visible);
private:
Settings();