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https://github.com/dolphin-emu/dolphin.git
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Externals: Update mGBA to latest master.
Co-authored-by: Joshua Vandaële <joshua@vandaele.software>
This commit is contained in:
parent
0c349306e3
commit
6d5e8b9ed8
@ -756,7 +756,7 @@ if(NOT ENABLE_QT)
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set(USE_MGBA 0)
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endif()
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if(USE_MGBA)
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dolphin_find_optional_system_library(LIBMGBA Externals/mGBA)
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dolphin_find_optional_system_library(LIBMGBA Externals/mGBA 0.11)
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endif()
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find_package(SYSTEMD)
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2
Externals/mGBA/CMakeLists.txt
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2
Externals/mGBA/CMakeLists.txt
vendored
@ -3,7 +3,7 @@ set(USE_LZMA ON)
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add_subdirectory(mgba EXCLUDE_FROM_ALL)
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dolphin_disable_warnings(mgba)
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target_compile_definitions(mgba PUBLIC HAVE_CRC32)
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target_compile_definitions(mgba PUBLIC HAVE_CRC32 ENABLE_VFS ENABLE_DIRECTORIES)
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target_link_libraries(mgba ZLIB::ZLIB)
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if(NOT MSVC)
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1
Externals/mGBA/exports.props
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1
Externals/mGBA/exports.props
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@ -3,6 +3,7 @@
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ExternalsDir)mGBA\mgba\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>ENABLE_VFS;ENABLE_DIRECTORIES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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2
Externals/mGBA/mgba
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2
Externals/mGBA/mgba
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@ -1 +1 @@
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Subproject commit 8739b22fbc90fdf0b4f6612ef9c0520f0ba44a51
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Subproject commit 0b40863f64d0940f333fa1c638e75f86f8a26a33
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15
Externals/mGBA/mgba.vcxproj
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15
Externals/mGBA/mgba.vcxproj
vendored
@ -18,7 +18,7 @@
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>mgba\include;mgba\src;mgba\src\third-party\lzma;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>BUILD_STATIC;M_CORE_GB;M_CORE_GBA;USE_LZMA;_7ZIP_PPMD_SUPPPORT;HAVE_STRDUP;HAVE_SETLOCALE;HAVE_CHMOD;HAVE_UMASK;HAVE_CRC32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>BUILD_STATIC;M_CORE_GB;M_CORE_GBA;USE_LZMA;_7ZIP_PPMD_SUPPPORT;HAVE_STRDUP;HAVE_SETLOCALE;HAVE_CHMOD;HAVE_UMASK;HAVE_CRC32;ENABLE_VFS;ENABLE_VFS_FD;ENABLE_DIRECTORIES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<PreBuildEvent>
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<Command>"$(CScript)" /nologo /E:JScript "make_version.c.js"</Command>
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@ -67,7 +67,9 @@
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</ClCompile>
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<ClCompile Include="mgba\src\gb\mbc\pocket-cam.c" />
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<ClCompile Include="mgba\src\gb\mbc\tama5.c" />
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<ClCompile Include="mgba\src\gb\mbc\unlicensed.c" />
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<ClCompile Include="mgba\src\gb\mbc\unlicensed.c" >
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<ObjectFileName>$(IntDir)obj2\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\memory.c" />
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<ClCompile Include="mgba\src\gb\overrides.c" />
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<ClCompile Include="mgba\src\gb\serialize.c">
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@ -95,6 +97,7 @@
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<ClCompile Include="mgba\src\gba\cart\ereader.c" />
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<ClCompile Include="mgba\src\gba\cart\gpio.c" />
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<ClCompile Include="mgba\src\gba\cart\matrix.c" />
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<ClCompile Include="mgba\src\gba\cart\unlicensed.c" />
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<ClCompile Include="mgba\src\gba\cart\vfame.c" />
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<ClCompile Include="mgba\src\gba\cheats.c">
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<ObjectFileName>$(IntDir)obj3\</ObjectFileName>
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@ -138,13 +141,14 @@
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<ObjectFileName>$(IntDir)obj2\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gba\sio\gbp.c" />
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<ClCompile Include="mgba\src\gba\sio\joybus.c" />
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<ClCompile Include="mgba\src\gba\timer.c">
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<ObjectFileName>$(IntDir)obj2\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gba\video.c">
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<ObjectFileName>$(IntDir)obj2\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\util\audio-buffer.c" />
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<ClCompile Include="mgba\src\util\audio-resampler.c" />
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<ClCompile Include="mgba\src\util\circle-buffer.c" />
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<ClCompile Include="mgba\src\util\configuration.c" />
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<ClCompile Include="mgba\src\util\crc32.c" />
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@ -153,6 +157,9 @@
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<ClCompile Include="mgba\src\util\geometry.c" />
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<ClCompile Include="mgba\src\util\hash.c" />
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<ClCompile Include="mgba\src\util\image.c" />
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<ClCompile Include="mgba\src\util\interpolator.c" />
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<ClCompile Include="mgba\src\util\md5.c" />
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<ClCompile Include="mgba\src\util\sha1.c" />
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<ClCompile Include="mgba\src\util\string.c" />
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<ClCompile Include="mgba\src\util\table.c" />
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<ClCompile Include="mgba\src\util\vector.c" />
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@ -177,7 +184,6 @@
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<ObjectFileName>$(IntDir)obj3\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\third-party\inih\ini.c" />
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<ClCompile Include="mgba\src\third-party\blip_buf\blip_buf.c" />
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<ClCompile Include="mgba\src\util\vfs\vfs-lzma.c" />
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<ClCompile Include="mgba\src\third-party\lzma\7zAlloc.c" />
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<ClCompile Include="mgba\src\third-party\lzma\7zArcIn.c" />
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@ -206,7 +212,6 @@
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<ObjectFileName>$(IntDir)obj3\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="mgba\src\gb\sio\printer.c" />
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<ClCompile Include="mgba\src\gba\extra\audio-mixer.c" />
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<ClCompile Include="mgba\src\gba\extra\battlechip.c" />
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<ClCompile Include="mgba\src\gba\extra\proxy.c" />
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<ClCompile Include="mgba\src\gb\extra\proxy.c">
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@ -9,19 +9,19 @@
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#include <mgba/core/interface.h>
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#undef PYCPARSE
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#include <mgba-util/vfs.h>
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#include <mgba/core/blip_buf.h>
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#include <mgba/core/log.h>
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#include <mgba/core/timing.h>
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#include <mgba/internal/gb/gb.h>
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#include <mgba/internal/gba/gba.h>
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#include <mz.h>
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#include <mz_strm.h>
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#include <mz_zip.h>
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#include <mz_zip_rw.h>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/Crypto/SHA1.h"
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@ -30,6 +30,7 @@
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#include "Common/MinizipUtil.h"
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#include "Common/ScopeGuard.h"
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#include "Common/Thread.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@ -46,8 +47,7 @@ mLogger s_stub_logger = {
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[](mLogger*, int category, mLogLevel level, const char* format, va_list args) {}, nullptr};
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} // namespace
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constexpr auto SAMPLES = 512;
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constexpr auto SAMPLE_RATE = 48000;
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constexpr size_t AUDIO_BUFFER_SIZE = 512;
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// libmGBA does not return the correct frequency for some GB models
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static u32 GetCoreFrequency(mCore* core)
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@ -225,9 +225,9 @@ bool Core::Start(u64 gc_ticks)
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}
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rom_guard.Dismiss();
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std::array<char, 17> game_title{};
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m_core->getGameTitle(m_core, game_title.data());
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m_game_title = game_title.data();
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mGameInfo info;
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m_core->getGameInfo(m_core, &info);
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m_game_title = info.title;
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m_save_path = NetPlay::IsNetPlayRunning() ? NetPlay::GetGBASavePath(m_device_number) :
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GetSavePath(m_rom_path, m_device_number);
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@ -241,7 +241,7 @@ bool Core::Start(u64 gc_ticks)
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SetSIODriver();
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SetVideoBuffer();
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SetSampleRates();
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SetAudioBufferSize();
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AddCallbacks();
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SetAVStream();
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SetupEvent();
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@ -386,18 +386,19 @@ void Core::SetSIODriver()
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if (m_core->platform(m_core) != mPLATFORM_GBA)
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return;
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GBASIOJOYCreate(&m_sio_driver);
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GBASIOSetDriver(&static_cast<::GBA*>(m_core->board)->sio, &m_sio_driver, SIO_JOYBUS);
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m_sio_driver.core = this;
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m_sio_driver.load = [](GBASIODriver* driver) {
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m_sio_driver.init = [](GBASIODriver* driver) {
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static_cast<SIODriver*>(driver)->core->m_link_enabled = true;
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return true;
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};
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m_sio_driver.unload = [](GBASIODriver* driver) {
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static_cast<SIODriver*>(driver)->core->m_link_enabled = false;
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return true;
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m_sio_driver.handlesMode = [](GBASIODriver* driver, GBASIOMode mode) {
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return mode == GBA_SIO_JOYBUS;
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};
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m_sio_driver.deinit = [](GBASIODriver* driver) {
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static_cast<SIODriver*>(driver)->core->m_link_enabled = false;
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};
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GBASIOSetDriver(&static_cast<::GBA*>(m_core->board)->sio, &m_sio_driver);
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}
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void Core::SetVideoBuffer()
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@ -410,15 +411,9 @@ void Core::SetVideoBuffer()
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host->GameChanged();
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}
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void Core::SetSampleRates()
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void Core::SetAudioBufferSize()
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{
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m_core->setAudioBufferSize(m_core, SAMPLES);
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blip_set_rates(m_core->getAudioChannel(m_core, 0), m_core->frequency(m_core), SAMPLE_RATE);
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blip_set_rates(m_core->getAudioChannel(m_core, 1), m_core->frequency(m_core), SAMPLE_RATE);
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SoundStream* sound_stream = m_system.GetSoundStream();
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sound_stream->GetMixer()->SetGBAInputSampleRateDivisors(
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m_device_number, Mixer::FIXED_SAMPLE_RATE_DIVIDEND / SAMPLE_RATE);
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m_core->setAudioBufferSize(m_core, AUDIO_BUFFER_SIZE);
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}
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void Core::AddCallbacks()
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@ -445,14 +440,26 @@ void Core::SetAVStream()
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auto core = static_cast<AVStream*>(stream)->core;
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core->SetVideoBuffer();
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};
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m_stream.postAudioBuffer = [](mAVStream* stream, blip_t* left, blip_t* right) {
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auto core = static_cast<AVStream*>(stream)->core;
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std::vector<s16> buffer(SAMPLES * 2);
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blip_read_samples(left, &buffer[0], SAMPLES, 1);
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blip_read_samples(right, &buffer[1], SAMPLES, 1);
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m_stream.audioRateChanged = [](mAVStream* stream, unsigned rate) {
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auto* core = static_cast<AVStream*>(stream)->core;
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auto* const sound_stream = core->m_system.GetSoundStream();
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sound_stream->GetMixer()->SetGBAInputSampleRateDivisors(
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core->m_device_number, Mixer::FIXED_SAMPLE_RATE_DIVIDEND / rate);
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};
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m_stream.postAudioBuffer = [](mAVStream* stream, mAudioBuffer* audio_buffer) {
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size_t sample_count = mAudioBufferAvailable(audio_buffer);
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const size_t required_buffer_size = sample_count * audio_buffer->channels;
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SoundStream* sound_stream = core->m_system.GetSoundStream();
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sound_stream->GetMixer()->PushGBASamples(core->m_device_number, &buffer[0], SAMPLES);
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auto* const av_stream = static_cast<AVStream*>(stream);
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if (required_buffer_size > av_stream->sample_buffer.size())
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av_stream->sample_buffer.reset(required_buffer_size);
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sample_count = mAudioBufferRead(audio_buffer, av_stream->sample_buffer.data(), sample_count);
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auto* const core = av_stream->core;
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auto* const sound_stream = core->m_system.GetSoundStream();
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sound_stream->GetMixer()->PushGBASamples(core->m_device_number, av_stream->sample_buffer.data(),
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sample_count);
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};
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m_core->setAVStream(m_core, &m_stream);
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}
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@ -733,9 +740,9 @@ bool Core::GetRomInfo(const char* rom_path, std::array<u8, 20>& hash, std::strin
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return false;
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}
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std::array<char, 17> game_title{};
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core->getGameTitle(core, game_title.data());
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title = game_title.data();
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mGameInfo info;
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core->getGameInfo(core, &info);
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title = info.title;
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core->deinit(core);
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return true;
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@ -21,6 +21,7 @@
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#include <mgba/core/core.h>
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#include <mgba/gba/interface.h>
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#include "Common/Buffer.h"
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#include "Common/CommonTypes.h"
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class GBAHostInterface;
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@ -40,6 +41,7 @@ struct SIODriver : GBASIODriver
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struct AVStream : mAVStream
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{
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Core* core;
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Common::UniqueBuffer<s16> sample_buffer;
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};
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struct CoreInfo
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@ -106,7 +108,7 @@ private:
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void SetSIODriver();
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void SetVideoBuffer();
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void SetSampleRates();
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void SetAudioBufferSize();
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void AddCallbacks();
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void SetAVStream();
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void SetupEvent();
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