From 543c1afa64e7da24e7df02dadd1c5870773cf2c5 Mon Sep 17 00:00:00 2001 From: cbartondock Date: Tue, 3 Mar 2026 14:04:04 -0800 Subject: [PATCH] linting --- Source/Core/Core/ConfigManager.cpp | 1 - Source/Core/VideoCommon/HiresTextures.cpp | 4 ++-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Source/Core/Core/ConfigManager.cpp b/Source/Core/Core/ConfigManager.cpp index d48880fe3f..ce95664776 100644 --- a/Source/Core/Core/ConfigManager.cpp +++ b/Source/Core/Core/ConfigManager.cpp @@ -265,7 +265,6 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri DolphinAnalytics::Instance().ReportGameStart(); } - void SConfig::SetElfDolID(const std::string& game_id) { std::lock_guard lock(m_metadata_lock); diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp index 8be71fa749..9b4c662f3a 100644 --- a/Source/Core/VideoCommon/HiresTextures.cpp +++ b/Source/Core/VideoCommon/HiresTextures.cpp @@ -89,10 +89,10 @@ void HiresTexture::Update() OSD::AddMessage(fmt::format("Game ID '{}' used to load textures", game_id), 10000); OSD::AddMessage(fmt::format("ELF/DOL Game ID '{}'", game_id_elf_dol), 10000); - // If there is an elf/dol id, use that. Otherwise, fallback to the game id. const std::set texture_directories = - GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id_elf_dol.length() > 0 ? game_id_elf_dol : game_id); + GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), + game_id_elf_dol.length() > 0 ? game_id_elf_dol : game_id); constexpr auto extensions = std::to_array({".png", ".dds"});