mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-09-18 10:50:05 +00:00
Implement StopGame callback and use it to finish the emulation activity
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@@ -32,6 +32,7 @@ static jclass s_netplay_class;
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static jfieldID s_net_play_client_pointer;
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static jfieldID s_netplay_boot_session_data_pointer;
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static jmethodID s_netplay_on_boot_game;
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static jmethodID s_netplay_on_stop_game;
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static jmethodID s_netplay_on_connection_error;
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static jmethodID s_netplay_on_game_changed;
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static jmethodID s_netplay_on_host_input_authority_changed;
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@@ -267,6 +268,11 @@ jmethodID GetNetplayOnBootGame()
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return s_netplay_on_boot_game;
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}
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jmethodID GetNetplayOnStopGame()
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{
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return s_netplay_on_stop_game;
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}
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jmethodID GetNetplayOnConnectionError()
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{
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return s_netplay_on_connection_error;
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@@ -717,6 +723,7 @@ JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void* reserved)
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s_net_play_client_pointer = env->GetStaticFieldID(netplay_class, "netPlayClientPointer", "J");
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s_netplay_boot_session_data_pointer = env->GetStaticFieldID(netplay_class, "bootSessionDataPointer", "J");
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s_netplay_on_boot_game = env->GetStaticMethodID(netplay_class, "onBootGame", "(Ljava/lang/String;J)V");
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s_netplay_on_stop_game = env->GetStaticMethodID(netplay_class, "onStopGame", "()V");
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s_netplay_on_connection_error = env->GetStaticMethodID(netplay_class, "onConnectionError", "(Ljava/lang/String;)V");
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s_netplay_on_game_changed =
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env->GetStaticMethodID(netplay_class, "onGameChanged", "(Ljava/lang/String;)V");
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@@ -35,6 +35,7 @@ jclass GetNetplayClass();
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jfieldID GetNetPlayClientPointer();
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jfieldID GetNetplayBootSessionDataPointer();
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jmethodID GetNetplayOnBootGame();
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jmethodID GetNetplayOnStopGame();
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jmethodID GetNetplayOnConnectionError();
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jmethodID GetNetplayOnGameChanged();
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jmethodID GetNetplayOnHostInputAuthorityChanged();
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@@ -4,6 +4,7 @@
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#include "UICommon/GameFile.h"
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#include "NetPlayUICallbacks.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Core.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#include "jni/AndroidCommon/IDCache.h"
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@@ -12,17 +13,38 @@ namespace NetPlay {
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NetPlayUICallbacks::NetPlayUICallbacks(std::vector<std::shared_ptr<const UICommon::GameFile>> games)
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: m_games(std::move(games))
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{
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m_state_changed_hook = Core::AddOnStateChangedCallback([this](Core::State state) {
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if ((state == Core::State::Uninitialized || state == Core::State::Stopping) &&
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!m_got_stop_request)
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{
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JNIEnv* env = IDCache::GetEnvForThread();
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auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
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env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetPlayClientPointer()));
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if (client)
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client->RequestStopGame();
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}
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});
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}
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NetPlayUICallbacks::~NetPlayUICallbacks() = default;
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void NetPlayUICallbacks::BootGame(const std::string& filename, std::unique_ptr<BootSessionData> boot_session_data) {
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m_got_stop_request = false;
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JNIEnv* env = IDCache::GetEnvForThread();
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env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnBootGame(),
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ToJString(env, filename), reinterpret_cast<jlong>(boot_session_data.release()));
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}
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void NetPlayUICallbacks::StopGame() {}
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void NetPlayUICallbacks::StopGame()
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{
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if (m_got_stop_request)
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return;
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m_got_stop_request = true;
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JNIEnv* env = IDCache::GetEnvForThread();
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env->CallStaticVoidMethod(IDCache::GetNetplayClass(), IDCache::GetNetplayOnStopGame());
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}
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bool NetPlayUICallbacks::IsHosting() const { return false; }
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void NetPlayUICallbacks::Update()
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@@ -5,6 +5,7 @@
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#include <string>
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#include <vector>
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#include "Common/HookableEvent.h"
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#include "Core/NetPlayClient.h"
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#include "UICommon/GameFile.h"
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@@ -61,6 +62,8 @@ private:
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std::vector<std::shared_ptr<const UICommon::GameFile>> m_games;
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NetPlay::SyncIdentifier m_current_game_identifier;
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std::string m_current_game_name;
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Common::EventHook m_state_changed_hook;
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bool m_got_stop_request = true;
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};
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} // namespace NetPlay
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