elf dol id

This commit is contained in:
cbartondock 2026-03-03 10:06:14 -08:00
parent 15f24c56e4
commit 1394f9d16e
3 changed files with 23 additions and 1 deletions

View File

@ -130,6 +130,12 @@ const std::string SConfig::GetGameTDBID() const
return m_gametdb_id;
}
const std::string SConfig::GetGameIDElfDol() const
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
return m_game_id_elf_dol;
}
const std::string SConfig::GetTitleName() const
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
@ -258,6 +264,13 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
DolphinAnalytics::Instance().ReportGameStart();
}
void SConfig::SetElfDolID(const std::string& game_id)
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
m_game_id_elf_dol = game_id;
}
void SConfig::OnESTitleChanged()
{
auto& system = Core::System::GetInstance();
@ -357,7 +370,9 @@ struct SetGameMetadata
constexpr char BACKSLASH = '\\';
constexpr char FORWARDSLASH = '/';
std::ranges::replace(executable_path, BACKSLASH, FORWARDSLASH);
config->SetRunningGameMetadata(SConfig::MakeGameID(PathToFileName(executable_path)));
std::string made_game_id = SConfig::MakeGameID(PathToFileName(executable_path));
config->SetRunningGameMetadata(made_game_id);
config->SetElfDolID(made_game_id);
Host_TitleChanged();

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@ -61,6 +61,7 @@ struct SConfig
const std::string GetGameID() const;
const std::string GetGameTDBID() const;
const std::string GetGameIDElfDol() const;
const std::string GetTitleName() const;
const std::string GetTitleDescription() const;
u64 GetTitleID() const;
@ -70,6 +71,8 @@ struct SConfig
void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform);
void SetRunningGameMetadata(const std::string& game_id);
void SetElfDolID(const std::string& game_id);
// Triggered when Dolphin loads a title directly
// Reloads title-specific map files, patches, etc.
static void OnTitleDirectlyBooted(const Core::CPUThreadGuard& guard);
@ -125,6 +128,7 @@ private:
mutable std::recursive_mutex m_metadata_lock;
std::string m_game_id;
std::string m_game_id_elf_dol;
std::string m_gametdb_id;
std::string m_title_name;
std::string m_title_description;

View File

@ -85,6 +85,9 @@ void HiresTexture::Update()
}
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::string& game_id_elf_dol = SConfig::GetInstance().GetGameIDElfDol();
OSD::AddMessage(fmt::format("Game ID '{}' used to load textures", game_id), 10000);
OSD::AddMessage(fmt::format("ELF/DOL Game ID '{}'", game_id_elf_dol), 10000);
const std::set<std::string> texture_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
constexpr auto extensions = std::to_array<std::string_view>({".png", ".dds"});