mirror of
https://github.com/dolphin-emu/dolphin.git
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Merge pull request #14053 from JoshuaVandaele/imgui-submodule
Externals: Make imgui a submodule
This commit is contained in:
commit
126bbcd72f
4
.gitmodules
vendored
4
.gitmodules
vendored
@ -126,3 +126,7 @@
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path = Externals/bzip2/bzip2
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url = https://gitlab.com/bzip2/bzip2.git
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shallow = true
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[submodule "Externals/imgui/imgui"]
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path = Externals/imgui/imgui
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url = https://github.com/ocornut/imgui.git
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shallow = true
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22
Externals/imgui/CMakeLists.txt
vendored
22
Externals/imgui/CMakeLists.txt
vendored
@ -5,16 +5,26 @@ if (NOT MSVC)
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endif()
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set(SRCS
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imgui.cpp
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imgui_demo.cpp
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imgui_draw.cpp
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imgui_tables.cpp
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imgui_widgets.cpp
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imgui/imgui.cpp
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imgui/imgui_demo.cpp
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imgui/imgui_draw.cpp
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imgui/imgui_tables.cpp
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imgui/imgui_widgets.cpp
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)
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add_library(imgui STATIC ${SRCS})
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dolphin_disable_warnings(imgui)
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target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
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target_include_directories(imgui
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PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_CURRENT_SOURCE_DIR}/imgui"
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)
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target_compile_definitions(imgui
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PUBLIC
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IMGUI_USER_CONFIG="imgui_user_config.h"
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)
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target_link_libraries(imgui
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PRIVATE
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21
Externals/imgui/LICENSE.txt
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21
Externals/imgui/LICENSE.txt
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@ -1,21 +0,0 @@
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The MIT License (MIT)
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Copyright (c) 2014-2025 Omar Cornut
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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1
Externals/imgui/README.txt
vendored
1
Externals/imgui/README.txt
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@ -1 +0,0 @@
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When updating, make sure to preserve changes to imconfig.h. Dolphin modifies it to use a custom assertion handler and to tweak settings.
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3
Externals/imgui/exports.props
vendored
3
Externals/imgui/exports.props
vendored
@ -2,7 +2,8 @@
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<Project>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ExternalsDir)imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)imgui;$(ExternalsDir)imgui\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>IMGUI_USER_CONFIG="imgui_user_config.h";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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219
Externals/imgui/imconfig.h
vendored
219
Externals/imgui/imconfig.h
vendored
@ -1,219 +0,0 @@
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//-----------------------------------------------------------------------------
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// DEAR IMGUI COMPILE-TIME OPTIONS
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// Runtime options (clipboard callbacks, enabling various features, etc.) can
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// generally be set via the ImGuiIO structure. You can use
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// ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to
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// rewire memory allocation functions.
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//-----------------------------------------------------------------------------
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or
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// maintain a patch/rebased branch with your modifications to it) B) or '#define
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// IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add
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// directives in your own file without touching this template.
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//-----------------------------------------------------------------------------
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// You need to make sure that configuration settings are defined consistently
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// _everywhere_ Dear ImGui is used, which include the imgui*.cpp files but also
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// _any_ of your code that uses Dear ImGui. This is because some compile-time
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// options have an affect on data structures. Defining those options in
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// imconfig.h will ensure every compilation unit gets to see the same data
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// structure layouts. Call IMGUI_CHECKVERSION() from your .cpp file to verify
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// that the data structures your files are using are matching the ones imgui.cpp
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// is using.
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//-----------------------------------------------------------------------------
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#pragma once
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#include "Common/Assert.h"
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//---- Define assertion handler. Defaults to calling assert().
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// If your macro uses multiple statements, make sure is enclosed in a 'do { .. }
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// while (0)' block so it can be used as a single statement.
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#define IM_ASSERT(_EXPR) ASSERT(_EXPR)
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// #define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
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//---- Define attributes of all API symbols declarations, e.g. for DLL under
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// Windows
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// Using Dear ImGui via a shared library is not recommended, because of function
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// call overhead and because we don't guarantee backward nor forward ABI
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// compatibility.
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// - Windows DLL users: heaps and globals are not shared across DLL boundaries!
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// You will need to call SetCurrentContext() + SetAllocatorFunctions()
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// for each static/DLL boundary you are calling from. Read "Context and Memory
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// Allocators" section of imgui.cpp for more details.
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// #define IMGUI_API __declspec(dllexport) // MSVC Windows:
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// DLL export #define IMGUI_API __declspec(dllimport) // MSVC
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// Windows: DLL import #define IMGUI_API __attribute__((visibility("default")))
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// // GCC/Clang: override visibility when set is hidden
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from
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// time to time after updating to clean your code of obsolete function/names.
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// #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Disable all of Dear ImGui or don't implement standard windows/tools.
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// It is very strongly recommended to NOT disable the demo windows and debug
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// tool during development. They are extremely useful in day to day work. Please
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// read comments in imgui_demo.cpp.
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// #define IMGUI_DISABLE // Disable
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// everything: all headers and source files will be empty.
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#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows:
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// ShowDemoWindow()/ShowStyleEditor() will be
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// empty.
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// #define IMGUI_DISABLE_DEBUG_TOOLS // Disable
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// metrics/debugger and other debug tools: ShowMetricsWindow(),
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// ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
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//---- Don't implement some functions to reduce linkage requirements.
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// #define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't
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// implement default clipboard handler. Won't use and link with
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// OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a,
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// kernel32.lib/.a) #define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS //
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// [Win32] [Default with Visual Studio] Implement default IME handler (require
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// imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
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// #define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default
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// with non-Visual Studio compilers] Don't implement default IME handler (won't
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// require imm32.lib/.a) #define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't
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// use and link with any Win32 function (clipboard, IME). #define
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// IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default
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// OSX clipboard handler (need to link with '-framework ApplicationServices',
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// this is why this is not the default). #define
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// IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default
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// platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require
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// shell32.lib/.a, Mac/Linux: use system("")). #define
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// IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement
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// ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if
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// you don't want to link with vsnprintf) #define
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// IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement
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// ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement
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// them yourself. #define IMGUI_DISABLE_FILE_FUNCTIONS //
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// Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and
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// ImFileHandle at all (replace them with dummies) #define
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// IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement
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// ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can
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// implement them yourself if you don't want to link with
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// fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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// #define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement
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// default allocators calling malloc()/free() to avoid linking with them. You
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// will need to call ImGui::SetAllocatorFunctions(). #define
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// IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded
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// font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault()
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// will assert. #define IMGUI_DISABLE_SSE //
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// Disable use of SSE intrinsics even if available
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//---- Enable Test Engine / Automation features.
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// #define IMGUI_ENABLE_TEST_ENGINE // Enable
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// imgui_test_engine hooks. Generally set automatically by include
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// "imgui_te_config.h", see Test Engine for details.
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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// May be convenient for some users to only explicitly include vanilla imgui.h
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// and have extra stuff included.
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// #define IMGUI_INCLUDE_IMGUI_USER_H
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// #define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
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//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from
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// one to another). Need dedicated backend support. #define
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// IMGUI_USE_BGRA_PACKED_COLOR
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//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve
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// old .ini data that you cannot afford to invalidate. #define
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// IMGUI_USE_LEGACY_CRC32_ADLER
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//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes
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// 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes,
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// ancient languages, etc...) #define IMGUI_USE_WCHAR32
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames
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// to prioritize another version
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// By default the embedded implementations are declared static and not available
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// outside of Dear ImGui sources files.
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// #define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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// #define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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// #define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only
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// used if IMGUI_USE_STB_SPRINTF is defined. #define
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// IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #define
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// IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION #define
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// IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled
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// if IMGUI_USE_STB_SPRINTF is defined.
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//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the
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// one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
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// Compatibility checks of arguments and formats done by clang and GCC will be
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// disabled in order to support the extra formats provided by stb_sprintf.h.
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// #define IMGUI_USE_STB_SPRINTF
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//---- Use FreeType to build and rasterize the font atlas (instead of
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// stb_truetype which is embedded by default in Dear ImGui)
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// Requires FreeType headers to be available in the include path. Requires
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// program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this
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// repository) + the FreeType library (not provided). On Windows you may use
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// vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate
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// install'.
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// #define IMGUI_ENABLE_FREETYPE
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//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
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// Only works in combination with IMGUI_ENABLE_FREETYPE.
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// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It
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// will support more fonts and may load them faster. See misc/freetype/README
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// for instructions.
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// - Both require headers to be available in the include path + program to be
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// linked with the library code (not provided).
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// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is
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// licensed under CeCILL-C Free Software License Agreement)
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// #define IMGUI_ENABLE_FREETYPE_PLUTOSVG
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// #define IMGUI_ENABLE_FREETYPE_LUNASVG
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//---- Use stb_truetype to build and rasterize the font atlas (default)
|
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// The only purpose of this define is if you want force compilation of the
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// stb_truetype backend ALONG with the FreeType backend.
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// #define IMGUI_ENABLE_STB_TRUETYPE
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//---- Define constructor and implicit cast operators to convert back<>forth
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// between your math types and ImVec2/ImVec4.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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/*
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#define IM_VEC2_CLASS_EXTRA \
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constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ operator
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MyVec2() const { return MyVec2(x,y); }
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#define IM_VEC4_CLASS_EXTRA \
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constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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*/
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//---- ...Or use Dear ImGui's own very basic math operators.
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// #define IMGUI_DEFINE_MATH_OPERATORS
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//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large
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// meshes with more than 64K vertices.
|
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// Your renderer backend will need to support it (most example renderer backends
|
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// support both 16/32-bit indices). Another way to allow large meshes while
|
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// keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
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// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
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// #define ImDrawIdx unsigned int
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||||
|
||||
//---- Override ImDrawCallback signature (will need to modify renderer backends
|
||||
// accordingly) struct ImDrawList; struct ImDrawCmd; typedef void
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// (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void*
|
||||
// my_renderer_user_data); #define ImDrawCallback MyImDrawCallback
|
||||
|
||||
//---- Debug Tools: Macro to break in Debugger (we provide a default
|
||||
// implementation of this in the codebase)
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break
|
||||
// into them for easy debugging.)
|
||||
// #define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
// #define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When
|
||||
// io.ConfigDebugHighlightIdConflicts is set.
|
||||
// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use)
|
||||
// #define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
// #define IMGUI_DEBUG_PARANOID
|
||||
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace from
|
||||
// anywhere (e.g. your own sources/header files)
|
||||
/*
|
||||
namespace ImGui
|
||||
{
|
||||
void MyFunction(const char* name, MyMatrix44* mtx);
|
||||
}
|
||||
*/
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||||
1
Externals/imgui/imgui
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@ -0,0 +1 @@
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Subproject commit 45acd5e0e82f4c954432533ae9985ff0e1aad6d5
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17877
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@ -18,25 +18,26 @@
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||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<!--IM_ASSERT is defined as Dolphin's ASSERT() :( (DolphinLib circular dependency)-->
|
||||
<AdditionalIncludeDirectories>.;$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>.;imgui;$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>IMGUI_USER_CONFIG="imgui_user_config.h";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="imgui.cpp" />
|
||||
<ClCompile Include="imgui_demo.cpp" />
|
||||
<ClCompile Include="imgui_draw.cpp" />
|
||||
<ClCompile Include="imgui_tables.cpp" />
|
||||
<ClCompile Include="imgui_widgets.cpp" />
|
||||
<ClCompile Include="misc/cpp/imgui_stdlib.cpp" />
|
||||
<ClCompile Include="imgui/imgui.cpp" />
|
||||
<ClCompile Include="imgui/imgui_demo.cpp" />
|
||||
<ClCompile Include="imgui/imgui_draw.cpp" />
|
||||
<ClCompile Include="imgui/imgui_tables.cpp" />
|
||||
<ClCompile Include="imgui/imgui_widgets.cpp" />
|
||||
<ClCompile Include="imgui/misc/cpp/imgui_stdlib.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="imconfig.h" />
|
||||
<ClInclude Include="imgui.h" />
|
||||
<ClInclude Include="imgui_internal.h" />
|
||||
<ClInclude Include="imstb_rectpack.h" />
|
||||
<ClInclude Include="imstb_textedit.h" />
|
||||
<ClInclude Include="imstb_truetype.h" />
|
||||
<ClInclude Include="misc/cpp/imgui_stdlib.h" />
|
||||
<ClInclude Include="imgui_user_config.h" />
|
||||
<ClInclude Include="imgui/imgui.h" />
|
||||
<ClInclude Include="imgui/imgui_internal.h" />
|
||||
<ClInclude Include="imgui/imstb_rectpack.h" />
|
||||
<ClInclude Include="imgui/imstb_textedit.h" />
|
||||
<ClInclude Include="imgui/imstb_truetype.h" />
|
||||
<ClInclude Include="imgui/misc/cpp/imgui_stdlib.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(ExternalsDir)fmt\exports.props" />
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
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|
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Externals/imgui/imgui_tables.cpp
vendored
File diff suppressed because it is too large
Load Diff
7
Externals/imgui/imgui_user_config.h
vendored
Normal file
7
Externals/imgui/imgui_user_config.h
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Common/Assert.h"
|
||||
|
||||
#define IM_ASSERT(_EXPR) ASSERT(_EXPR)
|
||||
|
||||
#define IMGUI_DISABLE_DEMO_WINDOWS
|
||||
10632
Externals/imgui/imgui_widgets.cpp
vendored
10632
Externals/imgui/imgui_widgets.cpp
vendored
File diff suppressed because it is too large
Load Diff
627
Externals/imgui/imstb_rectpack.h
vendored
627
Externals/imgui/imstb_rectpack.h
vendored
@ -1,627 +0,0 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_rect_pack.h 1.01.
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
//
|
||||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Before #including,
|
||||
//
|
||||
// #define STB_RECT_PACK_IMPLEMENTATION
|
||||
//
|
||||
// in the file that you want to have the implementation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
//
|
||||
// Has only had a few tests run, may have issues.
|
||||
//
|
||||
// More docs to come.
|
||||
//
|
||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||
//
|
||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||
//
|
||||
// Please note: better rectangle packers are welcome! Please
|
||||
// implement them to the same API, but with a different init
|
||||
// function.
|
||||
//
|
||||
// Credits
|
||||
//
|
||||
// Library
|
||||
// Sean Barrett
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||
// 0.09 (2016-08-27) fix compiler warnings
|
||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||
// 0.01: initial release
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// INCLUDE SECTION
|
||||
//
|
||||
|
||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||
|
||||
#define STB_RECT_PACK_VERSION 1
|
||||
|
||||
#ifdef STBRP_STATIC
|
||||
#define STBRP_DEF static
|
||||
#else
|
||||
#define STBRP_DEF extern
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct stbrp_context stbrp_context;
|
||||
typedef struct stbrp_node stbrp_node;
|
||||
typedef struct stbrp_rect stbrp_rect;
|
||||
|
||||
typedef int stbrp_coord;
|
||||
|
||||
#define STBRP__MAXVAL 0x7fffffff
|
||||
// Mostly for internal use, but this is the maximum supported coordinate value.
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||
// are 'num_rects' many of them.
|
||||
//
|
||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||
// have the 'was_packed' flag set to 0.
|
||||
//
|
||||
// You should not try to access the 'rects' array from another thread
|
||||
// while this function is running, as the function temporarily reorders
|
||||
// the array while it executes.
|
||||
//
|
||||
// To pack into another rectangle, you need to call stbrp_init_target
|
||||
// again. To continue packing into the same rectangle, you can call
|
||||
// this function again. Calling this multiple times with multiple rect
|
||||
// arrays will probably produce worse packing results than calling it
|
||||
// a single time with the full rectangle array, but the option is
|
||||
// available.
|
||||
//
|
||||
// The function returns 1 if all of the rectangles were successfully
|
||||
// packed and 0 otherwise.
|
||||
|
||||
struct stbrp_rect
|
||||
{
|
||||
// reserved for your use:
|
||||
int id;
|
||||
|
||||
// input:
|
||||
stbrp_coord w, h;
|
||||
|
||||
// output:
|
||||
stbrp_coord x, y;
|
||||
int was_packed; // non-zero if valid packing
|
||||
|
||||
}; // 16 bytes, nominally
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||
// Initialize a rectangle packer to:
|
||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||
//
|
||||
// You must call this function every time you start packing into a new target.
|
||||
//
|
||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||
// the call (or calls) finish.
|
||||
//
|
||||
// Note: to guarantee best results, either:
|
||||
// 1. make sure 'num_nodes' >= 'width'
|
||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||
//
|
||||
// If you don't do either of the above things, widths will be quantized to multiples
|
||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||
//
|
||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||
// may run out of temporary storage and be unable to pack some rectangles.
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||
// Optionally call this function after init but before doing any packing to
|
||||
// change the handling of the out-of-temp-memory scenario, described above.
|
||||
// If you call init again, this will be reset to the default (false).
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||
// Optionally select which packing heuristic the library should use. Different
|
||||
// heuristics will produce better/worse results for different data sets.
|
||||
// If you call init again, this will be reset to the default.
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP_HEURISTIC_Skyline_default=0,
|
||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node
|
||||
{
|
||||
stbrp_coord x,y;
|
||||
stbrp_node *next;
|
||||
};
|
||||
|
||||
struct stbrp_context
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int align;
|
||||
int init_mode;
|
||||
int heuristic;
|
||||
int num_nodes;
|
||||
stbrp_node *active_head;
|
||||
stbrp_node *free_head;
|
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef STBRP_SORT
|
||||
#include <stdlib.h>
|
||||
#define STBRP_SORT qsort
|
||||
#endif
|
||||
|
||||
#ifndef STBRP_ASSERT
|
||||
#include <assert.h>
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#define STBRP__CDECL __cdecl
|
||||
#else
|
||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||
#define STBRP__CDECL
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP__INIT_skyline = 1
|
||||
};
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||
{
|
||||
switch (context->init_mode) {
|
||||
case STBRP__INIT_skyline:
|
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||
context->heuristic = heuristic;
|
||||
break;
|
||||
default:
|
||||
STBRP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||
{
|
||||
if (allow_out_of_mem)
|
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1;
|
||||
else {
|
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
context->extra[1].y = (1<<30);
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
// if it can't possibly fit, bail immediately
|
||||
if (width > c->width || height > c->height) {
|
||||
fr.prev_link = NULL;
|
||||
fr.x = fr.y = 0;
|
||||
return fr;
|
||||
}
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height <= c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
1488
Externals/imgui/imstb_textedit.h
vendored
1488
Externals/imgui/imstb_textedit.h
vendored
File diff suppressed because it is too large
Load Diff
5085
Externals/imgui/imstb_truetype.h
vendored
5085
Externals/imgui/imstb_truetype.h
vendored
File diff suppressed because it is too large
Load Diff
23
Externals/imgui/misc/README.txt
vendored
23
Externals/imgui/misc/README.txt
vendored
@ -1,23 +0,0 @@
|
||||
|
||||
misc/cpp/
|
||||
InputText() wrappers for C++ standard library (STL) type: std::string.
|
||||
This is also an example of how you may wrap your own similar types.
|
||||
|
||||
misc/debuggers/
|
||||
Helper files for popular debuggers.
|
||||
With the .natvis file, types like ImVector<> will be displayed nicely in Visual Studio debugger.
|
||||
|
||||
misc/fonts/
|
||||
Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts).
|
||||
Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code.
|
||||
Suggested fonts and links.
|
||||
|
||||
misc/freetype/
|
||||
Font atlas builder/rasterizer using FreeType instead of stb_truetype.
|
||||
Benefit from better FreeType rasterization, in particular for small fonts.
|
||||
|
||||
misc/single_file/
|
||||
Single-file header stub.
|
||||
We use this to validate compiling all *.cpp files in a same compilation unit.
|
||||
Users of that technique (also called "Unity builds") can generally provide this themselves,
|
||||
so we don't really recommend you use this in your projects.
|
||||
13
Externals/imgui/misc/cpp/README.txt
vendored
13
Externals/imgui/misc/cpp/README.txt
vendored
@ -1,13 +0,0 @@
|
||||
|
||||
imgui_stdlib.h + imgui_stdlib.cpp
|
||||
InputText() wrappers for C++ standard library (STL) type: std::string.
|
||||
This is also an example of how you may wrap your own similar types.
|
||||
|
||||
imgui_scoped.h
|
||||
[Experimental, not currently in main repository]
|
||||
Additional header file with some RAII-style wrappers for common Dear ImGui functions.
|
||||
Try by merging: https://github.com/ocornut/imgui/pull/2197
|
||||
Discuss at: https://github.com/ocornut/imgui/issues/2096
|
||||
|
||||
See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
|
||||
https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
|
||||
88
Externals/imgui/misc/cpp/imgui_stdlib.cpp
vendored
88
Externals/imgui/misc/cpp/imgui_stdlib.cpp
vendored
@ -1,88 +0,0 @@
|
||||
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
|
||||
// This is also an example of how you may wrap your own similar types.
|
||||
|
||||
// Changelog:
|
||||
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
|
||||
|
||||
// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
|
||||
// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
|
||||
|
||||
#include "imgui.h"
|
||||
#ifndef IMGUI_DISABLE
|
||||
#include "imgui_stdlib.h"
|
||||
|
||||
// Clang warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#endif
|
||||
|
||||
struct InputTextCallback_UserData
|
||||
{
|
||||
std::string* Str;
|
||||
ImGuiInputTextCallback ChainCallback;
|
||||
void* ChainCallbackUserData;
|
||||
};
|
||||
|
||||
static int InputTextCallback(ImGuiInputTextCallbackData* data)
|
||||
{
|
||||
InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData;
|
||||
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
|
||||
{
|
||||
// Resize string callback
|
||||
// If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
|
||||
std::string* str = user_data->Str;
|
||||
IM_ASSERT(data->Buf == str->c_str());
|
||||
str->resize(data->BufTextLen);
|
||||
data->Buf = (char*)str->c_str();
|
||||
}
|
||||
else if (user_data->ChainCallback)
|
||||
{
|
||||
// Forward to user callback, if any
|
||||
data->UserData = user_data->ChainCallbackUserData;
|
||||
return user_data->ChainCallback(data);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||
{
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
||||
flags |= ImGuiInputTextFlags_CallbackResize;
|
||||
|
||||
InputTextCallback_UserData cb_user_data;
|
||||
cb_user_data.Str = str;
|
||||
cb_user_data.ChainCallback = callback;
|
||||
cb_user_data.ChainCallbackUserData = user_data;
|
||||
return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
|
||||
}
|
||||
|
||||
bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||
{
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
||||
flags |= ImGuiInputTextFlags_CallbackResize;
|
||||
|
||||
InputTextCallback_UserData cb_user_data;
|
||||
cb_user_data.Str = str;
|
||||
cb_user_data.ChainCallback = callback;
|
||||
cb_user_data.ChainCallbackUserData = user_data;
|
||||
return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
|
||||
}
|
||||
|
||||
bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||
{
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
||||
flags |= ImGuiInputTextFlags_CallbackResize;
|
||||
|
||||
InputTextCallback_UserData cb_user_data;
|
||||
cb_user_data.Str = str;
|
||||
cb_user_data.ChainCallback = callback;
|
||||
cb_user_data.ChainCallbackUserData = user_data;
|
||||
return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
|
||||
}
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
25
Externals/imgui/misc/cpp/imgui_stdlib.h
vendored
25
Externals/imgui/misc/cpp/imgui_stdlib.h
vendored
@ -1,25 +0,0 @@
|
||||
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
|
||||
// This is also an example of how you may wrap your own similar types.
|
||||
|
||||
// Changelog:
|
||||
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
|
||||
|
||||
// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
|
||||
// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
// ImGui::InputText() with std::string
|
||||
// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
|
||||
IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
|
||||
IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
|
||||
IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
|
||||
}
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
Loading…
Reference in New Issue
Block a user