..
shaders
renderer_vulkan/shader: Add helper GLSL shaders
2019-12-16 17:59:08 -03:00
declarations.h
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-07 16:32:19 -03:00
fixed_pipeline_state.cpp
maxwell_3d: Flatten cull and front face registers
2020-02-28 17:56:41 -03:00
fixed_pipeline_state.h
maxwell_3d: Flatten cull and front face registers
2020-02-28 17:56:41 -03:00
maxwell_to_vk.cpp
maxwell_to_vk: implement signedscaled vertex formats
2020-03-27 00:14:19 +01:00
maxwell_to_vk.h
maxwell_3d: Flatten cull and front face registers
2020-02-28 17:56:41 -03:00
renderer_vulkan.cpp
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-07 16:32:19 -03:00
renderer_vulkan.h
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-07 16:32:19 -03:00
vk_blit_screen.cpp
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
vk_blit_screen.h
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
vk_buffer_cache.cpp
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
vk_buffer_cache.h
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
vk_compute_pass.cpp
vk_compute_pass: Address feedback
2020-01-10 22:46:34 -03:00
vk_compute_pass.h
vk_compute_pass: Add compute passes to emulate missing Vulkan features
2020-01-08 19:24:26 -03:00
vk_compute_pipeline.cpp
vk_shader_decompiler: Implement indexed textures
2020-02-24 01:26:07 -03:00
vk_compute_pipeline.h
vk_compute_pipeline: Initial implementation
2020-01-06 22:02:26 -03:00
vk_descriptor_pool.cpp
Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
2020-01-03 17:34:30 -03:00
vk_descriptor_pool.h
vk_descriptor_pool: Initial implementation
2020-01-01 16:44:06 -03:00
vk_device.cpp
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-07 16:32:19 -03:00
vk_device.h
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-07 16:32:19 -03:00
vk_graphics_pipeline.cpp
vk_shader_decompiler: Implement indexed textures
2020-02-24 01:26:07 -03:00
vk_graphics_pipeline.h
vk_graphics_pipeline: Initial implementation
2020-01-06 22:02:26 -03:00
vk_image.cpp
vk_image: Add an image object abstraction
2019-12-25 18:00:16 -03:00
vk_image.h
vk_image: Avoid unnecesary equals
2019-12-30 13:28:23 -03:00
vk_memory_manager.cpp
vk_memory_manager: Misc changes
2020-01-06 18:13:41 -03:00
vk_memory_manager.h
vk_memory_manager: Misc changes
2020-01-06 18:13:41 -03:00
vk_pipeline_cache.cpp
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
vk_pipeline_cache.h
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
vk_query_cache.cpp
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
vk_query_cache.h
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
vk_rasterizer.cpp
texture_cache: Remove preserve_contents
2020-04-11 01:51:02 -03:00
vk_rasterizer.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
vk_renderpass_cache.cpp
vk_renderpass_cache: Initial implementation
2020-01-06 18:28:32 -03:00
vk_renderpass_cache.h
vk_renderpass_cache: Initial implementation
2020-01-06 18:28:32 -03:00
vk_resource_manager.cpp
vk_reosurce_manager: Add assert for releasing fences
2019-12-19 16:31:34 -03:00
vk_resource_manager.h
vk_resource_manager: Add entry to VKFence to test its usage
2019-12-19 16:31:34 -03:00
vk_sampler_cache.cpp
fixups mistake auto commit.
2020-02-19 01:24:32 +07:00
vk_sampler_cache.h
vk_sampler_cache: Remove unused includes
2019-07-07 13:40:36 -04:00
vk_scheduler.cpp
vk_state_tracker: Initial implementation
2020-02-28 17:56:43 -03:00
vk_scheduler.h
vk_state_tracker: Initial implementation
2020-02-28 17:56:43 -03:00
vk_shader_decompiler.cpp
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-01 21:48:55 -03:00
vk_shader_decompiler.h
vk_shader_decompiler: Use registry for specialization
2020-03-13 18:33:05 -03:00
vk_shader_util.cpp
vk_shader_util: Add helper to build SPIR-V shaders
2020-01-08 19:22:20 -03:00
vk_shader_util.h
vk_shader_util: Add helper to build SPIR-V shaders
2020-01-08 19:22:20 -03:00
vk_staging_buffer_pool.cpp
vk_staging_buffer_pool: Silence unused constant warning
2020-03-18 20:03:19 -03:00
vk_staging_buffer_pool.h
vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-13 20:37:50 -03:00
vk_state_tracker.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
vk_state_tracker.h
state_tracker: Remove type traits with named structures
2020-02-28 17:56:43 -03:00
vk_stream_buffer.cpp
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
2020-01-06 18:13:41 -03:00
vk_stream_buffer.h
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
2020-01-06 18:13:41 -03:00
vk_swapchain.cpp
vk_swapchain: Silence TOCTOU race condition
2020-02-26 17:07:18 -03:00
vk_swapchain.h
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
vk_texture_cache.cpp
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
vk_texture_cache.h
texture_cache: Implement layered framebuffer attachments
2020-02-16 04:19:32 -03:00
vk_update_descriptor.cpp
vk_update_descriptor: Initial implementation
2020-01-06 18:28:32 -03:00
vk_update_descriptor.h
vk_update_descriptor: Initial implementation
2020-01-06 18:28:32 -03:00
wrapper.cpp
renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper
2020-03-31 21:32:08 -03:00
wrapper.h
renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper
2020-03-31 21:32:08 -03:00