citra/src
scorpion81 f8e7b44d28
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).

But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22 16:48:55 +02:00
..
audio_core Merge pull request #10162 from lat9nq/sdl-remove-old 2023-05-06 23:10:09 -04:00
common Merge pull request #10181 from lat9nq/intel-compute-toggle 2023-05-15 12:05:24 -04:00
core service: hid: Use span instead of vector reference 2023-05-14 18:07:04 -06:00
dedicated_room Run clang-format to fix all. 2023-04-19 17:52:09 +00:00
input_common input_common: Fix pro controller amiibo support 2023-05-16 18:37:22 -06:00
network
shader_recompiler Fix Tears of the Kingdom flickering clouds and depths. 2023-05-11 19:25:24 +01:00
tests Buffer cache: always use async buffer downloads and fix regression. 2023-05-07 23:46:12 +02:00
video_core Limit the device access memory to 4 GB 2023-05-22 16:48:55 +02:00
web_service general: fixes for gcc 13 2023-04-02 19:02:04 -04:00
yuzu Merge pull request #10107 from grimkor/allow-fully-customised-hotkeys 2023-05-16 10:06:15 -04:00
yuzu_cmd service: nfp: Allow to load with a different amiibo id 2023-05-09 17:51:59 -06:00
.clang-format
CMakeLists.txt CMake: Enable type limits on Clang 2023-05-02 02:07:36 -04:00