eb67a45ca8
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
51 lines
1021 B
C++
51 lines
1021 B
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace Common {
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enum class SeekOrigin {
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SetOrigin,
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FromCurrentPos,
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FromEnd,
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};
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class Stream {
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public:
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/// Stream creates a bitstream and provides common functionality on the stream.
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explicit Stream();
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~Stream();
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/// Reposition bitstream "cursor" to the specified offset from origin
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void Seek(s32 offset, SeekOrigin origin);
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/// Reads next byte in the stream buffer and increments position
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u8 ReadByte();
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/// Writes byte at current position
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void WriteByte(u8 byte);
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std::size_t GetPosition() const {
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return position;
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}
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std::vector<u8>& GetBuffer() {
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return buffer;
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}
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const std::vector<u8>& GetBuffer() const {
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return buffer;
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}
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private:
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std::vector<u8> buffer;
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std::size_t position{0};
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};
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} // namespace Common
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