citra/src
ReinUsesLisp d6a24b4a5b vk_rasterizer: Skip index buffer setup when vertices are zero
Xenoblade 2 invokes a draw call with zero vertices.
This is likely due to indirect drawing (glDrawArraysIndirect).

This causes a crash in the staging buffer pool when trying to create a
buffer with a size of zero. To workaround this, skip index buffer setup
entirely when the number of indices is zero.
2020-04-28 02:24:33 -03:00
..
audio_core
common Fix -Werror=conversion error. 2020-04-24 09:33:04 +02:00
core Merge pull request #3797 from slashiee/hid-stub 2020-04-27 15:37:08 -04:00
input_common
tests
video_core vk_rasterizer: Skip index buffer setup when vertices are zero 2020-04-28 02:24:33 -03:00
web_service
yuzu Merge pull request #3742 from FernandoS27/command-list 2020-04-27 00:18:46 -04:00
yuzu_cmd Merge pull request #3742 from FernandoS27/command-list 2020-04-27 00:18:46 -04:00
yuzu_tester
.clang-format
CMakeLists.txt