citra/src/core/settings.cpp
zhupengfei 0c37140690 video_core: Allow changing background color while emulation is running
As @jroweboy stated, this is just one more atomic in VideoCore.
2018-08-04 15:11:51 +08:00

88 lines
4.0 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/dsp_interface.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/ir/ir.h"
#include "core/settings.h"
#include "video_core/video_core.h"
namespace Settings {
Values values = {};
void Apply() {
GDBStub::SetServerPort(values.gdbstub_port);
GDBStub::ToggleServer(values.use_gdbstub);
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
if (VideoCore::g_emu_window) {
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
VideoCore::g_renderer_bg_color_update_requested = true;
if (Core::System::GetInstance().IsPoweredOn()) {
Core::DSP().SetSink(values.sink_id, values.audio_device_id);
Core::DSP().EnableStretching(values.enable_audio_stretching);
}
Service::HID::ReloadInputDevices();
Service::IR::ReloadInputDevices();
Service::CAM::ReloadCameraDevices();
}
template <typename T>
void LogSetting(const std::string& name, const T& value) {
LOG_INFO(Config, "{}: {}", name, value);
}
void LogSettings() {
LOG_INFO(Config, "Citra Configuration:");
LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit);
LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs);
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
LogSetting("Layout_Toggle3d", Settings::values.toggle_3d);
LogSetting("Layout_Factor3d", Settings::values.factor_3d);
LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
using namespace Service::CAM;
LogSetting("Camera_OuterRightName", Settings::values.camera_name[OuterRightCamera]);
LogSetting("Camera_OuterRightConfig", Settings::values.camera_config[OuterRightCamera]);
LogSetting("Camera_OuterRightFlip", Settings::values.camera_flip[OuterRightCamera]);
LogSetting("Camera_InnerName", Settings::values.camera_name[InnerCamera]);
LogSetting("Camera_InnerConfig", Settings::values.camera_config[InnerCamera]);
LogSetting("Camera_InnerFlip", Settings::values.camera_flip[InnerCamera]);
LogSetting("Camera_OuterLeftName", Settings::values.camera_name[OuterLeftCamera]);
LogSetting("Camera_OuterLeftConfig", Settings::values.camera_config[OuterLeftCamera]);
LogSetting("Camera_OuterLeftFlip", Settings::values.camera_flip[OuterLeftCamera]);
LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
LogSetting("System_IsNew3ds", Settings::values.is_new_3ds);
LogSetting("System_RegionValue", Settings::values.region_value);
LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
}
} // namespace Settings