![]() * Move Joining state change sooner in the code to prevent an issue where failing to connect multiple times in a row doesn't change the state (as it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a state changed callback) * Prevent double clicking too fast on a room in the lobby from causing issues * Lobby no longer closes when joining a room |
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.. | ||
audio_core | ||
citra | ||
citra_qt | ||
common | ||
core | ||
dedicated_room | ||
input_common | ||
network | ||
tests | ||
video_core | ||
web_service | ||
.clang-format | ||
CMakeLists.txt |