citra/src/video_core/renderer_opengl
ameerj 4fda7f1c82 structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
..
gl_buffer_cache.cpp Merge pull request #6585 from ameerj/hades 2021-07-25 11:39:04 -07:00
gl_buffer_cache.h buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_compute_pipeline.h video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
gl_device.cpp Revert "renderers: Disable async shader compilation" 2021-07-22 21:51:40 -04:00
gl_device.h structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
gl_graphics_pipeline.h opengl: Fix asynchronous shaders 2021-07-22 21:51:40 -04:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
gl_rasterizer.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_resource_manager.h gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_shader_cache.cpp structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
gl_shader_cache.h gl_shader_cache: Fixes for async shaders 2021-07-22 21:51:40 -04:00
gl_shader_context.h gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
gl_shader_manager.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.cpp renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_state_tracker.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_state_tracker.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h common: Replace common_sizes into user-literals 2021-06-24 09:27:40 -07:00
gl_texture_cache_base.cpp texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
gl_texture_cache.cpp texture_cache: Address ameerj's review 2021-08-07 01:27:47 +00:00
gl_texture_cache.h texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
maxwell_to_gl.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
renderer_opengl.cpp renderers: Add explicit invert_y bool to screenshot callback 2021-07-28 21:46:08 -04:00
renderer_opengl.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
util_shaders.cpp astc_decoder: Reduce workgroup size 2021-08-01 01:22:27 -04:00
util_shaders.h astc_decoder: Optimize the use EncodingData 2021-07-31 21:36:26 -04:00