419 lines
14 KiB
C++
419 lines
14 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/util/util.h"
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#include "core/core.h"
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#include "core/hle/kernel/condition_variable.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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#include "core/hle/kernel/wait_object.h"
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WaitTreeItem::~WaitTreeItem() {}
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QColor WaitTreeItem::GetColor() const {
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return QColor(Qt::GlobalColor::black);
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeItem::GetChildren() const {
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return {};
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}
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void WaitTreeItem::Expand() {
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if (IsExpandable() && !expanded) {
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children = GetChildren();
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for (std::size_t i = 0; i < children.size(); ++i) {
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children[i]->parent = this;
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children[i]->row = i;
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}
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expanded = true;
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}
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}
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WaitTreeItem* WaitTreeItem::Parent() const {
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return parent;
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}
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const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
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return children;
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}
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bool WaitTreeItem::IsExpandable() const {
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return false;
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}
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std::size_t WaitTreeItem::Row() const {
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return row;
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}
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std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
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const auto& threads = Core::System::GetInstance().Scheduler().GetThreadList();
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std::vector<std::unique_ptr<WaitTreeThread>> item_list;
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item_list.reserve(threads.size());
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for (std::size_t i = 0; i < threads.size(); ++i) {
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item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
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item_list.back()->row = i;
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}
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return item_list;
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}
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WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
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QString WaitTreeText::GetText() const {
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return text;
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}
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WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
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bool WaitTreeExpandableItem::IsExpandable() const {
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return true;
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}
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QString WaitTreeWaitObject::GetText() const {
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return tr("[%1]%2 %3")
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.arg(object.GetObjectId())
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.arg(QString::fromStdString(object.GetTypeName()),
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QString::fromStdString(object.GetName()));
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}
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std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitObject& object) {
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switch (object.GetHandleType()) {
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case Kernel::HandleType::Event:
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return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::Event&>(object));
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case Kernel::HandleType::Mutex:
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return std::make_unique<WaitTreeMutex>(static_cast<const Kernel::Mutex&>(object));
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case Kernel::HandleType::ConditionVariable:
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return std::make_unique<WaitTreeConditionVariable>(
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static_cast<const Kernel::ConditionVariable&>(object));
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case Kernel::HandleType::Timer:
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return std::make_unique<WaitTreeTimer>(static_cast<const Kernel::Timer&>(object));
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case Kernel::HandleType::Thread:
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return std::make_unique<WaitTreeThread>(static_cast<const Kernel::Thread&>(object));
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default:
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return std::make_unique<WaitTreeWaitObject>(object);
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}
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list;
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const auto& threads = object.GetWaitingThreads();
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if (threads.empty()) {
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list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
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} else {
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list.push_back(std::make_unique<WaitTreeThreadList>(threads));
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}
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return list;
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}
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QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
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switch (reset_type) {
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case Kernel::ResetType::OneShot:
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return tr("one shot");
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case Kernel::ResetType::Sticky:
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return tr("sticky");
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case Kernel::ResetType::Pulse:
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return tr("pulse");
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}
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}
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WaitTreeObjectList::WaitTreeObjectList(
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const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
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: object_list(list), wait_all(w_all) {}
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QString WaitTreeObjectList::GetText() const {
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if (wait_all)
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return tr("waiting for all objects");
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return tr("waiting for one of the following objects");
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
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std::transform(object_list.begin(), object_list.end(), list.begin(),
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[](const auto& t) { return WaitTreeWaitObject::make(*t); });
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return list;
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}
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WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
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QString WaitTreeThread::GetText() const {
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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QString status;
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switch (thread.status) {
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case THREADSTATUS_RUNNING:
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status = tr("running");
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break;
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case THREADSTATUS_READY:
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status = tr("ready");
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break;
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case THREADSTATUS_WAIT_HLE_EVENT:
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status = tr("waiting for HLE return");
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break;
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case THREADSTATUS_WAIT_SLEEP:
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status = tr("sleeping");
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break;
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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status = tr("waiting for objects");
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break;
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case THREADSTATUS_DORMANT:
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status = tr("dormant");
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break;
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case THREADSTATUS_DEAD:
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status = tr("dead");
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break;
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}
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QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
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.arg(thread.context.pc, 8, 16, QLatin1Char('0'))
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.arg(thread.context.cpu_registers[30], 8, 16, QLatin1Char('0'));
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return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
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}
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QColor WaitTreeThread::GetColor() const {
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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switch (thread.status) {
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case THREADSTATUS_RUNNING:
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return QColor(Qt::GlobalColor::darkGreen);
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case THREADSTATUS_READY:
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return QColor(Qt::GlobalColor::darkBlue);
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case THREADSTATUS_WAIT_HLE_EVENT:
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return QColor(Qt::GlobalColor::darkRed);
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case THREADSTATUS_WAIT_SLEEP:
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return QColor(Qt::GlobalColor::darkYellow);
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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return QColor(Qt::GlobalColor::red);
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case THREADSTATUS_DORMANT:
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return QColor(Qt::GlobalColor::darkCyan);
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case THREADSTATUS_DEAD:
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return QColor(Qt::GlobalColor::gray);
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default:
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return WaitTreeItem::GetColor();
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}
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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QString processor;
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switch (thread.processor_id) {
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case ThreadProcessorId::THREADPROCESSORID_DEFAULT:
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processor = tr("default");
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break;
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case ThreadProcessorId::THREADPROCESSORID_0:
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case ThreadProcessorId::THREADPROCESSORID_1:
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case ThreadProcessorId::THREADPROCESSORID_2:
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case ThreadProcessorId::THREADPROCESSORID_3:
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processor = tr("core %1").arg(thread.processor_id);
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break;
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default:
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processor = tr("Unknown processor %1").arg(thread.processor_id);
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break;
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}
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list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
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list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
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list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
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.arg(thread.current_priority)
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.arg(thread.nominal_priority)));
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list.push_back(std::make_unique<WaitTreeText>(
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tr("last running ticks = %1").arg(thread.last_running_ticks)));
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if (thread.held_mutexes.empty()) {
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list.push_back(std::make_unique<WaitTreeText>(tr("not holding mutex")));
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} else {
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list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
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}
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if (thread.status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread.status == THREADSTATUS_WAIT_SYNCH_ALL) {
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list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
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thread.IsSleepingOnWaitAll()));
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}
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return list;
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}
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WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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list.push_back(std::make_unique<WaitTreeText>(
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tr("reset type = %1")
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.arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).reset_type))));
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return list;
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}
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WaitTreeMutex::WaitTreeMutex(const Kernel::Mutex& object) : WaitTreeWaitObject(object) {}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutex::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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const auto& mutex = static_cast<const Kernel::Mutex&>(object);
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if (mutex.GetHasWaiters()) {
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list.push_back(std::make_unique<WaitTreeText>(tr("locked by thread:")));
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list.push_back(std::make_unique<WaitTreeThread>(*mutex.GetHoldingThread()));
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} else {
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list.push_back(std::make_unique<WaitTreeText>(tr("free")));
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}
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return list;
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}
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WaitTreeConditionVariable::WaitTreeConditionVariable(const Kernel::ConditionVariable& object)
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: WaitTreeWaitObject(object) {}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeConditionVariable::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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const auto& condition_variable = static_cast<const Kernel::ConditionVariable&>(object);
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list.push_back(std::make_unique<WaitTreeText>(
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tr("available count = %1").arg(condition_variable.GetAvailableCount())));
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return list;
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}
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WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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const auto& timer = static_cast<const Kernel::Timer&>(object);
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list.push_back(std::make_unique<WaitTreeText>(
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tr("reset type = %1").arg(GetResetTypeQString(timer.reset_type))));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.initial_delay)));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.interval_delay)));
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return list;
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}
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WaitTreeMutexList::WaitTreeMutexList(
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const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& list)
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: mutex_list(list) {}
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QString WaitTreeMutexList::GetText() const {
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return tr("holding mutexes");
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexList::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(mutex_list.size());
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std::transform(mutex_list.begin(), mutex_list.end(), list.begin(),
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[](const auto& t) { return std::make_unique<WaitTreeMutex>(*t); });
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return list;
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}
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WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
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: thread_list(list) {}
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QString WaitTreeThreadList::GetText() const {
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return tr("waited by thread");
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
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std::transform(thread_list.begin(), thread_list.end(), list.begin(),
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[](const auto& t) { return std::make_unique<WaitTreeThread>(*t); });
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return list;
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}
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WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
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QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
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if (!hasIndex(row, column, parent))
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return {};
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if (parent.isValid()) {
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WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
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parent_item->Expand();
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return createIndex(row, column, parent_item->Children()[row].get());
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}
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return createIndex(row, column, thread_items[row].get());
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}
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QModelIndex WaitTreeModel::parent(const QModelIndex& index) const {
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if (!index.isValid())
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return {};
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WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(index.internalPointer())->Parent();
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if (!parent_item) {
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return QModelIndex();
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}
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return createIndex(static_cast<int>(parent_item->Row()), 0, parent_item);
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}
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int WaitTreeModel::rowCount(const QModelIndex& parent) const {
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if (!parent.isValid())
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return static_cast<int>(thread_items.size());
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WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
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parent_item->Expand();
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return static_cast<int>(parent_item->Children().size());
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}
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int WaitTreeModel::columnCount(const QModelIndex&) const {
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return 1;
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}
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QVariant WaitTreeModel::data(const QModelIndex& index, int role) const {
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if (!index.isValid())
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return {};
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switch (role) {
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case Qt::DisplayRole:
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return static_cast<WaitTreeItem*>(index.internalPointer())->GetText();
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case Qt::ForegroundRole:
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return static_cast<WaitTreeItem*>(index.internalPointer())->GetColor();
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default:
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return {};
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}
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}
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void WaitTreeModel::ClearItems() {
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thread_items.clear();
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}
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void WaitTreeModel::InitItems() {
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thread_items = WaitTreeItem::MakeThreadItemList();
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}
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WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) {
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setObjectName("WaitTreeWidget");
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view = new QTreeView(this);
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view->setHeaderHidden(true);
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setWidget(view);
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setEnabled(false);
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}
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void WaitTreeWidget::OnDebugModeEntered() {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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model->InitItems();
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view->setModel(model);
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setEnabled(true);
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}
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void WaitTreeWidget::OnDebugModeLeft() {
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setEnabled(false);
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view->setModel(nullptr);
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model->ClearItems();
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}
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void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
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model = new WaitTreeModel(this);
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view->setModel(model);
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setEnabled(false);
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}
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void WaitTreeWidget::OnEmulationStopping() {
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view->setModel(nullptr);
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delete model;
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setEnabled(false);
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}
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