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gl_buffer_cache.cpp
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gl_buffer_cache: Remove unused ReserveMemory method
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2019-05-30 13:21:01 -03:00 |
gl_buffer_cache.h
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gl_buffer_cache: Remove unused ReserveMemory method
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2019-05-30 13:21:01 -03:00 |
gl_device.cpp
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texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
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2019-06-20 21:38:34 -03:00 |
gl_device.h
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texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
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2019-06-20 21:38:34 -03:00 |
gl_framebuffer_cache.cpp
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texture_cache: Fermi2D reform and implement View Mirage
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2019-06-20 21:38:33 -03:00 |
gl_framebuffer_cache.h
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gl_framebuffer_cache: Use a hashed struct to cache framebuffers
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2019-06-20 21:36:12 -03:00 |
gl_global_cache.cpp
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shader_ir: Implement STG, keep track of global memory usage and flush
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2019-04-14 00:25:32 -03:00 |
gl_global_cache.h
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Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
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2019-04-21 11:42:07 -04:00 |
gl_rasterizer.cpp
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texture_cache: Implement texception detection and texture barriers.
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2019-06-20 21:38:34 -03:00 |
gl_rasterizer.h
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texture_cache: Fermi2D reform and implement View Mirage
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2019-06-20 21:38:33 -03:00 |
gl_resource_manager.cpp
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gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
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2019-06-20 21:38:34 -03:00 |
gl_resource_manager.h
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gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
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2019-06-20 21:38:34 -03:00 |
gl_sampler_cache.cpp
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gl_sampler_cache.h
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gl_shader_cache.cpp
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texture_cache: Style and Corrections
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2019-06-20 21:24:47 -04:00 |
gl_shader_cache.h
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gl_rasterizer: Track texture buffer usage
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2019-06-20 21:38:33 -03:00 |
gl_shader_decompiler.cpp
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gl_shader_decompiler: Address feedback
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2019-06-24 01:56:38 -03:00 |
gl_shader_decompiler.h
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gl_shader_decompiler: Implement image binding settings
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2019-06-20 21:38:33 -03:00 |
gl_shader_disk_cache.cpp
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shader_cache: Correct versioning and size calculation.
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2019-06-20 21:38:34 -03:00 |
gl_shader_disk_cache.h
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gl_shader_decompiler: Implement image binding settings
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2019-06-20 21:38:33 -03:00 |
gl_shader_gen.cpp
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Merge pull request #2514 from ReinUsesLisp/opengl-compat
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2019-06-07 17:23:25 -04:00 |
gl_shader_gen.h
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gl_shader_decompiler: Use variable AOFFI on supported hardware
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2019-04-14 05:13:19 -03:00 |
gl_shader_manager.cpp
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gl_rasterizer: Move alpha testing to the OpenGL pipeline
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2019-05-30 13:21:01 -03:00 |
gl_shader_manager.h
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gl_rasterizer: Move alpha testing to the OpenGL pipeline
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2019-05-30 13:21:01 -03:00 |
gl_shader_util.cpp
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gl_shader_util.h
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gl_state.cpp
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gl_rasterizer: Move alpha testing to the OpenGL pipeline
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2019-05-30 13:21:01 -03:00 |
gl_state.h
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gl_rasterizer: Move alpha testing to the OpenGL pipeline
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2019-05-30 13:21:01 -03:00 |
gl_stream_buffer.cpp
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video_core: Make ARB_buffer_storage a required extension
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2019-06-20 21:36:12 -03:00 |
gl_stream_buffer.h
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video_core: Make ARB_buffer_storage a required extension
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2019-06-20 21:36:12 -03:00 |
gl_texture_cache.cpp
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gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
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2019-06-20 21:38:34 -03:00 |
gl_texture_cache.h
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texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
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2019-06-20 21:38:33 -03:00 |
maxwell_to_gl.h
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maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
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2019-05-30 13:21:01 -03:00 |
renderer_opengl.cpp
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gl_rasterizer_cache: Use texture buffers to emulate texture buffers
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2019-06-20 21:36:12 -03:00 |
renderer_opengl.h
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gl_shader_cache: Use shared contexts to build shaders in parallel
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2019-05-20 22:45:55 -03:00 |
utils.cpp
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Texture Cache: Implement Blitting and Fermi Copies
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2019-06-20 21:36:12 -03:00 |
utils.h
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Texture Cache: Implement Blitting and Fermi Copies
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2019-06-20 21:36:12 -03:00 |