citra/src/video_core/renderer_opengl
2019-06-24 01:56:38 -03:00
..
gl_buffer_cache.cpp gl_buffer_cache: Remove unused ReserveMemory method 2019-05-30 13:21:01 -03:00
gl_buffer_cache.h gl_buffer_cache: Remove unused ReserveMemory method 2019-05-30 13:21:01 -03:00
gl_device.cpp texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. 2019-06-20 21:38:34 -03:00
gl_device.h texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. 2019-06-20 21:38:34 -03:00
gl_framebuffer_cache.cpp texture_cache: Fermi2D reform and implement View Mirage 2019-06-20 21:38:33 -03:00
gl_framebuffer_cache.h gl_framebuffer_cache: Use a hashed struct to cache framebuffers 2019-06-20 21:36:12 -03:00
gl_global_cache.cpp shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
gl_global_cache.h Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. 2019-04-21 11:42:07 -04:00
gl_rasterizer.cpp texture_cache: Implement texception detection and texture barriers. 2019-06-20 21:38:34 -03:00
gl_rasterizer.h texture_cache: Fermi2D reform and implement View Mirage 2019-06-20 21:38:33 -03:00
gl_resource_manager.cpp gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. 2019-06-20 21:38:34 -03:00
gl_resource_manager.h gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. 2019-06-20 21:38:34 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp texture_cache: Style and Corrections 2019-06-20 21:24:47 -04:00
gl_shader_cache.h gl_rasterizer: Track texture buffer usage 2019-06-20 21:38:33 -03:00
gl_shader_decompiler.cpp gl_shader_decompiler: Address feedback 2019-06-24 01:56:38 -03:00
gl_shader_decompiler.h gl_shader_decompiler: Implement image binding settings 2019-06-20 21:38:33 -03:00
gl_shader_disk_cache.cpp shader_cache: Correct versioning and size calculation. 2019-06-20 21:38:34 -03:00
gl_shader_disk_cache.h gl_shader_decompiler: Implement image binding settings 2019-06-20 21:38:33 -03:00
gl_shader_gen.cpp Merge pull request #2514 from ReinUsesLisp/opengl-compat 2019-06-07 17:23:25 -04:00
gl_shader_gen.h gl_shader_decompiler: Use variable AOFFI on supported hardware 2019-04-14 05:13:19 -03:00
gl_shader_manager.cpp gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_shader_manager.h gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state.cpp gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_state.h gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_stream_buffer.cpp video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_stream_buffer.h video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. 2019-06-20 21:38:34 -03:00
gl_texture_cache.h texture_cache: Optimize GetSurface and use references on functions that don't change a surface. 2019-06-20 21:38:33 -03:00
maxwell_to_gl.h maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode 2019-05-30 13:21:01 -03:00
renderer_opengl.cpp gl_rasterizer_cache: Use texture buffers to emulate texture buffers 2019-06-20 21:36:12 -03:00
renderer_opengl.h gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
utils.cpp Texture Cache: Implement Blitting and Fermi Copies 2019-06-20 21:36:12 -03:00
utils.h Texture Cache: Implement Blitting and Fermi Copies 2019-06-20 21:36:12 -03:00