citra/src/yuzu/uisettings.h
lat9nq 4a3d57e469 yuzu: Add settings reset button to general configuration
Builds on german77's work to reset all settings back to their defaults.
This include UISettings and Settings values structs, but does not affect
save profiles, input profiles, and game directories.

This works from a button input in configure_general. When activated, it
calls a callback to close the whole configure dialog, then GMainWindow
deletes the old configuration, both on disk and in memory, and
reinitalizes a new one. It also resets a portion of the UI and calls the
telemetry window prompt.
2021-06-01 17:22:04 -04:00

108 lines
2.2 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include <QVector>
#include "common/common_types.h"
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
struct GameDir {
QString path;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
}
};
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
bool show_status_bar;
bool confirm_before_closing;
bool first_start;
bool pause_when_in_background;
bool hide_mouse;
bool select_user_on_boot;
// Discord RPC
bool enable_discord_presence;
bool enable_screenshot_save_as;
u16 screenshot_resolution_factor;
QString roms_path;
QString symbols_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
QVector<u64> favorited_ids;
QStringList recent_files;
QString language;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
uint32_t callout_flags;
// logging
bool show_console;
// Game List
bool show_add_ons;
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
std::atomic_bool is_game_list_reload_pending{false};
bool cache_game_list;
bool configuration_applied;
bool reset_to_defaults;
};
extern Values values;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);